From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/character_8h-source.html | 202 ++++++++++++++++++++++++++++++ 1 file changed, 202 insertions(+) create mode 100644 docs/doxygen/nel/character_8h-source.html (limited to 'docs/doxygen/nel/character_8h-source.html') diff --git a/docs/doxygen/nel/character_8h-source.html b/docs/doxygen/nel/character_8h-source.html new file mode 100644 index 00000000..66aae297 --- /dev/null +++ b/docs/doxygen/nel/character_8h-source.html @@ -0,0 +1,202 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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character.h

Go to the documentation of this file.
00001 
+00006 /* Copyright, 2001 Nevrax Ltd.
+00007  *
+00008  * This file is part of NEVRAX NEL.
+00009  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00010  * it under the terms of the GNU General Public License as published by
+00011  * the Free Software Foundation; either version 2, or (at your option)
+00012  * any later version.
+00013 
+00014  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00015  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00016  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00017  * General Public License for more details.
+00018 
+00019  * You should have received a copy of the GNU General Public License
+00020  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00021  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00022  * MA 02111-1307, USA.
+00023  */
+00024 
+00025 #ifndef NL_CHARACTER_H
+00026 #define NL_CHARACTER_H
+00027 
+00028 #include "nel/ai/agent/agent.h"
+00029 
+00030 namespace NLAICHARACTER
+00031 {       
+00032         class ICharacter: public NLAIAGENT::IRefrence
+00033         {               
+00034         public:         
+00035                 ICharacter():IRefrence(){}
+00036                 ICharacter(const ICharacter &m):IRefrence(m){}
+00037                 virtual ~ICharacter() {}
+00038 
+00039                 virtual const std::string &getName() const = 0;         
+00040 
+00041                 virtual void setName(const std::string &) = 0;          
+00042 
+00043                 virtual const ICharacter *haveCharacter(const std::string &) const = 0;         
+00044 
+00045                 const ICharacter *haveCharacter(const ICharacter &c) const
+00046                 {
+00047                         return haveCharacter(c.getName());
+00048                 }
+00049 
+00050                 virtual bool canAddCharacter() const = 0;               
+00051 
+00052                 virtual bool addCharacter(const ICharacter &) = 0;              
+00053                 
+00054         };
+00055 
+00056         class CCharacterChild: public ICharacter
+00057         {
+00058         private:
+00059                 std::string _Name;
+00060         public:
+00061                 static const NLAIC::CIdentType *IDCharacterChild;
+00062 
+00063         public:
+00064                 CCharacterChild(const std::string &name):_Name(name) {}
+00065                 CCharacterChild(const CCharacterChild &name);
+00066                 virtual ~CCharacterChild();
+00067 
+00068                 virtual void setName(const std::string &name)
+00069                 {
+00070                         _Name = name;
+00071                 }
+00072 
+00073                 virtual const std::string &getName() const
+00074                 {
+00075                         return _Name;
+00076                 }
+00077                 virtual const ICharacter *haveCharacter(const std::string &) const;
+00078                 virtual bool addCharacter(const ICharacter &);
+00079                 virtual bool canAddCharacter() const;
+00080 
+00081                 virtual void save(NLMISC::IStream &os);
+00082                 virtual void load(NLMISC::IStream &is);
+00083                 virtual void getDebugString(std::string &) const;
+00084                 virtual const NLAIC::IBasicType *clone() const;
+00085                 virtual const NLAIC::IBasicType *newInstance() const;
+00086 
+00087                 virtual const NLAIC::CIdentType &getType() const
+00088                 {
+00089                         return *IDCharacterChild;
+00090                 }
+00091                 virtual bool isEqual(const NLAIAGENT::IBasicObjectIA &a) const;
+00092                 virtual const NLAIAGENT::IObjectIA::CProcessResult &run();
+00093         public:
+00094                 static void initClass();
+00095                 static void releaseClass();
+00096                 
+00097         };
+00098 
+00099         class CCharacterNoeud: public CCharacterChild
+00100         {
+00101         private:                
+00102                 std::list<ICharacter *> _Character;
+00103 
+00104         public:
+00105                 static const NLAIC::CIdentType *IDCharacterNoeud;
+00106 
+00107         public:
+00108                 CCharacterNoeud(const std::string &name):CCharacterChild(name) {}
+00109                 CCharacterNoeud(const CCharacterNoeud &name);
+00110                 virtual ~CCharacterNoeud();
+00111 
+00112                 virtual const ICharacter *haveCharacter(const std::string &) const;
+00113                 virtual bool addCharacter(const ICharacter &);
+00114                 //virtual void popCharacter(const std::string &);
+00115                 virtual bool canAddCharacter() const;
+00116 
+00117                 virtual void save(NLMISC::IStream &os);
+00118                 virtual void load(NLMISC::IStream &is);
+00119                 virtual void getDebugString(char *text) const;
+00120                 virtual const NLAIC::IBasicType *clone() const;
+00121                 virtual const NLAIC::IBasicType *newInstance() const;
+00122                 virtual const NLAIC::CIdentType &getType() const
+00123                 {
+00124                         return *IDCharacterChild;
+00125                 }
+00126                 virtual bool isEqual(const NLAIAGENT::IBasicObjectIA &a) const;
+00127         public:
+00128                 static void initClass();
+00129                 static void releaseClass();
+00130         };      
+00131 }
+00132 #endif
+
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