From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/classNL3D_1_1CBoneUser.html | 217 +++++++++++++++++++++++++++ 1 file changed, 217 insertions(+) create mode 100644 docs/doxygen/nel/classNL3D_1_1CBoneUser.html (limited to 'docs/doxygen/nel/classNL3D_1_1CBoneUser.html') diff --git a/docs/doxygen/nel/classNL3D_1_1CBoneUser.html b/docs/doxygen/nel/classNL3D_1_1CBoneUser.html new file mode 100644 index 00000000..87da5325 --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CBoneUser.html @@ -0,0 +1,217 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NL3D::CBoneUser Class Reference

UTransform implementation. +More... +

+#include <bone_user.h> +

+

Inheritance diagram for NL3D::CBoneUser: +

+ +NL3D::UBone +NL3D::CTransformableUser +NL3D::UTransformable +NL3D::UTransformable + +List of all members. + + + + + + + + +

Public Methods

Object
 CBoneUser (CBone *bone)
 Give a CBone. CBoneUser DO NOT owns it. More...

virtual ~CBoneUser ()
Special feature
virtual const CMatrix & getLastWorldMatrixComputed () const
 get the last world matrix computed in last render(). More...

+

Detailed Description

+UTransform implementation. +

+

+Author:
+Lionel Berenguier , Nevrax France
+Date:
+2001
+

+ +

+Definition at line 46 of file bone_user.h.


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + + +
NL3D::CBoneUser::CBoneUser CBone  bone [inline]
+
+ + + + + +
+   + + +

+Give a CBone. CBoneUser DO NOT owns it. +

+ +

+Definition at line 55 of file bone_user.h. +

+References NL3D_MEM_BONES.

+

+ + + + +
+ + + + + + + + + +
virtual NL3D::CBoneUser::~CBoneUser   [inline, virtual]
+
+ + + + + +
+   + + +

+ +

+Definition at line 60 of file bone_user.h. +

+References NL3D_MEM_BONES.

+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + +
virtual const CMatrix& NL3D::CBoneUser::getLastWorldMatrixComputed   const [inline, virtual]
+
+ + + + + +
+   + + +

+get the last world matrix computed in last render(). +

+NB: this WM is computed in last render() only if the object was not clipped. So use it wisely. +

+NB: this WM may also not be computed in last render() for "Lod skeleton" reason. ie if the skeleton is too far, the engine may not compute a bone (for speed). To avoid problem, you should ask the artist what bones have such a scheme, or you could stickObject() a dummy (eg a UTransform) onto this bone, because in this case, this bone will always be computed. +

+Implements NL3D::UBone. +

+Definition at line 70 of file bone_user.h. +

+References NL3D_MEM_BONES.

+


The documentation for this class was generated from the following file: + + + +
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+ + -- cgit v1.2.1