From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/classNL3D_1_1CShapeStream.html | 321 ++++++++++++++++++++++++ 1 file changed, 321 insertions(+) create mode 100644 docs/doxygen/nel/classNL3D_1_1CShapeStream.html (limited to 'docs/doxygen/nel/classNL3D_1_1CShapeStream.html') diff --git a/docs/doxygen/nel/classNL3D_1_1CShapeStream.html b/docs/doxygen/nel/classNL3D_1_1CShapeStream.html new file mode 100644 index 00000000..7cfc3b00 --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CShapeStream.html @@ -0,0 +1,321 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NL3D::CShapeStream Class Reference

This class is used to serialize a shape. +More... +

+#include <shape.h> +

+List of all members. + + + + + + + + + + + + + +

Public Methods

 CShapeStream ()
 Default constructor. Set the IShape pointer to NULL. More...

 CShapeStream (IShape *shape)
 Constructor. More...

void setShapePointer (IShape *shape)
 Set the pointer to the IShape object. More...

IShapegetShapePointer () const
 Get the pointer to the IShape object. More...

virtual void serial (NLMISC::IStream &f) throw (NLMISC::EStream)
 serial the shape. More...


Private Attributes

IShape_Shape
+


Detailed Description

+This class is used to serialize a shape. +

+In reading, just create a CShapeStream object and serial your class with your input stream using "serial (IStream&)". Then take back the shape pointer. It is yours. In writing, create a CShapeStream object with a pointer on the IShape you want to serialize and serial it with "serial (IStream&)". You have to register all the IShape derived classes you want to serial.

+See also:
+IShape CClassRegistry
+

+ +

+Definition at line 172 of file shape.h.


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::CShapeStream::CShapeStream  
+
+ + + + + +
+   + + +

+Default constructor. Set the IShape pointer to NULL. +

+ +

+Definition at line 91 of file shape.cpp. +

+References _Shape.

+

+ + + + +
+ + + + + + + + + + +
NL3D::CShapeStream::CShapeStream IShape  shape
+
+ + + + + +
+   + + +

+Constructor. +

+Get a IShape pointer. Used to output serialization.

+Parameters:
+ + +
shape  +the pointer on the IShape derived object you want to serialize.
+
+

+Definition at line 98 of file shape.cpp. +

+References setShapePointer.

+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + +
IShape * NL3D::CShapeStream::getShapePointer   const
+
+ + + + + +
+   + + +

+Get the pointer to the IShape object. +

+Used to serial a shape in input.

+Returns:
+shape the pointer on the IShape derived object serialized.
+

+Definition at line 113 of file shape.cpp. +

+References _Shape.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CShapeStream::serial NLMISC::IStream  f throw (NLMISC::EStream) [virtual]
+
+ + + + + +
+   + + +

+serial the shape. +

+ +

+Definition at line 120 of file shape.cpp.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CShapeStream::setShapePointer IShape  shape
+
+ + + + + +
+   + + +

+Set the pointer to the IShape object. +

+Used to serial a shape in output.

+Parameters:
+ + +
shape  +the pointer on the IShape derived object you want to serialize.
+
+

+Definition at line 106 of file shape.cpp. +

+References _Shape. +

+Referenced by CShapeStream.

+


Member Data Documentation

+

+ + + + +
+ + +
IShape* NL3D::CShapeStream::_Shape [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 196 of file shape.h. +

+Referenced by CShapeStream, getShapePointer, and setShapePointer.

+


The documentation for this class was generated from the following files: + + + +
                                                                                                                                                                    +
+ + -- cgit v1.2.1