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NL3D::CFlareShape Member List

This is the complete list of members for NL3D::CFlareShape, including all inherited members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
_AttenuableNL3D::CFlareShape [protected]
_AttenuationRangeNL3D::CFlareShape [protected]
_ColorNL3D::CFlareShape [protected]
_DazzleAttenuationRangeNL3D::CFlareShape [protected]
_DazzleColorNL3D::CFlareShape [protected]
_DazzleEnabledNL3D::CFlareShape [protected]
_DefaultPosNL3D::CFlareShape
_DistMaxNL3D::IShape [protected]
_FirstFlareKeepSizeNL3D::CFlareShape [protected]
_InfiniteDistNL3D::CFlareShape [protected]
_MaxViewDistNL3D::CFlareShape [protected]
_MaxViewDistRatioNL3D::CFlareShape [protected]
_PersistenceNL3D::CFlareShape [protected]
_PosNL3D::CFlareShape [protected]
_SizeNL3D::CFlareShape [protected]
_SpacingNL3D::CFlareShape [protected]
_TexNL3D::CFlareShape [protected]
CFlareModel classNL3D::CFlareShape [friend]
CFlareShape()NL3D::CFlareShape
clip(const std::vector< CPlane > &pyramid, const CMatrix &worldMatrix)NL3D::CFlareShape [virtual]
CPtrInfoNLMISC::CRefCount [friend]
createInstance(CScene &scene)NL3D::CFlareShape [virtual]
CRefCount()NLMISC::CRefCount [inline]
CRefCount(const CRefCount &)NLMISC::CRefCount [inline]
crefsNLMISC::CRefCount
enableDazzle(bool enable=true)NL3D::CFlareShape [inline]
flushTextures(IDriver &driver)NL3D::CFlareShape [virtual]
getAABBox(NLMISC::CAABBox &bbox) constNL3D::CFlareShape [virtual]
getAttenuable(void) constNL3D::CFlareShape [inline]
getAttenuationRange(void) constNL3D::CFlareShape [inline]
getClassName()=0NLMISC::IClassable [pure virtual]
getColor(void) constNL3D::CFlareShape [inline]
getDazzleAttenuationRange(void) constNL3D::CFlareShape [inline]
getDazzleColor(void) constNL3D::CFlareShape [inline]
getDefaultPos()NL3D::CFlareShape [inline]
getDistMax() constNL3D::IShape [inline]
getFirstFlareKeepSize(void) constNL3D::CFlareShape [inline]
getFlareAtInfiniteDist(void) constNL3D::CFlareShape [inline]
getFlareSpacing(void) constNL3D::CFlareShape [inline]
getMaxViewDist(void) constNL3D::CFlareShape [inline]
getMaxViewDistRatio(void) constNL3D::CFlareShape [inline]
getNumTriangles(float distance)NL3D::CFlareShape [virtual]
getPersistence(void) constNL3D::CFlareShape [inline]
getRelativePos(uint index) constNL3D::CFlareShape [inline]
getSize(uint index) constNL3D::CFlareShape [inline]
getTexture(uint index)NL3D::CFlareShape [inline]
getTexture(uint index) constNL3D::CFlareShape [inline]
hasDazzle(void) constNL3D::CFlareShape [inline]
IShape()NL3D::IShape
NLMISC_DECLARE_CLASS(CFlareShape)NL3D::CFlareShape
NullPtrInfoNLMISC::CRefCount [static]
operator=(const CRefCount &)NLMISC::CRefCount [inline]
pinfoNLMISC::CRefCount
render(IDriver *drv, CTransformShape *trans, bool opaquePass)NL3D::CFlareShape [inline, virtual]
serial(NLMISC::IStream &f)NL3D::CFlareShape [virtual]
setAttenuable(bool enable=true)NL3D::CFlareShape [inline]
setAttenuationRange(float range)NL3D::CFlareShape [inline]
setColor(NLMISC::CRGBA col)NL3D::CFlareShape [inline]
setDazzleAttenuationRange(float range)NL3D::CFlareShape [inline]
setDazzleColor(NLMISC::CRGBA col)NL3D::CFlareShape [inline]
setDistMax(float distMax)NL3D::IShape
setFirstFlareKeepSize(bool enable=true)NL3D::CFlareShape [inline]
setFlareAtInfiniteDist(bool enabled=true)NL3D::CFlareShape [inline]
setFlareSpacing(float spacing)NL3D::CFlareShape [inline]
setMaxViewDist(float dist)NL3D::CFlareShape [inline]
setMaxViewDistRatio(float ratio)NL3D::CFlareShape [inline]
setPersistence(TAnimationTime persistence)NL3D::CFlareShape [inline]
setRelativePos(uint index, float pos)NL3D::CFlareShape [inline]
setSize(uint index, float size)NL3D::CFlareShape [inline]
setTexture(uint index, ITexture *tex)NL3D::CFlareShape [inline]
supportMeshBlockRendering(CTransformShape *trans, float &polygonCount) constNL3D::IShape [inline, virtual]
useLightingLocalAttenuation() constNL3D::IShape [inline, virtual]
~CRefCount()NLMISC::CRefCount [inline]
~IShape()NL3D::IShape [inline, virtual]
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