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+

NL3D::UCamera Class Reference

Game interface for manipulating Camera. +More... +

+#include <u_camera.h> +

+

Inheritance diagram for NL3D::UCamera: +

+ +NL3D::UTransform +NL3D::UTransformable +NL3D::CCameraUser + +List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Methods

Frustum
virtual void setFrustum (const CFrustum &f)=0
 Set the frustum of the camera. More...

virtual const CFrustumgetFrustum () const=0
 Get the frustum of the camera. More...

virtual void setFrustum (float left, float right, float bottom, float top, float znear, float zfar, bool perspective=true)=0
 Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be >0 (if perspective). More...

virtual void setFrustum (float width, float height, float znear, float zfar, bool perspective=true)=0
 Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be >0 (if perspective). More...

virtual void getFrustum (float &left, float &right, float &bottom, float &top, float &znear, float &zfar) const=0
 Get the camera frustum. More...

virtual bool isOrtho () const=0
 Is a ortho camera? More...

virtual bool isPerspective () const=0
 Is a perspective camera? More...

virtual void setPerspective (float fov, float aspectRatio, float znear, float zfar)=0
 Setup a perspective camera, giving a fov in radians. More...


Static Public Attributes

Default Camera frustum (perspective).
const float DefLx = 0.26f
const float DefLy = 0.2f
const float DefLzNear = 0.15f
const float DefLzFar = 1000.0f

Protected Methods

Object
 UCamera ()
virtual ~UCamera ()
+

Detailed Description

+Game interface for manipulating Camera. +

+

+Author:
+Lionel Berenguier , Nevrax France
+Date:
+2001
+

+ +

+Definition at line 45 of file u_camera.h.


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::UCamera::UCamera   [inline, protected]
+
+ + + + + +
+   + + +

+ +

+Definition at line 51 of file u_camera.h.

+

+ + + + +
+ + + + + + + + + +
virtual NL3D::UCamera::~UCamera   [inline, protected, virtual]
+
+ + + + + +
+   + + +

+ +

+Definition at line 52 of file u_camera.h.

+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UCamera::getFrustum float &   left,
float &   right,
float &   bottom,
float &   top,
float &   znear,
float &   zfar
const [pure virtual]
+
+ + + + + +
+   + + +

+Get the camera frustum. +

+ +

+Implemented in NL3D::CCameraUser.

+

+ + + + +
+ + + + + + + + + +
virtual const CFrustum& NL3D::UCamera::getFrustum   const [pure virtual]
+
+ + + + + +
+   + + +

+Get the frustum of the camera. +

+ +

+Implemented in NL3D::CCameraUser.

+

+ + + + +
+ + + + + + + + + +
virtual bool NL3D::UCamera::isOrtho   const [pure virtual]
+
+ + + + + +
+   + + +

+Is a ortho camera? +

+ +

+Implemented in NL3D::CCameraUser.

+

+ + + + +
+ + + + + + + + + +
virtual bool NL3D::UCamera::isPerspective   const [pure virtual]
+
+ + + + + +
+   + + +

+Is a perspective camera? +

+ +

+Implemented in NL3D::CCameraUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UCamera::setFrustum float   width,
float   height,
float   znear,
float   zfar,
bool   perspective = true
[pure virtual]
+
+ + + + + +
+   + + +

+Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be >0 (if perspective). +

+ +

+Implemented in NL3D::CCameraUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UCamera::setFrustum float   left,
float   right,
float   bottom,
float   top,
float   znear,
float   zfar,
bool   perspective = true
[pure virtual]
+
+ + + + + +
+   + + +

+Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be >0 (if perspective). +

+ +

+Implemented in NL3D::CCameraUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UCamera::setFrustum const CFrustum  f [pure virtual]
+
+ + + + + +
+   + + +

+Set the frustum of the camera. +

+ +

+Implemented in NL3D::CCameraUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UCamera::setPerspective float   fov,
float   aspectRatio,
float   znear,
float   zfar
[pure virtual]
+
+ + + + + +
+   + + +

+Setup a perspective camera, giving a fov in radians. +

+

+Parameters:
+ + + + + +
fov  +the horizontal angle of view, in radians. (Pi/2 as example)
aspectRatio  +the ratio horizontal/vertical (1.33 as example).
znear  +the front clipping plane distance.
zfar  +the back clipping plane distance.
+
+

+Implemented in NL3D::CCameraUser.

+


Member Data Documentation

+

+ + + + +
+ + +
const float NL3D::UCamera::DefLx = 0.26f [static] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 35 of file camera_user.cpp.

+

+ + + + +
+ + +
const float NL3D::UCamera::DefLy = 0.2f [static] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 36 of file camera_user.cpp.

+

+ + + + +
+ + +
const float NL3D::UCamera::DefLzFar = 1000.0f [static] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 38 of file camera_user.cpp.

+

+ + + + +
+ + +
const float NL3D::UCamera::DefLzNear = 0.15f [static] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 37 of file camera_user.cpp.

+


The documentation for this class was generated from the following files: + + + +
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+ + -- cgit v1.2.1