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NL3D::CPointLightUser Member List

This is the complete list of members for NL3D::CPointLightUser, including all inherited members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
_pIGNL3D::CTransformUser [protected]
_PointLightModelNL3D::CPointLightUser
_SceneNL3D::CTransformUser [protected]
_TransformNL3D::CTransformUser [protected]
_TransformableNL3D::CTransformableUser [protected]
CPointLightUser(CScene *scene, IModel *trans)NL3D::CPointLightUser
CTransformableUser(ITransformable *trans)NL3D::CTransformableUser [inline]
CTransformUser(CScene *scene, IModel *trans)NL3D::CTransformUser [inline]
DirectMatrix enum valueNL3D::UTransformable
enableSpotlight(bool enable)NL3D::CPointLightUser [virtual]
NL3D::freezeHRC()=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::freezeHRC()NL3D::CTransformUser [virtual]
getAmbient() constNL3D::CPointLightUser [virtual]
getAttenuationBegin() constNL3D::CPointLightUser [virtual]
getAttenuationEnd() constNL3D::CPointLightUser [virtual]
NL3D::getClusterSystem()=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::getClusterSystem()NL3D::CTransformUser [virtual]
getDeltaPosToSkeletonWhenOutOfFrustum() constNL3D::CPointLightUser [virtual]
getDiffuse() constNL3D::CPointLightUser [virtual]
NL3D::getLastClippedState() const=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::getLastClippedState() constNL3D::CTransformUser [inline, virtual]
NL3D::getLastWorldMatrixComputed() const=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::getLastWorldMatrixComputed() constNL3D::CTransformUser [virtual]
NL3D::getLoadBalancingGroup() const=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::getLoadBalancingGroup() constNL3D::CTransformUser [virtual]
NL3D::getMatrix() const=0NL3D::UTransformable [pure virtual]
NL3D::CTransformUser::NL3D::CTransformableUser::getMatrix() constNL3D::CTransformableUser [inline, virtual]
NL3D::getMeanColor() const=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::getMeanColor() constNL3D::CTransformUser [virtual]
NL3D::getOrderingLayer() const=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::getOrderingLayer() constNL3D::CTransformUser [inline, virtual]
NL3D::getPivot(CVector &pivot)=0NL3D::UTransformable [pure virtual]
NL3D::getPivot()=0NL3D::UTransformable [pure virtual]
NL3D::CTransformUser::NL3D::CTransformableUser::getPivot(CVector &pivot)NL3D::CTransformableUser [inline, virtual]
NL3D::CTransformableUser::getPivot()NL3D::CTransformableUser [inline, virtual]
getPivotValueName()NL3D::UTransformable [static]
NL3D::getPos(CVector &pos)=0NL3D::UTransformable [pure virtual]
NL3D::getPos()=0NL3D::UTransformable [pure virtual]
NL3D::CTransformUser::NL3D::CTransformableUser::getPos(CVector &pos)NL3D::CTransformableUser [inline, virtual]
NL3D::CTransformableUser::getPos()NL3D::CTransformableUser [inline, virtual]
getPosValueName()NL3D::UTransformable [static]
NL3D::getRotEuler(CVector &rot)=0NL3D::UTransformable [pure virtual]
NL3D::getRotEuler()=0NL3D::UTransformable [pure virtual]
NL3D::CTransformUser::NL3D::CTransformableUser::getRotEuler(CVector &rot)NL3D::CTransformableUser [inline, virtual]
NL3D::CTransformableUser::getRotEuler()NL3D::CTransformableUser [inline, virtual]
getRotEulerValueName()NL3D::UTransformable [static]
NL3D::getRotOrder()=0NL3D::UTransformable [pure virtual]
NL3D::CTransformUser::NL3D::CTransformableUser::getRotOrder()NL3D::CTransformableUser [inline, virtual]
NL3D::getRotQuat(CQuat &quat)=0NL3D::UTransformable [pure virtual]
NL3D::getRotQuat()=0NL3D::UTransformable [pure virtual]
NL3D::CTransformUser::NL3D::CTransformableUser::getRotQuat(CQuat &quat)NL3D::CTransformableUser [inline, virtual]
NL3D::CTransformableUser::getRotQuat()NL3D::CTransformableUser [inline, virtual]
getRotQuatValueName()NL3D::UTransformable [static]
NL3D::getScale(CVector &scale)=0NL3D::UTransformable [pure virtual]
NL3D::getScale()=0NL3D::UTransformable [pure virtual]
NL3D::CTransformUser::NL3D::CTransformableUser::getScale(CVector &scale)NL3D::CTransformableUser [inline, virtual]
NL3D::CTransformableUser::getScale()NL3D::CTransformableUser [inline, virtual]
getScaleValueName()NL3D::UTransformable [static]
getScene()NL3D::CTransformUser [inline]
getSpecular() constNL3D::CPointLightUser [virtual]
getSpotAngleBegin() constNL3D::CPointLightUser [virtual]
getSpotAngleEnd() constNL3D::CPointLightUser [virtual]
getTransform()NL3D::CTransformUser [inline]
NL3D::getTransformMode()=0NL3D::UTransformable [pure virtual]
NL3D::CTransformUser::NL3D::CTransformableUser::getTransformMode()NL3D::CTransformableUser [inline, virtual]
NL3D::getUserLightable() const=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::getUserLightable() constNL3D::CTransformUser [inline, virtual]
NL3D::getVisibility()=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::getVisibility()NL3D::CTransformUser [inline, virtual]
Herit enum valueNL3D::UTransform
NL3D::heritVisibility()=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::heritVisibility()NL3D::CTransformUser [inline, virtual]
NL3D::hide()=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::hide()NL3D::CTransformUser [inline, virtual]
Hide enum valueNL3D::UTransform
NL3D::isOpaque()=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::isOpaque()NL3D::CTransformUser [inline, virtual]
isSpotlight() constNL3D::CPointLightUser [virtual]
NL3D::isTransparent()=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::isTransparent()NL3D::CTransformUser [inline, virtual]
NL3D::lookAt(const CVector &eye, const CVector &target, float roll=0.f)=0NL3D::UTransformable [pure virtual]
NL3D::CTransformUser::NL3D::CTransformableUser::lookAt(const CVector &eye, const CVector &target, float roll=0.f)NL3D::CTransformableUser [inline, virtual]
NL3D::parent(UTransform *newFather)=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::parent(UTransform *newFather)NL3D::CTransformUser [inline, virtual]
RotEuler enum valueNL3D::UTransformable
RotQuat enum valueNL3D::UTransformable
setAmbient(NLMISC::CRGBA ambient)NL3D::CPointLightUser [virtual]
NL3D::setClusterSystem(UInstanceGroup *pIG)=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::setClusterSystem(UInstanceGroup *pIG)NL3D::CTransformUser [virtual]
setColor(NLMISC::CRGBA color)NL3D::CPointLightUser [virtual]
setDeltaPosToSkeletonWhenOutOfFrustum(const CVector &deltaPos)NL3D::CPointLightUser [virtual]
setDiffuse(NLMISC::CRGBA diffuse)NL3D::CPointLightUser [virtual]
NL3D::setLoadBalancingGroup(const std::string &group)=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::setLoadBalancingGroup(const std::string &group)NL3D::CTransformUser [virtual]
NL3D::setLogicInfo(ILogicInfo *logicInfo)=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::setLogicInfo(ILogicInfo *logicInfo)NL3D::CTransformUser [inline, virtual]
NL3D::setMatrix(const CMatrix &mat)=0NL3D::UTransformable [pure virtual]
NL3D::CTransformUser::NL3D::CTransformableUser::setMatrix(const CMatrix &mat)NL3D::CTransformableUser [inline, virtual]
NL3D::setMeanColor(NLMISC::CRGBA color)=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::setMeanColor(NLMISC::CRGBA color)NL3D::CTransformUser [virtual]
NL3D::setOpacity(bool v)=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::setOpacity(bool v)NL3D::CTransformUser [inline, virtual]
NL3D::setOrderingLayer(uint layer)=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::setOrderingLayer(uint layer)NL3D::CTransformUser [inline, virtual]
NL3D::setPivot(const CVector &pivot)=0NL3D::UTransformable [pure virtual]
NL3D::setPivot(float px, float py, float pz)NL3D::UTransformable [inline]
NL3D::CTransformUser::NL3D::CTransformableUser::setPivot(const CVector &pivot)NL3D::CTransformableUser [inline, virtual]
NL3D::setPos(const CVector &pos)=0NL3D::UTransformable [pure virtual]
NL3D::setPos(float px, float py, float pz)NL3D::UTransformable [inline]
NL3D::CTransformUser::NL3D::CTransformableUser::setPos(const CVector &pos)NL3D::CTransformableUser [inline, virtual]
NL3D::setRotEuler(const CVector &rot)=0NL3D::UTransformable [pure virtual]
NL3D::setRotEuler(float rx, float ry, float rz)NL3D::UTransformable [inline]
NL3D::CTransformUser::NL3D::CTransformableUser::setRotEuler(const CVector &rot)NL3D::CTransformableUser [inline, virtual]
NL3D::setRotQuat(const CQuat &quat)=0NL3D::UTransformable [pure virtual]
NL3D::setRotQuat(const CVector &jdir)=0NL3D::UTransformable [pure virtual]
NL3D::setRotQuat(const CVector &jdir, const CVector &vup)=0NL3D::UTransformable [pure virtual]
NL3D::CTransformUser::NL3D::CTransformableUser::setRotQuat(const CQuat &quat)NL3D::CTransformableUser [inline, virtual]
NL3D::CTransformableUser::setRotQuat(const CVector &jdir)NL3D::CTransformableUser [inline, virtual]
NL3D::CTransformableUser::setRotQuat(const CVector &jdir, const CVector &vup)NL3D::CTransformableUser [inline, virtual]
NL3D::setScale(const CVector &scale)=0NL3D::UTransformable [pure virtual]
NL3D::setScale(float sx, float sy, float sz)NL3D::UTransformable [inline]
NL3D::CTransformUser::NL3D::CTransformableUser::setScale(const CVector &scale)NL3D::CTransformableUser [inline, virtual]
setSpecular(NLMISC::CRGBA specular)NL3D::CPointLightUser [virtual]
NL3D::setTransformMode(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)=0NL3D::UTransformable [pure virtual]
NL3D::CTransformUser::NL3D::CTransformableUser::setTransformMode(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)NL3D::CTransformableUser [inline, virtual]
NL3D::setTransparency(bool v)=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::setTransparency(bool v)NL3D::CTransformUser [inline, virtual]
setupAttenuation(float attenuationBegin, float attenuationEnd)NL3D::CPointLightUser [virtual]
setupSpotAngle(float spotAngleBegin, float spotAngleEnd)NL3D::CPointLightUser [virtual]
NL3D::setUserLightable(bool enable)=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::setUserLightable(bool enable)NL3D::CTransformUser [inline, virtual]
NL3D::show()=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::show()NL3D::CTransformUser [inline, virtual]
Show enum valueNL3D::UTransform
TransformModeCount enum valueNL3D::UTransformable
TTransformMode enum nameNL3D::UTransformable
TVisibility enum nameNL3D::UTransform
NL3D::unfreezeHRC()=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::unfreezeHRC()NL3D::CTransformUser [virtual]
UPointLight()NL3D::UPointLight [inline, protected]
UTransform()NL3D::UTransform [inline, protected]
UTransformable()NL3D::UTransformable [inline, protected]
VisibilityCount enum valueNL3D::UTransform
~CPointLightUser()NL3D::CPointLightUser [inline, virtual]
~CTransformableUser()NL3D::CTransformableUser [inline, virtual]
~CTransformUser()NL3D::CTransformUser [inline, virtual]
~UPointLight()NL3D::UPointLight [inline, protected, virtual]
~UTransform()NL3D::UTransform [inline, protected, virtual]
~UTransformable()NL3D::UTransformable [inline, protected, virtual]
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