From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/classNL3D_1_1CZoneManager.html | 703 ++++++++++++++++++++++++ 1 file changed, 703 insertions(+) create mode 100644 docs/doxygen/nel/classNL3D_1_1CZoneManager.html (limited to 'docs/doxygen/nel/classNL3D_1_1CZoneManager.html') diff --git a/docs/doxygen/nel/classNL3D_1_1CZoneManager.html b/docs/doxygen/nel/classNL3D_1_1CZoneManager.html new file mode 100644 index 00000000..26ecf1c6 --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CZoneManager.html @@ -0,0 +1,703 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NL3D::CZoneManager Class Reference

CZoneManager is a class that manage zone loading around of player. +More... +

+#include <zone_manager.h> +

+

Inheritance diagram for NL3D::CZoneManager: +

+ +NL3D::CZoneSearch + +List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Methods

 CZoneManager ()
 Constructor. More...

 ~CZoneManager ()
 Destructor. More...

void checkZonesAround (uint x, uint y, uint area)
 checkZonesAround : Add/Remove all zomes around a certain point If a work is currently completed remove it and began another one. More...

bool isWorking ()
 Are we currently working in the background ? More...

bool isWorkComplete (SZoneManagerWork &rWork)
 Is a work has been completed ? More...

void setZonePath (std::string zonePath)
 setZonePath : Set Path for zone loading. More...

std::string getZonePath (void)
 getZonePath : Get Path for zone loading. More...


Private Attributes

std::string _zonePath
 Path for zone loading. More...

bool _WorkInProgress
std::vector< uint16_LoadedZones
std::vector< uint16_ZoneList
uint32 _LastX
uint32 _LastY
bool _AddingZone
 Do we are currently loading ? More...

uint16 _ZoneToAddId
std::string _ZoneToAddName
TVolatileZonePtr _Zone
bool _RemovingZone
uint16 _IdZoneToRemove
+

Detailed Description

+CZoneManager is a class that manage zone loading around of player. +

+

+Author:
+Alain Saffray , Nevrax France
+Date:
+2000 sa See Also, CZoneSearch, CTaskManager
+

+ +

+Definition at line 53 of file zone_manager.h.


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::CZoneManager::CZoneManager  
+
+ + + + + +
+   + + +

+Constructor. +

+ +

+Definition at line 46 of file zone_manager.cpp. +

+References _AddingZone, _RemovingZone, _WorkInProgress, and _Zone.

+

+ + + + +
+ + + + + + + + + +
NL3D::CZoneManager::~CZoneManager  
+
+ + + + + +
+   + + +

+Destructor. +

+ +

+Definition at line 55 of file zone_manager.cpp.

+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::CZoneManager::checkZonesAround uint   x,
uint   y,
uint   area
+
+ + + + + +
+   + + +

+checkZonesAround : Add/Remove all zomes around a certain point If a work is currently completed remove it and began another one. +

+ +

+Definition at line 60 of file zone_manager.cpp. +

+References _AddingZone, _IdZoneToRemove, _LastX, _LastY, _LoadedZones, _RemovingZone, _WorkInProgress, _Zone, _ZoneList, _ZoneToAddId, _ZoneToAddName, NL3D::CZoneSearch::getListZoneId, NL3D::CZoneSearch::getZoneNameFromId, x, and y.

+

+ + + + +
+ + + + + + + + + + +
std::string NL3D::CZoneManager::getZonePath void   [inline]
+
+ + + + + +
+   + + +

+getZonePath : Get Path for zone loading. +

+ +

+Definition at line 104 of file zone_manager.h. +

+References _zonePath.

+

+ + + + +
+ + + + + + + + + + +
bool NL3D::CZoneManager::isWorkComplete SZoneManagerWork  rWork
+
+ + + + + +
+   + + +

+Is a work has been completed ? +

+ +

+Definition at line 126 of file zone_manager.cpp. +

+References _AddingZone, _IdZoneToRemove, _LoadedZones, _RemovingZone, _Zone, _ZoneToAddId, _ZoneToAddName, and NL3D::CZoneSearch::getZoneNameFromId.

+

+ + + + +
+ + + + + + + + + +
bool NL3D::CZoneManager::isWorking   [inline]
+
+ + + + + +
+   + + +

+Are we currently working in the background ? +

+ +

+Definition at line 91 of file zone_manager.h. +

+References _WorkInProgress.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CZoneManager::setZonePath std::string   zonePath [inline]
+
+ + + + + +
+   + + +

+setZonePath : Set Path for zone loading. +

+ +

+Definition at line 101 of file zone_manager.h. +

+References _zonePath.

+


Member Data Documentation

+

+ + + + +
+ + +
bool NL3D::CZoneManager::_AddingZone [private] +
+
+ + + + + +
+   + + +

+Do we are currently loading ? +

+ +

+Definition at line 119 of file zone_manager.h. +

+Referenced by checkZonesAround, CZoneManager, and isWorkComplete.

+

+ + + + +
+ + +
uint16 NL3D::CZoneManager::_IdZoneToRemove [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 127 of file zone_manager.h. +

+Referenced by checkZonesAround, and isWorkComplete.

+

+ + + + +
+ + +
uint32 NL3D::CZoneManager::_LastX [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 116 of file zone_manager.h. +

+Referenced by checkZonesAround.

+

+ + + + +
+ + +
uint32 NL3D::CZoneManager::_LastY [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 116 of file zone_manager.h. +

+Referenced by checkZonesAround.

+

+ + + + +
+ + +
std::vector<uint16> NL3D::CZoneManager::_LoadedZones [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 113 of file zone_manager.h. +

+Referenced by checkZonesAround, and isWorkComplete.

+

+ + + + +
+ + +
bool NL3D::CZoneManager::_RemovingZone [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 126 of file zone_manager.h. +

+Referenced by checkZonesAround, CZoneManager, and isWorkComplete.

+

+ + + + +
+ + +
bool NL3D::CZoneManager::_WorkInProgress [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 111 of file zone_manager.h. +

+Referenced by checkZonesAround, CZoneManager, and isWorking.

+

+ + + + +
+ + +
TVolatileZonePtr NL3D::CZoneManager::_Zone [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 123 of file zone_manager.h. +

+Referenced by checkZonesAround, CZoneManager, and isWorkComplete.

+

+ + + + +
+ + +
std::vector<uint16> NL3D::CZoneManager::_ZoneList [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 115 of file zone_manager.h. +

+Referenced by checkZonesAround.

+

+ + + + +
+ + +
std::string NL3D::CZoneManager::_zonePath [private] +
+
+ + + + + +
+   + + +

+Path for zone loading. +

+ +

+Definition at line 109 of file zone_manager.h. +

+Referenced by getZonePath, and setZonePath.

+

+ + + + +
+ + +
uint16 NL3D::CZoneManager::_ZoneToAddId [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 120 of file zone_manager.h. +

+Referenced by checkZonesAround, and isWorkComplete.

+

+ + + + +
+ + +
std::string NL3D::CZoneManager::_ZoneToAddName [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 121 of file zone_manager.h. +

+Referenced by checkZonesAround, and isWorkComplete.

+


The documentation for this class was generated from the following files: + + + +
                                                                                                                                                                    +
+ + -- cgit v1.2.1