From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/classNL3D_1_1CPSSpring.html | 284 +++++++++++++++++++++++++++ 1 file changed, 284 insertions(+) create mode 100644 docs/doxygen/nel/classNL3D_1_1CPSSpring.html (limited to 'docs/doxygen/nel/classNL3D_1_1CPSSpring.html') diff --git a/docs/doxygen/nel/classNL3D_1_1CPSSpring.html b/docs/doxygen/nel/classNL3D_1_1CPSSpring.html new file mode 100644 index 00000000..5be551f2 --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CPSSpring.html @@ -0,0 +1,284 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NL3D::CPSSpring Class Reference

a spring class. +More... +

+#include <ps_force.h> +

+

Inheritance diagram for NL3D::CPSSpring: +

+ +NL3D::CPSForceIntensityHelper +NL3D::CPSForce +NL3D::CPSForceIntensity +NL3D::CPSTargetLocatedBindable +NL3D::CPSLocatedBindable +NLMISC::IStreamable +NLMISC::IClassable + +List of all members. + + + + + + + + + + +

Public Methods

 CPSSpring (float k=1.0f)
 ctor : k is the coefficient of the spring. More...

virtual void serial (NLMISC::IStream &f) throw (NLMISC::EStream)
 serialization. More...

virtual void performDynamic (TAnimationTime ellapsedTime)
 Compute the force on the targets. More...

virtual void show (TAnimationTime ellapsedTime)
 Show the force (edition mode). More...

 NLMISC_DECLARE_CLASS (CPSSpring)
+

Detailed Description

+a spring class. +

+ +

+Definition at line 466 of file ps_force.h.


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + + +
NL3D::CPSSpring::CPSSpring float   k = 1.0f [inline]
+
+ + + + + +
+   + + +

+ctor : k is the coefficient of the spring. +

+ +

+Definition at line 471 of file ps_force.h. +

+References NL3D::CPSLocatedBindable::_Name, and NL3D::CPSForceIntensity::setIntensity.

+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
NL3D::CPSSpring::NLMISC_DECLARE_CLASS CPSSpring  
+
+ + + + + +
+   + + +

+

+

+ + + + +
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void NL3D::CPSSpring::performDynamic TAnimationTime   ellapsedTime [virtual]
+
+ + + + + +
+   + + +

+Compute the force on the targets. +

+ +

+Implements NL3D::CPSForce. +

+Definition at line 762 of file ps_force.cpp. +

+References NL3D::CPSForceIntensity::_IntensityScheme, NL3D::CPSForceIntensity::_K, NL3D::CPSLocatedBindable::_Owner, NL3D::CPSTargetLocatedBindable::_Targets, and NL3D::TAnimationTime.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CPSSpring::serial NLMISC::IStream  f throw (NLMISC::EStream) [virtual]
+
+ + + + + +
+   + + +

+serialization. +

+ +

+Reimplemented from NL3D::CPSForceIntensityHelper. +

+Definition at line 794 of file ps_force.cpp.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CPSSpring::show TAnimationTime   ellapsedTime [virtual]
+
+ + + + + +
+   + + +

+Show the force (edition mode). +

+ +

+Implements NL3D::CPSForce. +

+Definition at line 802 of file ps_force.cpp. +

+References NL3D::CPSLocatedBindable::displayIcon2d, and NL3D::TAnimationTime.

+


The documentation for this class was generated from the following files: + + + +
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