From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/boolval_8cpp-source.html | 272 ++++++++++++++++++++++++++++++ 1 file changed, 272 insertions(+) create mode 100644 docs/doxygen/nel/boolval_8cpp-source.html (limited to 'docs/doxygen/nel/boolval_8cpp-source.html') diff --git a/docs/doxygen/nel/boolval_8cpp-source.html b/docs/doxygen/nel/boolval_8cpp-source.html new file mode 100644 index 00000000..b2023902 --- /dev/null +++ b/docs/doxygen/nel/boolval_8cpp-source.html @@ -0,0 +1,272 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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boolval.cpp

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00001 /* Copyright, 2000 Nevrax Ltd.
+00002  *
+00003  * This file is part of NEVRAX <MODULE_NAME>.
+00004  * NEVRAX <MODULE_NAME> is free software; you can redistribute it and/or modify
+00005  * it under the terms of the GNU General Public License as published by
+00006  * the Free Software Foundation; either version 2, or (at your option)
+00007  * any later version.
+00008 
+00009  * NEVRAX <MODULE_NAME> is distributed in the hope that it will be useful, but
+00010  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00012  * General Public License for more details.
+00013 
+00014  * You should have received a copy of the GNU General Public License
+00015  * along with NEVRAX <MODULE_NAME>; see the file COPYING. If not, write to the
+00016  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00017  * MA 02111-1307, USA.
+00018  */
+00019 
+00020 #include "nel/ai/logic/boolval.h"
+00021 
+00022 namespace NLAILOGIC
+00023 {
+00024         using namespace NLAIAGENT;
+00025 
+00026 
+00027         IBaseBoolType::IBaseBoolType() 
+00028         {                       
+00029         }
+00030 
+00031         IBaseBoolType::~IBaseBoolType()
+00032         {
+00033         }       
+00034 
+00035 // ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+00036 // ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+00037 
+00038 
+00039         
+00040 
+00041         CBoolType::CBoolType(bool value) : _Value( value )
+00042         {
+00043         }
+00044 
+00045         CBoolType::CBoolType(const CBoolType &cp)
+00046         {
+00047                 _Value = cp._Value;
+00048         }
+00049 
+00050         CBoolType::~CBoolType()
+00051         {
+00052         }
+00053         
+00054         const NLAIC::IBasicType *CBoolType::clone() const
+00055         {
+00056                 NLAIC::IBasicInterface *m = new CBoolType( *this );
+00057                 return m;
+00058         }
+00059 
+00060         const NLAIC::IBasicType *CBoolType::newInstance() const
+00061         {
+00062 
+00063                 return clone();
+00064         }
+00065 
+00066 
+00067         void CBoolType::save(NLMISC::IStream &os)
+00068         {                       
+00069                 IObjectIA::save(os);
+00070                 os.serial( (bool &) _Value );
+00071         }
+00072 
+00073         void CBoolType::load(NLMISC::IStream &is)
+00074         {
+00075                 IObjectIA::load( is );
+00076 //              is >> _Value;   
+00077         }
+00078 
+00079         void CBoolType::getDebugString(std::string &text) const
+00080         {
+00081                 text += "CBoolType<";
+00082                 if ( _Value )
+00083                         text += "true";
+00084                 else
+00085                         text += "false";
+00086                 text += ">";
+00087         }
+00088 
+00089         bool CBoolType::isTrue() const
+00090         {
+00091                 return _Value;
+00092         }
+00093 
+00094         float CBoolType::truthValue() const
+00095         {
+00096                 if ( _Value )
+00097                         return 1.0;
+00098                 else
+00099                         return 0.0;
+00100 
+00101         }
+00102 
+00103         const IObjectIA::CProcessResult &CBoolType::run()
+00104         {
+00105                 return IObjectIA::ProcessRun;
+00106         }
+00107 
+00108         bool CBoolType::isEqual(const CBoolType &a) const
+00109         {
+00110                 return ( a._Value == _Value );
+00111         }
+00112 
+00113         bool CBoolType::isEqual(const IBasicObjectIA &a) const
+00114         {
+00115                 return ( ((CBoolType &)a)._Value == _Value );
+00116         }
+00117 
+00118         std::vector<IBaseVar *> *CBoolType::getVars()
+00119         {
+00120                 return NULL;
+00121         }
+00122 
+00123         const NLAIC::CIdentType &CBoolType::getType() const
+00124         {
+00125                 return IdBoolType;
+00126         }
+00127 
+00128         IObjetOp &CBoolType::operator += (const IObjetOp &a)
+00129         {
+00130                 _Value = _Value || ((CBoolType &)a)._Value;
+00131                 return ( *this );
+00132         }
+00133 
+00134         IObjetOp &CBoolType::operator -= (const IObjetOp &a)
+00135         {
+00136                 _Value = _Value && ((CBoolType &)a)._Value;
+00137                 return ( *this );
+00138         }
+00139 
+00140         IObjetOp &CBoolType::operator *= (const IObjetOp &a)
+00141         {
+00142                 _Value = _Value ^ ((CBoolType &)a)._Value;
+00143                 return ( *this );
+00144         }
+00145 
+00146 
+00147         IObjetOp *CBoolType::operator < (IObjetOp &a) const
+00148         {
+00149                 CBoolType *result = new CBoolType( _Value && !((CBoolType &)a)._Value );
+00150                 return result;
+00151         }
+00152 
+00153         IObjetOp *CBoolType::operator > (IObjetOp &a) const
+00154         {
+00155                 CBoolType *result = new CBoolType( !_Value && ((CBoolType &)a)._Value );
+00156                 return result;
+00157         }
+00158 
+00159         IObjetOp *CBoolType::operator <= (IObjetOp &a) const
+00160         {
+00161 
+00162                 CBoolType *result = new CBoolType( !_Value || ((CBoolType &)a)._Value );
+00163                 return result;
+00164         }
+00165 
+00166         IObjetOp *CBoolType::operator >= (IObjetOp &a) const
+00167         {
+00168                 CBoolType *result = new CBoolType( _Value || !((CBoolType &)a)._Value );
+00169                 return result;
+00170         }
+00171 
+00172         IObjetOp *CBoolType::operator ! () const
+00173         {
+00174                 CBoolType *result = new CBoolType( !_Value );
+00175                 return result;
+00176         }
+00177 
+00178         IObjetOp *CBoolType::operator != (IObjetOp &a) const
+00179         {
+00180                 // Le truc pas beau qui embête Sam qui fait que des trucs beaux:
+00181                 CBoolType *result = new CBoolType( _Value ^ ((CBoolType &)a)._Value );
+00182                 return result;
+00183         }
+00184 
+00185         CBoolTrue::CBoolTrue() : CBoolType( true )
+00186         {
+00187         }
+00188 
+00189         CBoolFalse::CBoolFalse() : CBoolType( false )
+00190         {
+00191         }
+00192 
+00193         IObjetOp *CBoolType::operator == (IObjetOp &a) const
+00194         {
+00195                 CBoolType *result = new CBoolType( _Value == ((CBoolType &)a)._Value );
+00196                 return result;
+00197         }
+00198 }
+
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+ + -- cgit v1.2.1