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NL3D::CParticleSystemManager Class Reference

This class list all the particle systems that have resources allocated at a given time, so that we can remove the resource of those who are too far from the viewer. +More... +

+#include <particle_system_manager.h> +

+List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Types

enum  { NumProcessToRefresh = 3 + }

Public Methods

 CParticleSystemManager ()
 =========================================================. More...

void refreshModels (const std::vector< NLMISC::CPlane > &worldFrustumPyramid, const NLMISC::CVector &viewerPos)
 =========================================================. More...

void processAnimate (TAnimationTime deltaT)
 =========================================================. More...


Private Types

typedef std::list< CParticleSystemModel * > TModelList

Private Methods

TModelHandle addSystemModel (CParticleSystemModel *)
 =========================================================. More...

void removeSystemModel (TModelHandle &handle)
 =========================================================. More...

TModelHandle addPermanentlyAnimatedSystem (CParticleSystemModel *)
 =========================================================. More...

void removePermanentlyAnimatedSystem (TModelHandle &handle)
 =========================================================. More...


Private Attributes

TModelList::iterator _CurrListIterator
TModelList _ModelList
 the current element being processed. More...

TModelList _PermanentlyAnimatedModelList
uint _NumModels

Friends

class CParticleSystemModel
+


Detailed Description

+This class list all the particle systems that have resources allocated at a given time, so that we can remove the resource of those who are too far from the viewer. +

+This has been added because objects that are in a cluster that is not visible are not parsed during traversals, so their resources couldn't just be released Only a few systems are parsed each time (because they can be numerous). Call to that class should be made by CScene, so you don't need to use it

+Author:
+Nicolas Vizerie , Nevrax France
+Date:
+2002
+

+ +

+Definition at line 58 of file particle_system_manager.h.


Member Typedef Documentation

+

+ + + + +
+ + +
typedef std::list<CParticleSystemModel *> NL3D::CParticleSystemManager::TModelList [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 74 of file particle_system_manager.h.

+


Member Enumeration Documentation

+

+ + + + +
+ + +
anonymous enum +
+
+ + + + + +
+   + + +

+

+Enumeration values:
+ + +
NumProcessToRefresh  +
+
+ +

+Definition at line 61 of file particle_system_manager.h.

+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::CParticleSystemManager::CParticleSystemManager  
+
+ + + + + +
+   + + +

+=========================================================. +

+ +

+Definition at line 35 of file particle_system_manager.cpp. +

+References _CurrListIterator, and _ModelList.

+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
CParticleSystemManager::TModelHandle NL3D::CParticleSystemManager::addPermanentlyAnimatedSystem CParticleSystemModel  [private]
+
+ + + + + +
+   + + +

+=========================================================. +

+ +

+Definition at line 115 of file particle_system_manager.cpp. +

+References _PermanentlyAnimatedModelList, and nlassert.

+

+ + + + +
+ + + + + + + + + + +
CParticleSystemManager::TModelHandle NL3D::CParticleSystemManager::addSystemModel CParticleSystemModel  [private]
+
+ + + + + +
+   + + +

+=========================================================. +

+model has resources attached to it.

+See also:
+removeSystemModel
+

+Definition at line 74 of file particle_system_manager.cpp. +

+References _ModelList, _NumModels, and nlassert.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CParticleSystemManager::processAnimate TAnimationTime   deltaT
+
+ + + + + +
+   + + +

+=========================================================. +

+ +

+Definition at line 137 of file particle_system_manager.cpp. +

+References _PermanentlyAnimatedModelList, CParticleSystemModel, and NL3D::TAnimationTime.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CParticleSystemManager::refreshModels const std::vector< NLMISC::CPlane > &   worldFrustumPyramid,
const NLMISC::CVector  viewerPos
+
+ + + + + +
+   + + +

+=========================================================. +

+ +

+Definition at line 41 of file particle_system_manager.cpp. +

+References _CurrListIterator, _ModelList, _NumModels, min, nlassert, and NumProcessToRefresh.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CParticleSystemManager::removePermanentlyAnimatedSystem TModelHandle  handle [private]
+
+ + + + + +
+   + + +

+=========================================================. +

+ +

+Definition at line 130 of file particle_system_manager.cpp. +

+References _PermanentlyAnimatedModelList, and nlassert.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CParticleSystemManager::removeSystemModel TModelHandle  handle [private]
+
+ + + + + +
+   + + +

+=========================================================. +

+ +

+Definition at line 94 of file particle_system_manager.cpp. +

+References _CurrListIterator, _ModelList, _NumModels, and nlassert.

+


Friends And Related Function Documentation

+

+ + + + +
+ + +
friend class CParticleSystemModel [friend] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 73 of file particle_system_manager.h. +

+Referenced by processAnimate.

+


Member Data Documentation

+

+ + + + +
+ + +
TModelList::iterator NL3D::CParticleSystemManager::_CurrListIterator [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 100 of file particle_system_manager.h. +

+Referenced by CParticleSystemManager, refreshModels, and removeSystemModel.

+

+ + + + +
+ + +
TModelList NL3D::CParticleSystemManager::_ModelList [private] +
+
+ + + + + +
+   + + +

+the current element being processed. +

+ +

+Definition at line 101 of file particle_system_manager.h. +

+Referenced by addSystemModel, CParticleSystemManager, refreshModels, and removeSystemModel.

+

+ + + + +
+ + +
uint NL3D::CParticleSystemManager::_NumModels [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 103 of file particle_system_manager.h. +

+Referenced by addSystemModel, refreshModels, and removeSystemModel.

+

+ + + + +
+ + +
TModelList NL3D::CParticleSystemManager::_PermanentlyAnimatedModelList [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 102 of file particle_system_manager.h. +

+Referenced by addPermanentlyAnimatedSystem, processAnimate, and removePermanentlyAnimatedSystem.

+


The documentation for this class was generated from the following files: + + + +
                                                                                                                                                                    +
+ + -- cgit v1.2.1