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NL3D::IBaseRenderObs Class Reference

The base interface for render observers. +More... +

+#include <base_render_obs.h> +

+

Inheritance diagram for NL3D::IBaseRenderObs: +

+ +NL3D::IObs +NLMISC::CRefCount +NL3D::CDefaultRenderObs +NL3D::CRootModelRenderObs +NL3D::CSkipModelRenderObs +NL3D::CTransformRenderObs +NL3D::CLandscapeRenderObs +NL3D::CTransformShapeRenderObs +NL3D::CVegetableBlendLayerRenderObs +NL3D::CFlareRenderObs +NL3D::CParticleSystemRenderObs +NL3D::CSkeletonModelRenderObs +NL3D::CWaterRenderObs + +List of all members. + + + + + + + + + + + + +

Public Methods

 IBaseRenderObs ()
 Constructor. More...

virtual void init ()
 Build shortcut to Hrc, Clip and Light. More...

virtual void traverse (IObs *caller)=0
 The base render method. More...


Public Attributes

IBaseHrcObsHrcObs
 Shortcut to observers. More...

IBaseClipObsClipObs
IBaseLightObsLightObs
+

Detailed Description

+The base interface for render observers. +

+Render observers MUST derive from IBaseRenderObs. This observer:

    +
  • leave the notification system to DO NOTHING.
  • leave traverse() to undefined.
  • implement the init() method, to set shortcut to neighbor observers.
+DERIVER RULES:
    +
  • implement the notification system (see IObs and IObs() for details).
  • implement the traverse(). See traverse() for more information.
  • possibly (but obviously not) modify/extend the graph methods (such as a graph behavior).
+
+See also:
+CRenderTrav
+Author:
+Lionel Berenguier , Nevrax France
+Date:
+2000
+

+ +

+Definition at line 61 of file base_render_obs.h.


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::IBaseRenderObs::IBaseRenderObs   [inline]
+
+ + + + + +
+   + + +

+Constructor. +

+ +

+Definition at line 72 of file base_render_obs.h. +

+References ClipObs, HrcObs, and LightObs.

+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + +
void NL3D::IBaseRenderObs::init   [virtual]
+
+ + + + + +
+   + + +

+Build shortcut to Hrc, Clip and Light. +

+ +

+Reimplemented from NL3D::IObs. +

+Definition at line 40 of file base_render_obs.cpp. +

+References ClipObs, NL3D::ClipTravId, NL3D::IObs::getObs, HrcObs, NL3D::HrcTravId, LightObs, NL3D::LightTravId, and nlassert.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::IBaseRenderObs::traverse IObs  caller [pure virtual]
+
+ + + + + +
+   + + +

+The base render method. +

+The observers should not traverseSons(), for speed improvement. +

+Implements NL3D::IObs. +

+Implemented in NL3D::CDefaultRenderObs.

+


Member Data Documentation

+

+ + + + +
+ + +
IBaseClipObs* NL3D::IBaseRenderObs::ClipObs +
+
+ + + + + +
+   + + +

+ +

+Definition at line 66 of file base_render_obs.h. +

+Referenced by IBaseRenderObs, init, and NL3D::CWaterRenderObs::traverse.

+

+ + + + +
+ + +
IBaseHrcObs* NL3D::IBaseRenderObs::HrcObs +
+
+ + + + + +
+   + + +

+Shortcut to observers. +

+ +

+Definition at line 65 of file base_render_obs.h. +

+Referenced by IBaseRenderObs, init, NL3D::CSkeletonModelRenderObs::renderCLod, NL3D::CSkeletonModelRenderObs::renderSkins, NL3D::CWaterRenderObs::traverse, NL3D::CTransformShapeRenderObs::traverse, and NL3D::CFlareRenderObs::traverse.

+

+ + + + +
+ + +
IBaseLightObs* NL3D::IBaseRenderObs::LightObs +
+
+ + + + + +
+   + + +

+ +

+Definition at line 67 of file base_render_obs.h. +

+Referenced by IBaseRenderObs, and init.

+


The documentation for this class was generated from the following files: + + + +
                                                                                                                                                                    +
+ + -- cgit v1.2.1