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NL3D::CInstanceGroupUser Class Reference

Implementation of the user interface managing instance groups. +More... +

+#include <instance_group_user.h> +

+

Inheritance diagram for NL3D::CInstanceGroupUser: +

+ +NL3D::UInstanceGroup + +List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Methods

 CInstanceGroupUser ()
bool init (const std::string &instanceGroup)
CInstanceGroupgetInternalIG ()

Private Methods

void setTransformNameCallback (ITransformName *pTN)
 Set up the callback used at loading and instanciating of the instanceGroup. More...

void setAddRemoveInstanceCallback (IAddRemoveInstance *callback)
 set a callback to know when an instance has been added / removed from scene. More...

void setIGAddBeginCallback (IIGAddBegin *callback)
 Set a callback to know when an instance group is being created, and how many instances it contains. More...

void addToScene (class UScene &scene, UDriver *driver)
 Add all the instances to the scene. More...

void addToScene (class CScene &scene, IDriver *driver)
void addToSceneAsync (class UScene &scene, UDriver *driver)
TState getAddToSceneState ()
void stopAddToSceneAsync ()
virtual void setDistMax (uint instance, float dist)
virtual float getDistMax (uint instance) const
virtual void setCoarseMeshDist (uint instance, float dist)
virtual float getCoarseMeshDist (uint instance) const
void removeFromScene (class UScene &scene)
 remove this instance group from the given scene. More...

uint getNumInstance () const
 Return the count of shape instance in this group. More...

const std::string & getShapeName (uint instanceNb) const
 Return the name of the shape refered by an instance of the group. More...

const std::string & getInstanceName (uint instanceNb) const
 Return the name of an instance of the group. More...

virtual void getInstanceMatrix (uint instanceNb, NLMISC::CMatrix &dest) const
 Return the transformation matrix of an instance in the group NB no pivot is added. More...

const NLMISC::CVectorgetInstancePos (uint instanceNb) const
 Return the position of an instance of the group. More...

const NLMISC::CQuatgetInstanceRot (uint instanceNb) const
 Return the rotation of an instance of the group. More...

const NLMISC::CVectorgetInstanceScale (uint instanceNb) const
 Return the scale of an instance of the group. More...

UInstancegetByName (std::string &name)
 Return the instance at a given position. More...

const UInstancegetByName (std::string &name) const
 Return the instance at a given position (const version). More...

void setLightFactor (const std::string &LightName, NLMISC::CRGBA nFactor)
 Control a lightmap. More...

void setBlendShapeFactor (const std::string &bsName, float rFactor)
 Control a blendshape. More...

void createRoot (UScene &scene)
 Create the link between scene and instance group before the addToScene to allow the instance group to be moved without being linked to a father cluster system. More...

void setClusterSystem (UInstanceGroup *pClusterSystem)
 All the instances must be checked against the following cluster system. More...

bool linkToParentCluster (UInstanceGroup *father)
 Link this ig clusters as sons of clusters of 'ig' that conatains them. More...

void getDynamicPortals (std::vector< std::string > &names)
 Get all dynamic portals in the instance group. More...

void setDynamicPortal (std::string &name, bool opened)
 Set the state of a dynamic portal. More...

bool getDynamicPortal (std::string &name)
 Get the state of a dynamic portal. More...

void setPos (const NLMISC::CVector &pos)
 Set the position of the instance group Take care if the instance group is a cluster system, you must not move it outside its father cluster which is assigned at addToScene moment. More...

void setRotQuat (const NLMISC::CQuat &q)
 Set the rotation of the instance group. More...

void setPointLightFactor (const std::string &lightGroupName, NLMISC::CRGBA nFactor)
 set the Light factor for all pointLights of "lightGroupName". More...

bool getStaticLightSetup (const std::string &retrieverIdentifier, sint surfaceId, const NLMISC::CVector &localPos, std::vector< CPointLightInfluence > &pointLightList, uint8 &sunContribution, NLMISC::CRGBA &localAmbient)
 get the StaticLightSetup for a model at position localPos/retrieverIdentifier/surfaceId. More...

NLMISC::CVector getPos ()
 Get the position. More...

NLMISC::CQuat getRotQuat ()
 Get the rotation. More...

virtual void freezeHRC ()
 see UTransform::freezeHRC(). Do it for all instances (not clusters), and for the root of the IG. More...

virtual void unfreezeHRC ()
 see UTransform::unfreezeHRC(). Do it for all instances (not clusters), and for the root of the IG. More...


Private Attributes

CInstanceGroup _InstanceGroup
std::map< std::string, CInstanceUser * > _Instances
TState _AddToSceneState
UScene_AddToSceneTempScene
UDriver_AddToSceneTempDriver

Friends

class CTransformUser
class CSceneUser
+

Detailed Description

+Implementation of the user interface managing instance groups. +

+

+Author:
+Cyril 'Hulud' Corvazier , Nevrax France
+Date:
+2001
+

+ +

+Definition at line 55 of file instance_group_user.h.


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::CInstanceGroupUser::CInstanceGroupUser  
+
+ + + + + +
+   + + +

+ +

+Definition at line 90 of file instance_group_user.cpp. +

+References _AddToSceneState, and NL3D::UInstanceGroup::StateNotAdded. +

+Referenced by setClusterSystem.

+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CInstanceGroupUser::addToScene class CScene  scene,
IDriver  driver
[private]
+
+ + + + + +
+   + + +

+ +

+Definition at line 175 of file instance_group_user.cpp. +

+References _InstanceGroup, and _Instances.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CInstanceGroupUser::addToScene class UScene  scene,
UDriver  driver
[private, virtual]
+
+ + + + + +
+   + + +

+Add all the instances to the scene. +

+By default, freezeHRC() those instances and the root.

+Parameters:
+ + + +
scene  +is the scene in which you want to add the instance group.
driver  +is a pointer to a driver. If this pointer is not NULL, the textures used by the shapes will be preloaded in this driver. If the pointer is NULL (default), textures will ve loaded when the shape will be used.
+
+

+Implements NL3D::UInstanceGroup. +

+Definition at line 156 of file instance_group_user.cpp. +

+References CSceneUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CInstanceGroupUser::addToSceneAsync class UScene  scene,
UDriver  driver
[private, virtual]
+
+ + + + + +
+   + + +

+ +

+Implements NL3D::UInstanceGroup. +

+Definition at line 194 of file instance_group_user.cpp. +

+References _AddToSceneState, _AddToSceneTempDriver, _AddToSceneTempScene, _InstanceGroup, CSceneUser, and NL3D::UInstanceGroup::StateAdding.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CInstanceGroupUser::createRoot UScene  scene [private, virtual]
+
+ + + + + +
+   + + +

+Create the link between scene and instance group before the addToScene to allow the instance group to be moved without being linked to a father cluster system. +

+ +

+Implements NL3D::UInstanceGroup. +

+Definition at line 356 of file instance_group_user.cpp. +

+References _InstanceGroup, and CSceneUser.

+

+ + + + +
+ + + + + + + + + +
void NL3D::CInstanceGroupUser::freezeHRC   [private, virtual]
+
+ + + + + +
+   + + +

+see UTransform::freezeHRC(). Do it for all instances (not clusters), and for the root of the IG. +

+ +

+Implements NL3D::UInstanceGroup. +

+Definition at line 433 of file instance_group_user.cpp. +

+References _InstanceGroup.

+

+ + + + +
+ + + + + + + + + +
UInstanceGroup::TState NL3D::CInstanceGroupUser::getAddToSceneState   [private, virtual]
+
+ + + + + +
+   + + +

+ +

+Implements NL3D::UInstanceGroup. +

+Definition at line 213 of file instance_group_user.cpp. +

+References _AddToSceneState, _AddToSceneTempScene, _InstanceGroup, _Instances, CSceneUser, NL3D::UInstanceGroup::StateAdded, and NL3D::UInstanceGroup::StateAdding.

+

+ + + + +
+ + + + + + + + + + +
const UInstance * NL3D::CInstanceGroupUser::getByName std::string &   name const [private, virtual]
+
+ + + + + +
+   + + +

+Return the instance at a given position (const version). +

+ +

+Implements NL3D::UInstanceGroup. +

+Definition at line 329 of file instance_group_user.cpp. +

+References _Instances.

+

+ + + + +
+ + + + + + + + + + +
UInstance * NL3D::CInstanceGroupUser::getByName std::string &   name [private, virtual]
+
+ + + + + +
+   + + +

+Return the instance at a given position. +

+ +

+Implements NL3D::UInstanceGroup. +

+Definition at line 317 of file instance_group_user.cpp. +

+References _Instances.

+

+ + + + +
+ + + + + + + + + + +
float NL3D::CInstanceGroupUser::getCoarseMeshDist uint   instance const [private, virtual]
+
+ + + + + +
+   + + +

+ +

+Implements NL3D::UInstanceGroup. +

+Definition at line 503 of file instance_group_user.cpp. +

+References _InstanceGroup, and nlwarning.

+

+ + + + +
+ + + + + + + + + + +
float NL3D::CInstanceGroupUser::getDistMax uint   instance const [private, virtual]
+
+ + + + + +
+   + + +

+ +

+Implements NL3D::UInstanceGroup. +

+Definition at line 476 of file instance_group_user.cpp. +

+References _InstanceGroup, and nlwarning.

+

+ + + + +
+ + + + + + + + + + +
bool NL3D::CInstanceGroupUser::getDynamicPortal std::string &   name [private, virtual]
+
+ + + + + +
+   + + +

+Get the state of a dynamic portal. +

+

+Returns:
+the state (true=opened, false=closed) of a dynamic portal
+

+Implements NL3D::UInstanceGroup. +

+Definition at line 397 of file instance_group_user.cpp. +

+References _InstanceGroup.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CInstanceGroupUser::getDynamicPortals std::vector< std::string > &   names [private, virtual]
+
+ + + + + +
+   + + +

+Get all dynamic portals in the instance group. +

+

+Returns:
+a vector of portal names
+

+Implements NL3D::UInstanceGroup. +

+Definition at line 383 of file instance_group_user.cpp. +

+References _InstanceGroup.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CInstanceGroupUser::getInstanceMatrix uint   instanceNb,
NLMISC::CMatrix  dest
const [private, virtual]
+
+ + + + + +
+   + + +

+Return the transformation matrix of an instance in the group NB no pivot is added. +

+ +

+Implements NL3D::UInstanceGroup. +

+Definition at line 167 of file instance_group_user.cpp. +

+References _InstanceGroup.

+

+ + + + +
+ + + + + + + + + + +
const std::string & NL3D::CInstanceGroupUser::getInstanceName uint   instanceNb const [private, virtual]
+
+ + + + + +
+   + + +

+Return the name of an instance of the group. +

+

+Parameters:
+ + +
instanceNb  +is the number of the instance.
+
+Returns:
+the name of the instance.
+

+Implements NL3D::UInstanceGroup. +

+Definition at line 271 of file instance_group_user.cpp. +

+References _InstanceGroup, and nlerror.

+

+ + + + +
+ + + + + + + + + + +
const NLMISC::CVector & NL3D::CInstanceGroupUser::getInstancePos uint   instanceNb const [private, virtual]
+
+ + + + + +
+   + + +

+Return the position of an instance of the group. +

+

+Parameters:
+ + +
instanceNb  +is the number of the instance.
+
+Returns:
+the position of the instance.
+

+Implements NL3D::UInstanceGroup. +

+Definition at line 282 of file instance_group_user.cpp. +

+References _InstanceGroup, and nlerror.

+

+ + + + +
+ + + + + + + + + + +
const NLMISC::CQuat & NL3D::CInstanceGroupUser::getInstanceRot uint   instanceNb const [private, virtual]
+
+ + + + + +
+   + + +

+Return the rotation of an instance of the group. +

+

+Parameters:
+ + +
instanceNb  +is the number of the instance.
+
+Returns:
+the rotation of the instance.
+

+Implements NL3D::UInstanceGroup. +

+Definition at line 293 of file instance_group_user.cpp. +

+References _InstanceGroup, and nlerror.

+

+ + + + +
+ + + + + + + + + + +
const NLMISC::CVector & NL3D::CInstanceGroupUser::getInstanceScale uint   instanceNb const [private, virtual]
+
+ + + + + +
+   + + +

+Return the scale of an instance of the group. +

+

+Parameters:
+ + +
instanceNb  +is the number of the instance.
+
+Returns:
+the scale of the instance.
+

+Implements NL3D::UInstanceGroup. +

+Definition at line 304 of file instance_group_user.cpp. +

+References _InstanceGroup, and nlerror.

+

+ + + + +
+ + + + + + + + + +
CInstanceGroup& NL3D::CInstanceGroupUser::getInternalIG   [inline]
+
+ + + + + +
+   + + +

+ +

+Definition at line 134 of file instance_group_user.h. +

+References _InstanceGroup, and NL3D_MEM_IG.

+

+ + + + +
+ + + + + + + + + +
uint NL3D::CInstanceGroupUser::getNumInstance   const [private, virtual]
+
+ + + + + +
+   + + +

+Return the count of shape instance in this group. +

+ +

+Implements NL3D::UInstanceGroup. +

+Definition at line 252 of file instance_group_user.cpp. +

+References _InstanceGroup.

+

+ + + + +
+ + + + + + + + + +
CVector NL3D::CInstanceGroupUser::getPos   [private, virtual]
+
+ + + + + +
+   + + +

+Get the position. +

+ +

+Implements NL3D::UInstanceGroup. +

+Definition at line 418 of file instance_group_user.cpp. +

+References _InstanceGroup.

+

+ + + + +
+ + + + + + + + + +
CQuat NL3D::CInstanceGroupUser::getRotQuat   [private, virtual]
+
+ + + + + +
+   + + +

+Get the rotation. +

+ +

+Implements NL3D::UInstanceGroup. +

+Definition at line 425 of file instance_group_user.cpp. +

+References _InstanceGroup.

+

+ + + + +
+ + + + + + + + + + +
const std::string & NL3D::CInstanceGroupUser::getShapeName uint   instanceNb const [private, virtual]
+
+ + + + + +
+   + + +

+Return the name of the shape refered by an instance of the group. +

+

+Parameters:
+ + +
instanceNb  +is the number of the instance.
+
+Returns:
+the name of the shape.
+

+Implements NL3D::UInstanceGroup. +

+Definition at line 260 of file instance_group_user.cpp. +

+References _InstanceGroup, and nlerror.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
bool NL3D::CInstanceGroupUser::getStaticLightSetup const std::string &   retrieverIdentifier,
sint   surfaceId,
const NLMISC::CVector  localPos,
std::vector< CPointLightInfluence > &   pointLightList,
uint8  sunContribution,
NLMISC::CRGBA  localAmbient
[private, virtual]
+
+ + + + + +
+   + + +

+get the StaticLightSetup for a model at position localPos/retrieverIdentifier/surfaceId. +

+NB: all are get with help of UGlobalPosition. localPos= gp.LocalPosition.Estimated +

+Implements NL3D::UInstanceGroup. +

+Definition at line 455 of file instance_group_user.cpp. +

+References _InstanceGroup.

+

+ + + + +
+ + + + + + + + + + +
bool NL3D::CInstanceGroupUser::init const std::string &   instanceGroup
+
+ + + + + +
+   + + +

+ +

+Definition at line 97 of file instance_group_user.cpp. +

+References _InstanceGroup, and file.

+

+ + + + +
+ + + + + + + + + + +
bool NL3D::CInstanceGroupUser::linkToParentCluster UInstanceGroup  father [private, virtual]
+
+ + + + + +
+   + + +

+Link this ig clusters as sons of clusters of 'ig' that conatains them. +

+

+Returns:
+true if the link succeeded
+

+Implements NL3D::UInstanceGroup. +

+Definition at line 370 of file instance_group_user.cpp. +

+References _InstanceGroup, and nlwarning.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CInstanceGroupUser::removeFromScene class UScene  scene [private, virtual]
+
+ + + + + +
+   + + +

+remove this instance group from the given scene. +

+ +

+Implements NL3D::UInstanceGroup. +

+Definition at line 237 of file instance_group_user.cpp. +

+References _InstanceGroup, _Instances, and CSceneUser.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CInstanceGroupUser::setAddRemoveInstanceCallback IAddRemoveInstance  callback [private, virtual]
+
+ + + + + +
+   + + +

+set a callback to know when an instance has been added / removed from scene. +

+ +

+Implements NL3D::UInstanceGroup. +

+Definition at line 139 of file instance_group_user.cpp. +

+References _InstanceGroup.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CInstanceGroupUser::setBlendShapeFactor const std::string &   bsName,
float   rFactor
[private, virtual]
+
+ + + + + +
+   + + +

+Control a blendshape. +

+ +

+Implements NL3D::UInstanceGroup. +

+Definition at line 348 of file instance_group_user.cpp. +

+References _InstanceGroup.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CInstanceGroupUser::setClusterSystem UInstanceGroup  pClusterSystem [private, virtual]
+
+ + + + + +
+   + + +

+All the instances must be checked against the following cluster system. +

+ +

+Implements NL3D::UInstanceGroup. +

+Definition at line 363 of file instance_group_user.cpp. +

+References _InstanceGroup, and CInstanceGroupUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CInstanceGroupUser::setCoarseMeshDist uint   instance,
float   dist
[private, virtual]
+
+ + + + + +
+   + + +

+ +

+Implements NL3D::UInstanceGroup. +

+Definition at line 488 of file instance_group_user.cpp. +

+References _InstanceGroup, and nlwarning.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CInstanceGroupUser::setDistMax uint   instance,
float   dist
[private, virtual]
+
+ + + + + +
+   + + +

+ +

+Implements NL3D::UInstanceGroup. +

+Definition at line 465 of file instance_group_user.cpp. +

+References _InstanceGroup, and nlwarning.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CInstanceGroupUser::setDynamicPortal std::string &   name,
bool   opened
[private, virtual]
+
+ + + + + +
+   + + +

+Set the state of a dynamic portal. +

+

+Parameters:
+ + + +
name  +is the name of the dynamic portal to open or close
opened  +is the state the portal will have (true=opened, false=closed)
+
+

+Implements NL3D::UInstanceGroup. +

+Definition at line 390 of file instance_group_user.cpp. +

+References _InstanceGroup.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CInstanceGroupUser::setIGAddBeginCallback IIGAddBegin  callback [private, virtual]
+
+ + + + + +
+   + + +

+Set a callback to know when an instance group is being created, and how many instances it contains. +

+ +

+Implements NL3D::UInstanceGroup. +

+Definition at line 147 of file instance_group_user.cpp. +

+References _InstanceGroup.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CInstanceGroupUser::setLightFactor const std::string &   LightName,
NLMISC::CRGBA   nFactor
[private, virtual]
+
+ + + + + +
+   + + +

+Control a lightmap. +

+ +

+Implements NL3D::UInstanceGroup. +

+Definition at line 341 of file instance_group_user.cpp. +

+References _InstanceGroup.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CInstanceGroupUser::setPointLightFactor const std::string &   lightGroupName,
NLMISC::CRGBA   nFactor
[private, virtual]
+
+ + + + + +
+   + + +

+set the Light factor for all pointLights of "lightGroupName". +

+ +

+Implements NL3D::UInstanceGroup. +

+Definition at line 448 of file instance_group_user.cpp. +

+References _InstanceGroup.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CInstanceGroupUser::setPos const NLMISC::CVector  pos [private, virtual]
+
+ + + + + +
+   + + +

+Set the position of the instance group Take care if the instance group is a cluster system, you must not move it outside its father cluster which is assigned at addToScene moment. +

+ +

+Implements NL3D::UInstanceGroup. +

+Definition at line 404 of file instance_group_user.cpp. +

+References _InstanceGroup.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CInstanceGroupUser::setRotQuat const NLMISC::CQuat  q [private, virtual]
+
+ + + + + +
+   + + +

+Set the rotation of the instance group. +

+ +

+Implements NL3D::UInstanceGroup. +

+Definition at line 411 of file instance_group_user.cpp. +

+References _InstanceGroup, and q.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CInstanceGroupUser::setTransformNameCallback ITransformName  pTN [private, virtual]
+
+ + + + + +
+   + + +

+Set up the callback used at loading and instanciating of the instanceGroup. +

+

+Parameters:
+ + +
pTN  +is the transformName class that hold the callback
+
+

+Implements NL3D::UInstanceGroup. +

+Definition at line 131 of file instance_group_user.cpp. +

+References _InstanceGroup.

+

+ + + + +
+ + + + + + + + + +
void NL3D::CInstanceGroupUser::stopAddToSceneAsync   [private, virtual]
+
+ + + + + +
+   + + +

+ +

+Implements NL3D::UInstanceGroup. +

+Definition at line 206 of file instance_group_user.cpp. +

+References _InstanceGroup.

+

+ + + + +
+ + + + + + + + + +
void NL3D::CInstanceGroupUser::unfreezeHRC   [private, virtual]
+
+ + + + + +
+   + + +

+see UTransform::unfreezeHRC(). Do it for all instances (not clusters), and for the root of the IG. +

+ +

+Implements NL3D::UInstanceGroup. +

+Definition at line 440 of file instance_group_user.cpp. +

+References _InstanceGroup.

+


Friends And Related Function Documentation

+

+ + + + +
+ + +
friend class CSceneUser [friend] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 130 of file instance_group_user.h. +

+Referenced by addToScene, addToSceneAsync, createRoot, getAddToSceneState, and removeFromScene.

+

+ + + + +
+ + +
friend class CTransformUser [friend] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 129 of file instance_group_user.h.

+


Member Data Documentation

+

+ + + + +
+ + +
TState NL3D::CInstanceGroupUser::_AddToSceneState [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 122 of file instance_group_user.h. +

+Referenced by addToSceneAsync, CInstanceGroupUser, and getAddToSceneState.

+

+ + + + +
+ + +
UDriver* NL3D::CInstanceGroupUser::_AddToSceneTempDriver [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 124 of file instance_group_user.h. +

+Referenced by addToSceneAsync.

+

+ + + + +
+ + +
UScene* NL3D::CInstanceGroupUser::_AddToSceneTempScene [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 123 of file instance_group_user.h. +

+Referenced by addToSceneAsync, and getAddToSceneState.

+

+ + + + +
+ + +
CInstanceGroup NL3D::CInstanceGroupUser::_InstanceGroup [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 119 of file instance_group_user.h. +

+Referenced by addToScene, addToSceneAsync, createRoot, freezeHRC, getAddToSceneState, getCoarseMeshDist, getDistMax, getDynamicPortal, getDynamicPortals, getInstanceMatrix, getInstanceName, getInstancePos, getInstanceRot, getInstanceScale, getInternalIG, getNumInstance, getPos, getRotQuat, getShapeName, getStaticLightSetup, init, linkToParentCluster, removeFromScene, setAddRemoveInstanceCallback, setBlendShapeFactor, setClusterSystem, setCoarseMeshDist, setDistMax, setDynamicPortal, setIGAddBeginCallback, setLightFactor, setPointLightFactor, setPos, setRotQuat, setTransformNameCallback, stopAddToSceneAsync, and unfreezeHRC.

+

+ + + + +
+ + +
std::map<std::string,CInstanceUser*> NL3D::CInstanceGroupUser::_Instances [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 120 of file instance_group_user.h. +

+Referenced by addToScene, getAddToSceneState, getByName, and removeFromScene.

+


The documentation for this class was generated from the following files: + + + +
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+ + -- cgit v1.2.1