From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/background__sound_8h-source.html | 180 ++++++++++++++++++++++ 1 file changed, 180 insertions(+) create mode 100644 docs/doxygen/nel/background__sound_8h-source.html (limited to 'docs/doxygen/nel/background__sound_8h-source.html') diff --git a/docs/doxygen/nel/background__sound_8h-source.html b/docs/doxygen/nel/background__sound_8h-source.html new file mode 100644 index 00000000..66dc97f6 --- /dev/null +++ b/docs/doxygen/nel/background__sound_8h-source.html @@ -0,0 +1,180 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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background_sound.h

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00001 
+00006 /* Copyright, 2001 Nevrax Ltd.
+00007  *
+00008  * This file is part of NEVRAX NEL.
+00009  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00010  * it under the terms of the GNU General Public License as published by
+00011  * the Free Software Foundation; either version 2, or (at your option)
+00012  * any later version.
+00013 
+00014  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00015  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00016  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00017  * General Public License for more details.
+00018 
+00019  * You should have received a copy of the GNU General Public License
+00020  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00021  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00022  * MA 02111-1307, USA.
+00023  */
+00024 
+00025 #ifndef NL_BACKGROUND_SOUND_H
+00026 #define NL_BACKGROUND_SOUND_H
+00027 
+00028 #include "sound.h"
+00029 
+00030 namespace NLSOUND {
+00031 
+00032 //class ISoundDriver;
+00033 //class IBuffer;
+00034 //class CSound;
+00035 
+00036 
+00037 
+00044 class CBackgroundSound : public CSound
+00045 {
+00046 public:
+00048         CBackgroundSound();
+00050         ~CBackgroundSound();
+00051 
+00052         TSOUND_TYPE getSoundType()                                                      { return SOUND_BACKGROUND;}
+00053 
+00055         virtual void            importForm(const std::string& filename, NLGEORGES::UFormElm& formRoot);
+00056 
+00058         bool                            isDetailed() const                              { return false;}
+00060         virtual uint32          getDuration();
+00062 
+00064         virtual void            getSubSoundList(std::vector<std::pair<std::string, CSound*> > &subsounds) const;
+00065 
+00066         virtual float           getMaxDistance() const;
+00067 
+00068         void                            serial(NLMISC::IStream &s);
+00069 
+00070 
+00071 
+00077 /*      struct TBackgroundFilter
+00078         {
+00079                 bool    Day;
+00080                 bool    Night;
+00081                 bool    Spring;
+00082                 bool    Summer;
+00083                 bool    Autumn;
+00084                 bool    Winter;
+00085                 bool    Sunny;
+00086                 bool    Cloudy;
+00087                 bool    Foggy;
+00088                 bool    Rainy;
+00089                 bool    Snow;
+00090                 bool    Storm;
+00091                 bool    BadAtmosphere;
+00092                 bool    GoodAtmosphere;
+00093         };
+00094 */
+00096         struct TSoundInfo
+00097         {
+00098                 std::string                     SoundName;
+00100                 uint32                          FilterFadeIn;
+00102                 uint32                          FilterFadeOut;
+00103                 UAudioMixer::TBackgroundFlags           Filter;
+00104 
+00105                 void serial(NLMISC::IStream &s)
+00106                 {
+00107                         s.serial(SoundName);
+00108                         s.serial(FilterFadeIn);
+00109                         s.serial(FilterFadeOut);
+00110                         s.serial(Filter);
+00111                 }
+00112         };
+00113 
+00114         const std::vector<TSoundInfo> &getSounds() const                        { return _Sounds;}
+00115 
+00116 private:
+00117 
+00118 
+00120         std::vector<TSoundInfo> _Sounds;
+00121         
+00122 
+00123         // Duration of sound.
+00124         uint32                                          _Duration;
+00125         // flag for validity of duration (after first evaluation).
+00126         bool                                            _DurationValid;
+00127 };
+00128 
+00129 } // NLSOUND
+00130 
+00131 #endif // NL_BACKGROUND_SOUND_H
+00132 
+
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