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NL3D::CRenderTrav Member List

This is the complete list of members for NL3D::CRenderTrav, including all inherited members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
_CacheLightContributionNL3D::CRenderTrav [private]
_CurrentPassOpaqueNL3D::CRenderTrav [private]
_DriverLightNL3D::CRenderTrav [private]
_LastLocalAttenuationNL3D::CRenderTrav [private]
_LastPointLightNL3D::CRenderTrav [private]
_LastPointLightFactorNL3D::CRenderTrav [private]
_LastPointLightLocalAttenuationNL3D::CRenderTrav [private]
_LastSunAmbientNL3D::CRenderTrav [private]
_LastSunFactorNL3D::CRenderTrav [private]
_LayersRenderingOrderNL3D::CRenderTrav [private]
_MeshSkinManagerNL3D::CRenderTrav [private]
_NumLightEnabledNL3D::CRenderTrav [private]
_StrongestLightDiffuseNL3D::CRenderTrav [private]
_StrongestLightIndexNL3D::CRenderTrav [private]
_StrongestLightSpecularNL3D::CRenderTrav [private]
_StrongestLightTouchedNL3D::CRenderTrav [private]
_SunDirectionNL3D::CRenderTrav [private]
_ViewportNL3D::CRenderTrav [private]
_VPCurrentCtStartNL3D::CRenderTrav [private]
_VPFinalAmbientNL3D::CRenderTrav [private]
_VPLightDiffuseNL3D::CRenderTrav [private]
_VPLightSpecularNL3D::CRenderTrav [private]
_VPMaterialCacheAmbientNL3D::CRenderTrav [private]
_VPMaterialCacheDiffuseNL3D::CRenderTrav [private]
_VPMaterialCacheDirtyNL3D::CRenderTrav [private]
_VPMaterialCacheEmissiveNL3D::CRenderTrav [private]
_VPMaterialCacheShininessNL3D::CRenderTrav [private]
_VPMaterialCacheSpecularNL3D::CRenderTrav [private]
_VPNumLightsNL3D::CRenderTrav [private]
_VPSupportSpecularNL3D::CRenderTrav [private]
addedToMOT(CMOT *mot)NL3D::ITravScene [protected, virtual]
addRenderObs(IBaseRenderObs *o)NL3D::CRenderTrav
AmbientGlobalNL3D::CRenderTrav
beginVPLightSetup(uint ctStart, bool supportSpecular, const CMatrix &invObjectWM)NL3D::CRenderTrav
BottomNL3D::ITravCameraScene
CamLookNL3D::ITravCameraScene
CamMatrixNL3D::ITravCameraScene
CamPosNL3D::ITravCameraScene
changeLightSetup(CLightContribution *lightContribution, bool useLocalAttenuation)NL3D::CRenderTrav
changeVPLightSetupMaterial(const CMaterial &mat, bool excludeStrongest)NL3D::CRenderTrav
clearRenderList()NL3D::CRenderTrav
copyChildren(IModel *parentFrom, IModel *parentTo) constNL3D::ITrav
CPtrInfoNLMISC::CRefCount [friend]
createDefaultObs() constNL3D::CRenderTrav [virtual]
CRefCount()NLMISC::CRefCount [inline]
CRefCount(const CRefCount &)NLMISC::CRefCount [inline]
crefsNLMISC::CRefCount
CRenderTrav()NL3D::CRenderTrav
DriverNL3D::CRenderTrav [private]
FarNL3D::ITravCameraScene
getClassId() constNL3D::CRenderTrav [inline, virtual]
getDriver()NL3D::CRenderTrav [inline]
getDriverLight(sint index) constNL3D::CRenderTrav [inline]
getFirstChild(IModel *m) constNL3D::ITrav
getFirstParent(IModel *m) constNL3D::ITrav
getLayersRenderingOrder() constNL3D::CRenderTrav [inline]
getLightVPFragment(uint numActivePointLights, uint ctStart, bool supportSpecular, bool normalize)NL3D::CRenderTrav [static]
getMeshSkinManager() constNL3D::CRenderTrav [inline]
getNextChild(IModel *m) constNL3D::ITrav
getNextParent(IModel *m) constNL3D::ITrav
getNumChildren(IModel *m) constNL3D::ITrav
getNumParents(IModel *m) constNL3D::ITrav
getNumVPLights() constNL3D::CRenderTrav [inline]
getRenderOrder() constNL3D::CRenderTrav [inline, virtual]
getRoot() constNL3D::ITrav
getStrongestLightColors(NLMISC::CRGBA &diffuse, NLMISC::CRGBA &specular)NL3D::CRenderTrav
getStrongestLightIndex() constNL3D::CRenderTrav
getSunDirection() constNL3D::CRenderTrav [inline]
getViewport() constNL3D::CRenderTrav [inline]
isCurrentPassOpaque()NL3D::CRenderTrav [inline]
ITrav()NL3D::ITrav [inline]
ITravCameraScene()NL3D::ITravCameraScene [inline]
ITravScene()NL3D::ITravScene [inline]
LeftNL3D::ITravCameraScene
LightingSystemEnabledNL3D::CRenderTrav
link(IModel *m1, IModel *m2) constNL3D::ITrav
MaxVPLight enum valueNL3D::CRenderTrav
MeshBlockManagerNL3D::CRenderTrav
moveChildren(IModel *parentFrom, IModel *parentTo) constNL3D::ITrav
NearNL3D::ITravCameraScene
NullPtrInfoNLMISC::CRefCount [static]
operator=(const CRefCount &)NLMISC::CRefCount [inline]
OrderOpaqueListNL3D::CRenderTrav [private]
OrderTransparentListNL3D::CRenderTrav [private]
PerspectiveNL3D::ITravCameraScene
pinfoNLMISC::CRefCount
RenderListNL3D::CRenderTrav [private]
resetLightSetup()NL3D::CRenderTrav
RightNL3D::ITravCameraScene
RootNL3D::ITrav [protected]
SceneNL3D::ITravScene
setCamMatrix(const NLMISC::CMatrix &camMatrix)NL3D::ITravCameraScene [inline]
setDriver(IDriver *drv)NL3D::CRenderTrav [inline]
setFrustum(float left, float right, float bottom, float top, float znear, float zfar, bool perspective=true)NL3D::ITravCameraScene [inline]
setFrustum(float width, float height, float znear, float zfar, bool perspective=true)NL3D::ITravCameraScene [inline]
setLayersRenderingOrder(bool directOrder=true)NL3D::CRenderTrav [inline]
setMeshSkinManager(CMeshSkinManager *msm)NL3D::CRenderTrav
setRoot(IModel *root)NL3D::ITrav
setSunDirection(const CVector &dir)NL3D::CRenderTrav
setViewport(const CViewport &viewport)NL3D::CRenderTrav [inline]
SunAmbientNL3D::CRenderTrav
SunDiffuseNL3D::CRenderTrav
SunSpecularNL3D::CRenderTrav
TopNL3D::ITravCameraScene
traverse()NL3D::CRenderTrav [virtual]
unlink(IModel *m1, IModel *m2) constNL3D::ITrav
update()NL3D::ITravCameraScene [inline, protected]
ViewMatrixNL3D::ITravCameraScene
~CRefCount()NLMISC::CRefCount [inline]
~ITrav()NL3D::ITrav [inline, virtual]
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