From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../classNL3D_1_1CZoneLighter_1_1CLightDesc.html | 744 +++++++++++++++++++++ 1 file changed, 744 insertions(+) create mode 100644 docs/doxygen/nel/classNL3D_1_1CZoneLighter_1_1CLightDesc.html (limited to 'docs/doxygen/nel/classNL3D_1_1CZoneLighter_1_1CLightDesc.html') diff --git a/docs/doxygen/nel/classNL3D_1_1CZoneLighter_1_1CLightDesc.html b/docs/doxygen/nel/classNL3D_1_1CZoneLighter_1_1CLightDesc.html new file mode 100644 index 00000000..7b7ecaef --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CZoneLighter_1_1CLightDesc.html @@ -0,0 +1,744 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NL3D::CZoneLighter::CLightDesc Class Reference

#include <zone_lighter.h> +

+List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Types

enum  TOverSampling {
+  NoOverSampling = -1, +OverSamplingx2 = 0, +OverSamplingx8 = 1, +OverSamplingx32 = 2, +
+  OverSamplingx128 = 3 +
+ }

Public Methods

 CLightDesc ()

Public Attributes

NLMISC::CVector LightDirection
TOverSampling Oversampling
uint GridSize
float GridCellSize
float HeightfieldSize
float HeightfieldCellSize
bool Shadow
float ShadowBias
bool Softshadow
float SoftshadowBlurSize
float SoftshadowFallof
uint SoftshadowShapeVertexCount
bool SunContribution
bool SkyContribution
float SkyIntensity
float WaterShadowBias
float WaterAmbient
float WaterDiffuse
bool SkyContributionForWater
bool ModulateWaterColor
float VegetableHeight
 Evaluation of the max height, in meters, of the vegetables. Needed when we compute wether a tile is below or above water. More...

uint NumCPU
+


Member Enumeration Documentation

+

+ + + + +
+ + +
enum NL3D::CZoneLighter::CLightDesc::TOverSampling +
+
+ + + + + +
+   + + +

+

+Enumeration values:
+ + + + + + +
NoOverSampling  +
OverSamplingx2  +
OverSamplingx8  +
OverSamplingx32  +
OverSamplingx128  +
+
+ +

+Definition at line 68 of file zone_lighter.h.

+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
CZoneLighter::CLightDesc::CLightDesc  
+
+ + + + + +
+   + + +

+ +

+Definition at line 2404 of file zone_lighter.cpp. +

+References GridCellSize, GridSize, HeightfieldCellSize, HeightfieldSize, LightDirection, Oversampling, OverSamplingx32, NLMISC::CVector::set, ShadowBias, SkyContribution, SkyIntensity, SoftshadowBlurSize, SoftshadowFallof, and SoftshadowShapeVertexCount.

+


Member Data Documentation

+

+ + + + +
+ + +
float NL3D::CZoneLighter::CLightDesc::GridCellSize +
+
+ + + + + +
+   + + +

+ +

+Definition at line 90 of file zone_lighter.h. +

+Referenced by CLightDesc.

+

+ + + + +
+ + +
uint NL3D::CZoneLighter::CLightDesc::GridSize +
+
+ + + + + +
+   + + +

+ +

+Definition at line 87 of file zone_lighter.h. +

+Referenced by CLightDesc.

+

+ + + + +
+ + +
float NL3D::CZoneLighter::CLightDesc::HeightfieldCellSize +
+
+ + + + + +
+   + + +

+ +

+Definition at line 96 of file zone_lighter.h. +

+Referenced by CLightDesc.

+

+ + + + +
+ + +
float NL3D::CZoneLighter::CLightDesc::HeightfieldSize +
+
+ + + + + +
+   + + +

+ +

+Definition at line 93 of file zone_lighter.h. +

+Referenced by CLightDesc.

+

+ + + + +
+ + +
NLMISC::CVector NL3D::CZoneLighter::CLightDesc::LightDirection +
+
+ + + + + +
+   + + +

+ +

+Definition at line 81 of file zone_lighter.h. +

+Referenced by CLightDesc.

+

+ + + + +
+ + +
bool NL3D::CZoneLighter::CLightDesc::ModulateWaterColor +
+
+ + + + + +
+   + + +

+ +

+Definition at line 138 of file zone_lighter.h.

+

+ + + + +
+ + +
uint NL3D::CZoneLighter::CLightDesc::NumCPU +
+
+ + + + + +
+   + + +

+ +

+Definition at line 144 of file zone_lighter.h.

+

+ + + + +
+ + +
TOverSampling NL3D::CZoneLighter::CLightDesc::Oversampling +
+
+ + + + + +
+   + + +

+ +

+Definition at line 84 of file zone_lighter.h. +

+Referenced by CLightDesc.

+

+ + + + +
+ + +
bool NL3D::CZoneLighter::CLightDesc::Shadow +
+
+ + + + + +
+   + + +

+ +

+Definition at line 99 of file zone_lighter.h.

+

+ + + + +
+ + +
float NL3D::CZoneLighter::CLightDesc::ShadowBias +
+
+ + + + + +
+   + + +

+ +

+Definition at line 102 of file zone_lighter.h. +

+Referenced by CLightDesc.

+

+ + + + +
+ + +
bool NL3D::CZoneLighter::CLightDesc::SkyContribution +
+
+ + + + + +
+   + + +

+ +

+Definition at line 120 of file zone_lighter.h. +

+Referenced by CLightDesc.

+

+ + + + +
+ + +
bool NL3D::CZoneLighter::CLightDesc::SkyContributionForWater +
+
+ + + + + +
+   + + +

+ +

+Definition at line 135 of file zone_lighter.h.

+

+ + + + +
+ + +
float NL3D::CZoneLighter::CLightDesc::SkyIntensity +
+
+ + + + + +
+   + + +

+ +

+Definition at line 123 of file zone_lighter.h. +

+Referenced by CLightDesc.

+

+ + + + +
+ + +
bool NL3D::CZoneLighter::CLightDesc::Softshadow +
+
+ + + + + +
+   + + +

+ +

+Definition at line 105 of file zone_lighter.h.

+

+ + + + +
+ + +
float NL3D::CZoneLighter::CLightDesc::SoftshadowBlurSize +
+
+ + + + + +
+   + + +

+ +

+Definition at line 108 of file zone_lighter.h. +

+Referenced by CLightDesc.

+

+ + + + +
+ + +
float NL3D::CZoneLighter::CLightDesc::SoftshadowFallof +
+
+ + + + + +
+   + + +

+ +

+Definition at line 111 of file zone_lighter.h. +

+Referenced by CLightDesc.

+

+ + + + +
+ + +
uint NL3D::CZoneLighter::CLightDesc::SoftshadowShapeVertexCount +
+
+ + + + + +
+   + + +

+ +

+Definition at line 114 of file zone_lighter.h. +

+Referenced by CLightDesc.

+

+ + + + +
+ + +
bool NL3D::CZoneLighter::CLightDesc::SunContribution +
+
+ + + + + +
+   + + +

+ +

+Definition at line 117 of file zone_lighter.h.

+

+ + + + +
+ + +
float NL3D::CZoneLighter::CLightDesc::VegetableHeight +
+
+ + + + + +
+   + + +

+Evaluation of the max height, in meters, of the vegetables. Needed when we compute wether a tile is below or above water. +

+ +

+Definition at line 141 of file zone_lighter.h.

+

+ + + + +
+ + +
float NL3D::CZoneLighter::CLightDesc::WaterAmbient +
+
+ + + + + +
+   + + +

+ +

+Definition at line 129 of file zone_lighter.h.

+

+ + + + +
+ + +
float NL3D::CZoneLighter::CLightDesc::WaterDiffuse +
+
+ + + + + +
+   + + +

+ +

+Definition at line 132 of file zone_lighter.h.

+

+ + + + +
+ + +
float NL3D::CZoneLighter::CLightDesc::WaterShadowBias +
+
+ + + + + +
+   + + +

+ +

+Definition at line 126 of file zone_lighter.h.

+


The documentation for this class was generated from the following files: + + + +
                                                                                                                                                                    +
+ + -- cgit v1.2.1