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NL3D::CPSSoundServImpl Class Reference

This class implements PS sound server. +More... +

+#include <u_ps_sound_impl.h> +

+

Inheritance diagram for NL3D::CPSSoundServImpl: +

+ +NL3D::UPSSoundServer + +List of all members. + + + + + + + + + + + + +

Public Methods

 CPSSoundServImpl ()
 construct this sound server; You must init it then. More...

void init (NLSOUND::UAudioMixer *audioMixer)
 init this particle system sound server, using the given audio mixer. More...

NLSOUND::UAudioMixergetAudioMixer (void)
 get the audio mixer associated with that server. More...

const NLSOUND::UAudioMixergetAudioMixer (void) const
UPSSoundInstancecreateSound (const std::string &soundName, bool spawned=true)
 inherited from IPSSoundServer. More...


Protected Attributes

NLSOUND::UAudioMixer_AudioMixer
+

Detailed Description

+This class implements PS sound server. +

+It warps the calls to NEL sound. Everything is in a .h file to avoid dependency

+Author:
+Nicolas Vizerie , Nevrax France
+Date:
+2001
+

+ +

+Definition at line 140 of file u_ps_sound_impl.h.


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::CPSSoundServImpl::CPSSoundServImpl   [inline]
+
+ + + + + +
+   + + +

+construct this sound server; You must init it then. +

+ +

+Definition at line 144 of file u_ps_sound_impl.h. +

+References _AudioMixer.

+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
UPSSoundInstance* NL3D::CPSSoundServImpl::createSound const std::string &   soundName,
bool   spawned = true
[inline, virtual]
+
+ + + + + +
+   + + +

+inherited from IPSSoundServer. +

+ +

+Implements NL3D::UPSSoundServer. +

+Definition at line 163 of file u_ps_sound_impl.h. +

+References _AudioMixer, NLSOUND::UAudioMixer::createSource, NLSOUND::USource::setLooping, and NL3D::SpawnedSourceEndedCallback.

+

+ + + + +
+ + + + + + + + + + +
const NLSOUND::UAudioMixer* NL3D::CPSSoundServImpl::getAudioMixer void   const [inline]
+
+ + + + + +
+   + + +

+ +

+Definition at line 159 of file u_ps_sound_impl.h. +

+References _AudioMixer.

+

+ + + + +
+ + + + + + + + + + +
NLSOUND::UAudioMixer* NL3D::CPSSoundServImpl::getAudioMixer void   [inline]
+
+ + + + + +
+   + + +

+get the audio mixer associated with that server. +

+ +

+Definition at line 158 of file u_ps_sound_impl.h. +

+References _AudioMixer.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CPSSoundServImpl::init NLSOUND::UAudioMixer  audioMixer [inline]
+
+ + + + + +
+   + + +

+init this particle system sound server, using the given audio mixer. +

+ +

+Definition at line 151 of file u_ps_sound_impl.h. +

+References _AudioMixer.

+


Member Data Documentation

+

+ + + + +
+ + +
NLSOUND::UAudioMixer* NL3D::CPSSoundServImpl::_AudioMixer [protected] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 187 of file u_ps_sound_impl.h. +

+Referenced by CPSSoundServImpl, createSound, getAudioMixer, and init.

+


The documentation for this class was generated from the following file: + + + +
                                                                                                                                                                    +
+ + -- cgit v1.2.1