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NL3D::CLight Class Reference

Light class to work with driver. +More... +

+#include <light.h> +

+List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Types

enum  TLightMode { DirectionalLight, +PointLight, +SpotLight + }

Public Methods

Quick setup.
void setupDirectional (const NLMISC::CRGBA &ambiant, const NLMISC::CRGBA &diffuse, const NLMISC::CRGBA &specular, const NLMISC::CVector &direction, float constant=1, float linear=0, float quadratic=0)
 Quick setup a directional light. More...

void setupPointLight (const NLMISC::CRGBA &ambiant, const NLMISC::CRGBA &diffuse, const NLMISC::CRGBA &specular, const NLMISC::CVector &position, const NLMISC::CVector &direction, float constant=1, float linear=0, float quadratic=0)
 Quick setup a point light. More...

void setupSpotLight (const NLMISC::CRGBA &ambiant, const NLMISC::CRGBA &diffuse, const NLMISC::CRGBA &specular, const NLMISC::CVector &position, const NLMISC::CVector &direction, float exponent, float cutoff, float constant=1, float linear=0, float quadratic=0)
 Quick setup a spotlight. More...

void setupAttenuation (float farAttenuationBegin, float farAttenuationEnd)
 Setup attenuation with begin and end attenuation distance. More...

void setNoAttenuation ()
 Set no attenuation. More...

void setupSpotExponent (float hotSpotAngle)
 Setup spot exponent with angle of the hotspot. More...

Set methods.
void setMode (TLightMode mode)
 Set the light mode. More...

void setAmbiant (const NLMISC::CRGBA &ambiant)
 Set the ambiant color of the light. More...

void setDiffuse (const NLMISC::CRGBA &diffuse)
 Set the diffuse color of the light. More...

void setSpecular (const NLMISC::CRGBA &specular)
 Set the specular color of the light. More...

void setPosition (const NLMISC::CVector &position)
 Set the position of the light. More...

void setDirection (const NLMISC::CVector &direction)
 Set the direction of the light. More...

void setExponent (float exponent)
 Set the Intensity distribution of the light. More...

void setCutoff (float cutoff)
 Set the cutoff of the light in radian. More...

void setConstantAttenuation (float constant)
 Set constant attenuation. More...

void setLinearAttenuation (float linear)
 Set linear attenuation. More...

void setQuadraticAttenuation (float quadratic)
 Set quadratic attenuation. More...

Get methods.
TLightMode getMode () const
 Get the light mode. More...

NLMISC::CRGBA getAmbiant () const
 Get the ambiant color of the light. More...

NLMISC::CRGBA getDiffuse () const
 Get the diffuse color of the light. More...

NLMISC::CRGBA getSpecular () const
 Get the specular color of the light. More...

NLMISC::CVector getPosition () const
 Get the position of the light. More...

NLMISC::CVector getDirection () const
 Get the direction of the light. More...

float getExponent () const
 Get the exponent of the light. More...

float getCutoff () const
 Get the cutoff of the light in radian. More...

float getConstantAttenuation () const
 Get constant attenuation. More...

float getLinearAttenuation () const
 Get linear attenuation. More...

float getQuadraticAttenuation () const
 Get quadratic attenuation. More...


Private Attributes

TLightMode _Mode
NLMISC::CRGBA _Ambiant
NLMISC::CRGBA _Diffuse
NLMISC::CRGBA _Specular
NLMISC::CVector _Position
NLMISC::CVector _Direction
float _Exponent
float _Cutoff
float _ConstantAttenuation
float _LinearAttenuation
float _QuadraticAttenuation
+


Detailed Description

+Light class to work with driver. +

+Warning: nothing is initialized by default. +

+To use this light you must initialize the MODE (setMode), the COLORS and the 3 ATTENUATION FACTORS. If the mode is spotlight or pointlight, you must initialize the POSITION. If the mode is spotlight or directionallight, you must initialize the DIRECTION. If the mode is spotlight, you must intialize the EXPONENT and the CUTOFF. +

+To do so, you can use one of the three methods: setupDirectional, setupPointLight, setupSpotLight or use the specifics methods. +

+

+Author:
+Cyril 'Hulud' Corvazier , Nevrax France
+Date:
+2001
+

+ +

+Definition at line 55 of file light.h.


Member Enumeration Documentation

+

+ + + + +
+ + +
enum NL3D::CLight::TLightMode +
+
+ + + + + +
+   + + +

+

+Enumeration values:
+ + + + +
DirectionalLight  +
PointLight  +
SpotLight  +
+
+ +

+Definition at line 59 of file light.h. +

+Referenced by getMode, and setMode.

+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + +
NLMISC::CRGBA NL3D::CLight::getAmbiant   const [inline]
+
+ + + + + +
+   + + +

+Get the ambiant color of the light. +

+ +

+Definition at line 232 of file light.h. +

+References _Ambiant.

+

+ + + + +
+ + + + + + + + + +
float NL3D::CLight::getConstantAttenuation   const [inline]
+
+ + + + + +
+   + + +

+Get constant attenuation. +

+The intensity of the light is attenuated this way: light_intensity = light_intensity / ( CONSTANT_ATTENUATION + vertex_light_distance * LINEAR_ATTENUATION + vertex_light_distance * vertex_light_distance * QUADRATIC_ATTENUATION ); +

+Definition at line 292 of file light.h. +

+References _ConstantAttenuation.

+

+ + + + +
+ + + + + + + + + +
float NL3D::CLight::getCutoff   const [inline]
+
+ + + + + +
+   + + +

+Get the cutoff of the light in radian. +

+Should be between [0, Pi/2]. Used only for SpotLight. +

+Definition at line 280 of file light.h. +

+References _Cutoff.

+

+ + + + +
+ + + + + + + + + +
NLMISC::CRGBA NL3D::CLight::getDiffuse   const [inline]
+
+ + + + + +
+   + + +

+Get the diffuse color of the light. +

+ +

+Definition at line 240 of file light.h. +

+References _Diffuse.

+

+ + + + +
+ + + + + + + + + +
NLMISC::CVector NL3D::CLight::getDirection   const [inline]
+
+ + + + + +
+   + + +

+Get the direction of the light. +

+Used only for DirectionalLight and SpotLight. +

+Definition at line 264 of file light.h. +

+References _Direction.

+

+ + + + +
+ + + + + + + + + +
float NL3D::CLight::getExponent   const [inline]
+
+ + + + + +
+   + + +

+Get the exponent of the light. +

+Used only for SpotLight. +

+Definition at line 272 of file light.h. +

+References _Exponent.

+

+ + + + +
+ + + + + + + + + +
float NL3D::CLight::getLinearAttenuation   const [inline]
+
+ + + + + +
+   + + +

+Get linear attenuation. +

+The intensity of the light is attenuated this way: light_intensity = light_intensity / ( CONSTANT_ATTENUATION + vertex_light_distance * LINEAR_ATTENUATION + vertex_light_distance * vertex_light_distance * QUADRATIC_ATTENUATION ); +

+Definition at line 304 of file light.h. +

+References _LinearAttenuation.

+

+ + + + +
+ + + + + + + + + +
TLightMode NL3D::CLight::getMode   const [inline]
+
+ + + + + +
+   + + +

+Get the light mode. +

+ +

+Definition at line 224 of file light.h. +

+References _Mode, and TLightMode.

+

+ + + + +
+ + + + + + + + + +
NLMISC::CVector NL3D::CLight::getPosition   const [inline]
+
+ + + + + +
+   + + +

+Get the position of the light. +

+Used only for SpotLight and PointLight. +

+Definition at line 256 of file light.h. +

+References _Position.

+

+ + + + +
+ + + + + + + + + +
float NL3D::CLight::getQuadraticAttenuation   const [inline]
+
+ + + + + +
+   + + +

+Get quadratic attenuation. +

+The intensity of the light is attenuated this way: light_intensity = light_intensity / ( CONSTANT_ATTENUATION + vertex_light_distance * LINEAR_ATTENUATION + vertex_light_distance * vertex_light_distance * QUADRATIC_ATTENUATION ); +

+Definition at line 316 of file light.h. +

+References _QuadraticAttenuation.

+

+ + + + +
+ + + + + + + + + +
NLMISC::CRGBA NL3D::CLight::getSpecular   const [inline]
+
+ + + + + +
+   + + +

+Get the specular color of the light. +

+ +

+Definition at line 248 of file light.h. +

+References _Specular.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CLight::setAmbiant const NLMISC::CRGBA  ambiant [inline]
+
+ + + + + +
+   + + +

+Set the ambiant color of the light. +

+ +

+Definition at line 127 of file light.h. +

+References _Ambiant. +

+Referenced by setupDirectional, setupPointLight, and setupSpotLight.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CLight::setConstantAttenuation float   constant [inline]
+
+ + + + + +
+   + + +

+Set constant attenuation. +

+The intensity of the light is attenuated this way: light_intensity = light_intensity / ( CONSTANT_ATTENUATION + vertex_light_distance * LINEAR_ATTENUATION + vertex_light_distance * vertex_light_distance * QUADRATIC_ATTENUATION ); +

+Definition at line 187 of file light.h. +

+References _ConstantAttenuation. +

+Referenced by setupDirectional, setupPointLight, and setupSpotLight.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CLight::setCutoff float   cutoff [inline]
+
+ + + + + +
+   + + +

+Set the cutoff of the light in radian. +

+Should be between [0, Pi/2]. Used only for SpotLight. +

+Definition at line 175 of file light.h. +

+References _Cutoff. +

+Referenced by setupSpotLight.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CLight::setDiffuse const NLMISC::CRGBA  diffuse [inline]
+
+ + + + + +
+   + + +

+Set the diffuse color of the light. +

+ +

+Definition at line 135 of file light.h. +

+References _Diffuse. +

+Referenced by setupDirectional, setupPointLight, and setupSpotLight.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CLight::setDirection const NLMISC::CVector  direction [inline]
+
+ + + + + +
+   + + +

+Set the direction of the light. +

+Used only for DirectionalLight and SpotLight. +

+Definition at line 159 of file light.h. +

+References _Direction. +

+Referenced by setupDirectional, setupPointLight, and setupSpotLight.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CLight::setExponent float   exponent [inline]
+
+ + + + + +
+   + + +

+Set the Intensity distribution of the light. +

+Should be between [0, 1]. Used only for SpotLight. +

+Definition at line 167 of file light.h. +

+References _Exponent. +

+Referenced by setupSpotExponent, and setupSpotLight.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CLight::setLinearAttenuation float   linear [inline]
+
+ + + + + +
+   + + +

+Set linear attenuation. +

+The intensity of the light is attenuated this way: light_intensity = light_intensity / ( CONSTANT_ATTENUATION + vertex_light_distance * LINEAR_ATTENUATION + vertex_light_distance * vertex_light_distance * QUADRATIC_ATTENUATION ); +

+Definition at line 199 of file light.h. +

+References _LinearAttenuation. +

+Referenced by setupDirectional, setupPointLight, and setupSpotLight.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CLight::setMode TLightMode   mode [inline]
+
+ + + + + +
+   + + +

+Set the light mode. +

+ +

+Definition at line 119 of file light.h. +

+References _Mode, and TLightMode. +

+Referenced by setupDirectional, setupPointLight, and setupSpotLight.

+

+ + + + +
+ + + + + + + + + +
void NL3D::CLight::setNoAttenuation  
+
+ + + + + +
+   + + +

+Set no attenuation. +

+The light will not use attenuation. +

+Definition at line 160 of file light.cpp. +

+References _ConstantAttenuation, _LinearAttenuation, and _QuadraticAttenuation.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CLight::setPosition const NLMISC::CVector  position [inline]
+
+ + + + + +
+   + + +

+Set the position of the light. +

+Used only for SpotLight and PointLight. +

+Definition at line 151 of file light.h. +

+References _Position. +

+Referenced by setupPointLight, and setupSpotLight.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CLight::setQuadraticAttenuation float   quadratic [inline]
+
+ + + + + +
+   + + +

+Set quadratic attenuation. +

+The intensity of the light is attenuated this way: light_intensity = light_intensity / ( CONSTANT_ATTENUATION + vertex_light_distance * LINEAR_ATTENUATION + vertex_light_distance * vertex_light_distance * QUADRATIC_ATTENUATION ); +

+Definition at line 211 of file light.h. +

+References _QuadraticAttenuation. +

+Referenced by setupDirectional, setupPointLight, and setupSpotLight.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CLight::setSpecular const NLMISC::CRGBA  specular [inline]
+
+ + + + + +
+   + + +

+Set the specular color of the light. +

+ +

+Definition at line 143 of file light.h. +

+References _Specular. +

+Referenced by setupDirectional, setupPointLight, and setupSpotLight.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CLight::setupAttenuation float   farAttenuationBegin,
float   farAttenuationEnd
+
+ + + + + +
+   + + +

+Setup attenuation with begin and end attenuation distance. +

+

+Parameters:
+ + + +
farAttenuationBegin  +is the distance of the begin of the attenuation (attenuation == 0.9f)
farAttenuationEnd  +is the distance of the end of the attenuation (attenuation == 0.1f)
+
+

+Definition at line 109 of file light.cpp. +

+References _ConstantAttenuation, _LinearAttenuation, and _QuadraticAttenuation.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::CLight::setupDirectional const NLMISC::CRGBA  ambiant,
const NLMISC::CRGBA  diffuse,
const NLMISC::CRGBA  specular,
const NLMISC::CVector  direction,
float   constant = 1,
float   linear = 0,
float   quadratic = 0
+
+ + + + + +
+   + + +

+Quick setup a directional light. +

+ +

+Definition at line 37 of file light.cpp. +

+References DirectionalLight, setAmbiant, setConstantAttenuation, setDiffuse, setDirection, setLinearAttenuation, setMode, setQuadraticAttenuation, and setSpecular.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::CLight::setupPointLight const NLMISC::CRGBA  ambiant,
const NLMISC::CRGBA  diffuse,
const NLMISC::CRGBA  specular,
const NLMISC::CVector  position,
const NLMISC::CVector  direction,
float   constant = 1,
float   linear = 0,
float   quadratic = 0
+
+ + + + + +
+   + + +

+Quick setup a point light. +

+ +

+Definition at line 59 of file light.cpp. +

+References PointLight, setAmbiant, setConstantAttenuation, setDiffuse, setDirection, setLinearAttenuation, setMode, setPosition, setQuadraticAttenuation, and setSpecular.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CLight::setupSpotExponent float   hotSpotAngle
+
+ + + + + +
+   + + +

+Setup spot exponent with angle of the hotspot. +

+

+Parameters:
+ + +
hotSpotAngle  +is the angle in radian between the axis of the spot and the vector from light where attenuation is == 0.9.
+
+

+Definition at line 150 of file light.cpp. +

+References setExponent.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::CLight::setupSpotLight const NLMISC::CRGBA  ambiant,
const NLMISC::CRGBA  diffuse,
const NLMISC::CRGBA  specular,
const NLMISC::CVector  position,
const NLMISC::CVector  direction,
float   exponent,
float   cutoff,
float   constant = 1,
float   linear = 0,
float   quadratic = 0
+
+ + + + + +
+   + + +

+Quick setup a spotlight. +

+ +

+Definition at line 82 of file light.cpp. +

+References setAmbiant, setConstantAttenuation, setCutoff, setDiffuse, setDirection, setExponent, setLinearAttenuation, setMode, setPosition, setQuadraticAttenuation, setSpecular, and SpotLight.

+


Member Data Documentation

+

+ + + + +
+ + +
NLMISC::CRGBA NL3D::CLight::_Ambiant [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 327 of file light.h. +

+Referenced by getAmbiant, and setAmbiant.

+

+ + + + +
+ + +
float NL3D::CLight::_ConstantAttenuation [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 340 of file light.h. +

+Referenced by getConstantAttenuation, setConstantAttenuation, setNoAttenuation, and setupAttenuation.

+

+ + + + +
+ + +
float NL3D::CLight::_Cutoff [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 337 of file light.h. +

+Referenced by getCutoff, and setCutoff.

+

+ + + + +
+ + +
NLMISC::CRGBA NL3D::CLight::_Diffuse [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 328 of file light.h. +

+Referenced by getDiffuse, and setDiffuse.

+

+ + + + +
+ + +
NLMISC::CVector NL3D::CLight::_Direction [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 333 of file light.h. +

+Referenced by getDirection, and setDirection.

+

+ + + + +
+ + +
float NL3D::CLight::_Exponent [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 336 of file light.h. +

+Referenced by getExponent, and setExponent.

+

+ + + + +
+ + +
float NL3D::CLight::_LinearAttenuation [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 341 of file light.h. +

+Referenced by getLinearAttenuation, setLinearAttenuation, setNoAttenuation, and setupAttenuation.

+

+ + + + +
+ + +
TLightMode NL3D::CLight::_Mode [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 324 of file light.h. +

+Referenced by getMode, and setMode.

+

+ + + + +
+ + +
NLMISC::CVector NL3D::CLight::_Position [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 332 of file light.h. +

+Referenced by getPosition, and setPosition.

+

+ + + + +
+ + +
float NL3D::CLight::_QuadraticAttenuation [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 342 of file light.h. +

+Referenced by getQuadraticAttenuation, setNoAttenuation, setQuadraticAttenuation, and setupAttenuation.

+

+ + + + +
+ + +
NLMISC::CRGBA NL3D::CLight::_Specular [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 329 of file light.h. +

+Referenced by getSpecular, and setSpecular.

+


The documentation for this class was generated from the following files: + + + +
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+ + -- cgit v1.2.1