From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/camera__user_8h-source.html | 199 +++++++++++++++++++++++++++ 1 file changed, 199 insertions(+) create mode 100644 docs/doxygen/nel/camera__user_8h-source.html (limited to 'docs/doxygen/nel/camera__user_8h-source.html') diff --git a/docs/doxygen/nel/camera__user_8h-source.html b/docs/doxygen/nel/camera__user_8h-source.html new file mode 100644 index 00000000..38c57fe5 --- /dev/null +++ b/docs/doxygen/nel/camera__user_8h-source.html @@ -0,0 +1,199 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
# Home   # nevrax.com   
+ + + + +
Nevrax
+ + + + + + + + + + +
+ + +
+ Nevrax.org
+ + + + + + + +
#News
#Mailing-list
#Documentation
#CVS
#Bugs
#License
+
+ + +
+ + +
+Docs + +
+  + + + + + +
Documentation 
+ +
+Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages   Search  
+

camera_user.h

Go to the documentation of this file.
00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_CAMERA_USER_H
+00027 #define NL_CAMERA_USER_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 #include "nel/misc/debug.h"
+00031 #include "nel/3d/u_camera.h"
+00032 #include "3d/transform_user.h"
+00033 #include "3d/camera.h"
+00034 
+00035 #define NL3D_MEM_CAMERA                                 NL_ALLOC_CONTEXT( 3dCam )
+00036 
+00037 namespace NL3D
+00038 {
+00039 
+00040 
+00041 // ***************************************************************************
+00048 class CCameraUser : virtual public UCamera, public CTransformUser
+00049 {
+00050 protected:
+00052         CCamera                 *_Camera;
+00053 
+00054 
+00055 public:
+00056 
+00058         // @{
+00059         CCameraUser(CScene *scene) : 
+00060           CTransformUser(scene, scene->createModel(CameraId) )
+00061         {
+00062                   NL3D_MEM_CAMERA
+00063                 _Camera= NLMISC::safe_cast<CCamera*>(_Transform);
+00064 
+00065                 // Default perspective.
+00066                 setFrustum(UCamera::DefLx, UCamera::DefLy, UCamera::DefLzNear, UCamera::DefLzFar);
+00067         }
+00068         virtual ~CCameraUser()
+00069         {
+00070                 NL3D_MEM_CAMERA
+00071                 // deleted in CTransformUser.
+00072                 _Camera= NULL;
+00073         }
+00074         // @}
+00075 
+00076 
+00078         // @{
+00079         virtual void            setFrustum(const CFrustum &f)
+00080         {
+00081                 NL3D_MEM_CAMERA
+00082                 _Camera->setFrustum(f);
+00083         }
+00084         virtual const CFrustum& getFrustum() const 
+00085         {
+00086                 NL3D_MEM_CAMERA
+00087                 return _Camera->getFrustum();
+00088         }
+00089         virtual void            setFrustum(float left, float right, float bottom, float top, float znear, float zfar, bool perspective= true)
+00090         {
+00091                 NL3D_MEM_CAMERA
+00092                 _Camera->setFrustum(left, right, bottom, top, znear, zfar, perspective);
+00093         }
+00094         virtual void            setFrustum(float width, float height, float znear, float zfar, bool perspective= true)
+00095         {
+00096                 NL3D_MEM_CAMERA
+00097                 _Camera->setFrustum(width, height, znear, zfar, perspective);
+00098         }
+00099         virtual void            getFrustum(float &left, float &right, float &bottom, float &top, float &znear, float &zfar) const 
+00100         {
+00101                 NL3D_MEM_CAMERA
+00102                 _Camera->getFrustum(left, right, bottom, top, znear, zfar);
+00103         }
+00104         virtual bool            isOrtho() const 
+00105         {
+00106                 NL3D_MEM_CAMERA
+00107                 return _Camera->isOrtho();
+00108         }
+00109         virtual bool            isPerspective() const 
+00110         {
+00111                 NL3D_MEM_CAMERA
+00112                 return _Camera->isPerspective();
+00113         }
+00114         virtual void            setPerspective(float fov, float aspectRatio, float znear, float zfar) 
+00115         {
+00116                 NL3D_MEM_CAMERA
+00117                 _Camera->setPerspective(fov, aspectRatio, znear, zfar);
+00118         }
+00119         // @}
+00120 
+00121 
+00122 public:
+00124         // @{
+00125         CCamera         *getCamera()
+00126         {
+00127                 NL3D_MEM_CAMERA
+00128                 return _Camera;
+00129         }
+00130         // @}
+00131 
+00132 };
+00133 
+00134 
+00135 } // NL3D
+00136 
+00137 
+00138 #endif // NL_CAMERA_USER_H
+00139 
+00140 /* End of camera_user.h */
+
+ + +
                                                                                                                                                                    +
+ + -- cgit v1.2.1