From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../nel/classNL3D_1_1CPointLightNamed-members.html | 124 +++++++++++++++++++++ 1 file changed, 124 insertions(+) create mode 100644 docs/doxygen/nel/classNL3D_1_1CPointLightNamed-members.html (limited to 'docs/doxygen/nel/classNL3D_1_1CPointLightNamed-members.html') diff --git a/docs/doxygen/nel/classNL3D_1_1CPointLightNamed-members.html b/docs/doxygen/nel/classNL3D_1_1CPointLightNamed-members.html new file mode 100644 index 00000000..30637606 --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CPointLightNamed-members.html @@ -0,0 +1,124 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NL3D::CPointLightNamed Member List

This is the complete list of members for NL3D::CPointLightNamed, including all inherited members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
_DefaultAmbientNL3D::CPointLightNamed [private]
_DefaultDiffuseNL3D::CPointLightNamed [private]
_DefaultSpecularNL3D::CPointLightNamed [private]
_IdInInfluenceListNL3D::CPointLightNamed [private]
AmbientLight enum valueNL3D::CPointLight
appendLightedModel(CTransform *model)NL3D::CPointLight
CLightInfluenceInterpolator classNL3D::CPointLightNamed [friend]
computeLinearAttenuation(const CVector &pos) constNL3D::CPointLight
computeLinearAttenuation(const CVector &pos, float precomputedDist, float modelRadius=0) constNL3D::CPointLight
CPointLight()NL3D::CPointLight
CPointLightNamed()NL3D::CPointLightNamed
getAmbient() constNL3D::CPointLight [inline]
getAttenuationBegin() constNL3D::CPointLight [inline]
getAttenuationEnd() constNL3D::CPointLight [inline]
getDefaultAmbient() constNL3D::CPointLightNamed [inline]
getDefaultDiffuse() constNL3D::CPointLightNamed [inline]
getDefaultSpecular() constNL3D::CPointLightNamed [inline]
getDiffuse() constNL3D::CPointLight [inline]
getPosition() constNL3D::CPointLight [inline]
getSpecular() constNL3D::CPointLight [inline]
getSpotAngleBegin() constNL3D::CPointLight [inline]
getSpotAngleEnd() constNL3D::CPointLight [inline]
getSpotDirection() constNL3D::CPointLight [inline]
getType() constNL3D::CPointLight
ItTransformList typedefNL3D::CPointLight
LightGroupNameNL3D::CPointLightNamed
PointLight enum valueNL3D::CPointLight
removeLightedModel(ItTransformList it)NL3D::CPointLight
resetLightedModels()NL3D::CPointLight
serial(NLMISC::IStream &f)NL3D::CPointLightNamed
setAmbient(NLMISC::CRGBA ambient)NL3D::CPointLight [inline]
setColor(NLMISC::CRGBA color)NL3D::CPointLight [inline]
setDefaultAmbient(NLMISC::CRGBA ambient)NL3D::CPointLightNamed [inline]
setDefaultDiffuse(NLMISC::CRGBA diffuse)NL3D::CPointLightNamed [inline]
setDefaultSpecular(NLMISC::CRGBA specular)NL3D::CPointLightNamed [inline]
setDiffuse(NLMISC::CRGBA diffuse)NL3D::CPointLight [inline]
setLightFactor(NLMISC::CRGBA nFactor)NL3D::CPointLightNamed
setPosition(const CVector &v)NL3D::CPointLight [inline]
setSpecular(NLMISC::CRGBA specular)NL3D::CPointLight [inline]
setType(TType type)NL3D::CPointLight
setupAttenuation(float attenuationBegin, float attenuationEnd)NL3D::CPointLight
setupDriverLight(CLight &light, uint8 factor)NL3D::CPointLight
setupDriverLightUserAttenuation(CLight &light, uint8 factor)NL3D::CPointLight
setupSpotAngle(float spotAngleBegin, float spotAngleEnd)NL3D::CPointLight
setupSpotDirection(const CVector &dir)NL3D::CPointLight
SpotLight enum valueNL3D::CPointLight
TTransformList typedefNL3D::CPointLight
TType enum nameNL3D::CPointLight
~CPointLight()NL3D::CPointLight
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