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NL3D::CMRMMeshFinal Class Reference

An internal MRM mesh representation for MRM, with All lods information. +More... +

+#include <mrm_mesh.h> +

+List of all members. + + + + + + + + + + + + + + + + + + + + + +

Public Methods

 CMRMMeshFinal ()
sint findInsertWedge (const CWedge &w)
 add a wedge to this mesh, or return id if exist yet. More...

void reset ()

Public Attributes

std::vector< CWedgeWedges
 The wedges of the final mesh. More...

sint NGeomSpace
 This tells the number of empty wedges, for geomorph. More...

sint NumAttributes
 The number of used attributes of the MRMMesh. More...

bool Skinned
 If the Mesh is skinned. More...

std::vector< CLodLods
 the finals Lods of the MRM. More...

std::vector< CMRMBlendShapeFinalMRMBlendShapesFinals

Private Types

typedef std::map< CWedge,
+ sint
TWedgeMap

Private Attributes

TWedgeMap _WedgeMap
+


Detailed Description

+An internal MRM mesh representation for MRM, with All lods information. +

+USER DO NOT USE IT.

+Author:
+Lionel Berenguier , Nevrax France
+Date:
+2000
+See also:
+CMRMBuilder
+

+ +

+Definition at line 203 of file mrm_mesh.h.


Member Typedef Documentation

+

+ + + + +
+ + +
typedef std::map<CWedge, sint> NL3D::CMRMMeshFinal::TWedgeMap [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 316 of file mrm_mesh.h.

+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::CMRMMeshFinal::CMRMMeshFinal   [inline]
+
+ + + + + +
+   + + +

+ +

+Definition at line 295 of file mrm_mesh.h. +

+References NumAttributes.

+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
sint NL3D::CMRMMeshFinal::findInsertWedge const CWedge  w
+
+ + + + + +
+   + + +

+add a wedge to this mesh, or return id if exist yet. +

+ +

+Definition at line 51 of file mrm_mesh.cpp. +

+References _WedgeMap, w, and Wedges.

+

+ + + + +
+ + + + + + + + + +
void NL3D::CMRMMeshFinal::reset   [inline]
+
+ + + + + +
+   + + +

+ +

+Definition at line 305 of file mrm_mesh.h. +

+References _WedgeMap, Lods, NumAttributes, and Wedges.

+


Member Data Documentation

+

+ + + + +
+ + +
TWedgeMap NL3D::CMRMMeshFinal::_WedgeMap [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 317 of file mrm_mesh.h. +

+Referenced by findInsertWedge, and reset.

+

+ + + + +
+ + +
std::vector<CLod> NL3D::CMRMMeshFinal::Lods +
+
+ + + + + +
+   + + +

+the finals Lods of the MRM. +

+ +

+Definition at line 289 of file mrm_mesh.h. +

+Referenced by reset.

+

+ + + + +
+ + +
std::vector<CMRMBlendShapeFinal> NL3D::CMRMMeshFinal::MRMBlendShapesFinals +
+
+ + + + + +
+   + + +

+ +

+Definition at line 292 of file mrm_mesh.h.

+

+ + + + +
+ + +
sint NL3D::CMRMMeshFinal::NGeomSpace +
+
+ + + + + +
+   + + +

+This tells the number of empty wedges, for geomorph. +

+ +

+Definition at line 283 of file mrm_mesh.h.

+

+ + + + +
+ + +
sint NL3D::CMRMMeshFinal::NumAttributes +
+
+ + + + + +
+   + + +

+The number of used attributes of the MRMMesh. +

+ +

+Definition at line 285 of file mrm_mesh.h. +

+Referenced by CMRMMeshFinal, and reset.

+

+ + + + +
+ + +
bool NL3D::CMRMMeshFinal::Skinned +
+
+ + + + + +
+   + + +

+If the Mesh is skinned. +

+ +

+Definition at line 287 of file mrm_mesh.h.

+

+ + + + +
+ + +
std::vector<CWedge> NL3D::CMRMMeshFinal::Wedges +
+
+ + + + + +
+   + + +

+The wedges of the final mesh. +

+Contains all Wedges for all lods, sorted from LOD0 to LODN, with additional empty wedges, for geomorph. +

+Definition at line 281 of file mrm_mesh.h. +

+Referenced by findInsertWedge, and reset.

+


The documentation for this class was generated from the following files: + + + +
                                                                                                                                                                    +
+ + -- cgit v1.2.1