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NL3D::CBone Member List

This is the complete list of members for NL3D::CBone, including all inherited members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
_BoneBaseNL3D::CBone [private]
_BoneSkinMatrixNL3D::CBone [private]
_LocalSkeletonMatrixNL3D::CBone [private]
_PivotChannelIdNL3D::CBone [private]
_PosChannelIdNL3D::CBone [private]
_RotEulerChannelIdNL3D::CBone [private]
_RotQuatChannelIdNL3D::CBone [private]
_ScaleChannelIdNL3D::CBone [private]
_WorldMatrixNL3D::CBone [private]
addValue(CChannelMixer *chanMixer, uint valueId, uint ownerValueId, const std::string &prefix, bool detail)NL3D::IAnimatable [protected]
AnimValueLast enum valueNL3D::ITransformable
CBone(CBoneBase *boneBase)NL3D::CBone
clearFlag(uint valueId)NL3D::IAnimatable [inline, protected]
compareMatrixDate(uint64 callerDate) constNL3D::ITransformable [inline]
compute(CBone *parent, const CMatrix &rootMatrix)NL3D::CBone
DirectMatrix enum valueNL3D::ITransformable
getBoneName() constNL3D::CBone [inline]
getBoneSkinMatrix() constNL3D::CBone [inline]
getDefaultTrack(uint valueId)NL3D::CBone [virtual]
getFatherId() constNL3D::CBone [inline]
getLocalSkeletonMatrix() constNL3D::CBone [inline]
getMatrix() constNL3D::ITransformable [inline]
getMatrixDate() constNL3D::ITransformable [inline]
getPivot(CVector &pivot)NL3D::ITransformable [inline]
getPivot()NL3D::ITransformable [inline]
getPivotValueName()NL3D::ITransformable [static]
getPos(CVector &pos)NL3D::ITransformable [inline]
getPos()NL3D::ITransformable [inline]
getPosValueName()NL3D::ITransformable [static]
getRotEuler(CVector &rot)NL3D::ITransformable [inline]
getRotEuler()NL3D::ITransformable [inline]
getRotEulerValueName()NL3D::ITransformable [static]
getRotOrder()NL3D::ITransformable [inline]
getRotQuat(CQuat &quat)NL3D::ITransformable [inline]
getRotQuat()NL3D::ITransformable [inline]
getRotQuatValueName()NL3D::ITransformable [static]
getScale(CVector &scale)NL3D::ITransformable [inline]
getScale()NL3D::ITransformable [inline]
getScaleValueName()NL3D::ITransformable [static]
getTransformMode()NL3D::ITransformable [inline]
getValue(uint valueId)NL3D::ITransformable [virtual]
getValueName(uint valueId) constNL3D::ITransformable [virtual]
getWorldMatrix() constNL3D::CBone [inline]
IAnimatable()NL3D::IAnimatable [inline]
interpolateBoneSkinMatrix(const CMatrix &otherMatrix, float interp)NL3D::CBone
isTouched(uint valueId) constNL3D::IAnimatable [inline]
ITransformable()NL3D::ITransformable
lodEnableChannels(CChannelMixer *chanMixer, bool enable)NL3D::CBone
lookAt(const CVector &eye, const CVector &target, float roll=0.f)NL3D::ITransformable
OwnerBit enum valueNL3D::ITransformable
PivotValue enum valueNL3D::ITransformable
PosValue enum valueNL3D::ITransformable
registerToChannelMixer(CChannelMixer *chanMixer, const std::string &prefix)NL3D::CBone [virtual]
resize(uint count)NL3D::IAnimatable [inline]
RotEuler enum valueNL3D::ITransformable
RotEulerValue enum valueNL3D::ITransformable
RotQuat enum valueNL3D::ITransformable
RotQuatValue enum valueNL3D::ITransformable
ScaleValue enum valueNL3D::ITransformable
setFather(IAnimatable *father, uint fatherOwnerBit)NL3D::IAnimatable [inline]
setMatrix(const CMatrix &mat)NL3D::ITransformable [inline]
setPivot(const CVector &pivot)NL3D::ITransformable [inline]
setPivot(float x, float y, float z)NL3D::ITransformable [inline]
setPos(const CVector &pos)NL3D::ITransformable [inline]
setPos(float x, float y, float z)NL3D::ITransformable [inline]
setRotEuler(const CVector &rot)NL3D::ITransformable [inline]
setRotEuler(float rotX, float rotY, float rotZ)NL3D::ITransformable [inline]
setRotQuat(const CQuat &quat)NL3D::ITransformable [inline]
setScale(const CVector &scale)NL3D::ITransformable [inline]
setScale(float scaleX, float scaleY, float scaleZ)NL3D::ITransformable [inline]
setScale(float scale)NL3D::ITransformable [inline]
setTransformMode(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)NL3D::ITransformable [inline]
TAnimValues enum nameNL3D::ITransformable
touch(uint valueId, uint ownerValueId)NL3D::IAnimatable [inline]
TransformModeCount enum valueNL3D::ITransformable
TTransformMode enum nameNL3D::ITransformable
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