From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../doxygen/nel/background__sound_8cpp-source.html | 246 +++++++++++++++++++++ 1 file changed, 246 insertions(+) create mode 100644 docs/doxygen/nel/background__sound_8cpp-source.html (limited to 'docs/doxygen/nel/background__sound_8cpp-source.html') diff --git a/docs/doxygen/nel/background__sound_8cpp-source.html b/docs/doxygen/nel/background__sound_8cpp-source.html new file mode 100644 index 00000000..fb1ddb08 --- /dev/null +++ b/docs/doxygen/nel/background__sound_8cpp-source.html @@ -0,0 +1,246 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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background_sound.cpp

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00001 
+00006 /* Copyright, 2001 Nevrax Ltd.
+00007  *
+00008  * This file is part of NEVRAX NEL.
+00009  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00010  * it under the terms of the GNU General Public License as published by
+00011  * the Free Software Foundation; either version 2, or (at your option)
+00012  * any later version.
+00013 
+00014  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00015  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00016  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00017  * General Public License for more details.
+00018 
+00019  * You should have received a copy of the GNU General Public License
+00020  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00021  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00022  * MA 02111-1307, USA.
+00023  */
+00024 
+00025 #include "stdsound.h"
+00026 
+00027 #include "background_sound.h"
+00028 #include "nel/misc/path.h"
+00029 #include <numeric>
+00030 /*#include "simple_sound.h"
+00031 #include "sound_bank.h"
+00032 #include "sample_bank.h"
+00033 #include "driver/sound_driver.h"
+00034 #include "driver/buffer.h"
+00035 */
+00036 using namespace std;
+00037 using namespace NLMISC;
+00038 
+00039 
+00040 namespace NLSOUND {
+00041 
+00042 CBackgroundSound::CBackgroundSound()
+00043 : _Duration(0), _DurationValid(false)
+00044 {
+00045 }
+00046 
+00047 CBackgroundSound::~CBackgroundSound()
+00048 {
+00049 }
+00050 
+00051 void CBackgroundSound::serial(NLMISC::IStream &s)
+00052 {
+00053         CSound::serial(s);
+00054 
+00055         s.serialCont(_Sounds);
+00056 
+00057         if (s.isReading())
+00058                 _DurationValid = false;
+00059 }
+00060 
+00061 void CBackgroundSound::importForm(const std::string& filename, NLGEORGES::UFormElm& formRoot)
+00062 {
+00063         NLGEORGES::UFormElm *psoundType;
+00064         std::string dfnName;
+00065 
+00066         // some basic checking.
+00067         formRoot.getNodeByName(&psoundType, ".SoundType");
+00068         nlassert(psoundType != NULL);
+00069         psoundType->getDfnName(dfnName);
+00070         nlassert(dfnName == "background_sound.dfn");
+00071 
+00072         // Call the base class
+00073         CSound::importForm(filename, formRoot);
+00074 
+00075         // Read the array of sound with there respective filter.
+00076         {
+00077                 _Sounds.clear();
+00078 
+00079                 NLGEORGES::UFormElm *psoundList;
+00080 
+00081                 formRoot.getNodeByName(&psoundList, ".SoundType.Sounds");
+00082 
+00083                 if (psoundList != 0 && psoundList->isArray())
+00084                 {
+00085                         uint size;
+00086                         psoundList->getArraySize(size);
+00087 
+00088                         for (uint i=0; i<size; ++i)
+00089                         {
+00090                                 TSoundInfo      sound;
+00091                                 NLGEORGES::UFormElm     *psoundItem;
+00092 
+00093                                 psoundList->getArrayNode(&psoundItem, i);
+00094 
+00095                                 if (psoundItem != NULL)
+00096                                 {
+00097                                         // Read the sound name.
+00098                                         psoundItem->getValueByName(sound.SoundName, "Sound");
+00099                                         sound.SoundName = CFile::getFilenameWithoutExtension(sound.SoundName);
+00100 
+00101                                         psoundItem->getValueByName(sound.FilterFadeIn, "FilterFadeIn");
+00102                                         psoundItem->getValueByName(sound.FilterFadeOut, "FilterFadeOut");
+00103 
+00104                                         // Read the environnement flag.
+00105 
+00106                                         for (uint j=0; j<16; j++)
+00107                                         {
+00108                                                 char tmp[200];
+00109                                                 sprintf(tmp, "Filter%2.2u", j);
+00110                                                 psoundItem->getValueByName(sound.Filter.Flags[j], tmp);
+00111                                         }
+00112                                 }
+00113 
+00114                                 _Sounds.push_back(sound);
+00115                         }
+00116                 }
+00117         }
+00118 
+00119         _DurationValid = false;
+00120 }
+00121 
+00122 uint32 CBackgroundSound::getDuration()
+00123 {
+00124         if (_DurationValid)
+00125                 return _Duration;
+00126 
+00127         vector<sint32>  durations;
+00128         CAudioMixerUser *mixer = CAudioMixerUser::instance();
+00129         std::vector<TSoundInfo>::const_iterator first(_Sounds.begin()), last(_Sounds.end());
+00130         for (; first != last; ++first)
+00131         {
+00132                 CSound *sound = mixer->getSoundId(first->SoundName);
+00133                 if (sound != NULL)
+00134                         durations.push_back(sound->getDuration());
+00135         }
+00136         if (durations.empty())
+00137                 return 0;
+00138         _Duration = *(std::max_element(durations.begin(), durations.end()));
+00139         _DurationValid = true;
+00140 
+00141         return _Duration;
+00142 }
+00143 
+00144 void CBackgroundSound::getSubSoundList(std::vector<std::pair<std::string, CSound*> > &subsounds) const
+00145 {
+00146         CAudioMixerUser *mixer = CAudioMixerUser::instance();
+00147         std::vector<TSoundInfo>::const_iterator first(_Sounds.begin()), last(_Sounds.end());
+00148         for (; first != last; ++first)
+00149         {
+00150                 CSound *sound = mixer->getSoundId(first->SoundName);
+00151                 subsounds.push_back(make_pair(first->SoundName, sound));
+00152         }
+00153 }
+00154 
+00155 float CBackgroundSound::getMaxDistance() const
+00156 {
+00157         CAudioMixerUser *mixer = CAudioMixerUser::instance();
+00158         float ret = 0.0f;
+00159         std::vector<TSoundInfo>::const_iterator first(_Sounds.begin()), last(_Sounds.end());
+00160         for (; first != last; ++first)
+00161         {
+00162                 CSound *sound = mixer->getSoundId(first->SoundName);
+00163                 if (sound != 0)
+00164                 {
+00165                         ret = max(ret, sound->getMaxDistance());
+00166                 }
+00167         }
+00168         if (ret == 0)
+00169                 ret  = 1;
+00170 
+00171         return ret;
+00172 }
+00173 
+00174 
+00175 
+00176 } // NLSOUND
+
+ + +
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