From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../nel/async__texture__manager_8h-source.html | 282 +++++++++++++++++++++ 1 file changed, 282 insertions(+) create mode 100644 docs/doxygen/nel/async__texture__manager_8h-source.html (limited to 'docs/doxygen/nel/async__texture__manager_8h-source.html') diff --git a/docs/doxygen/nel/async__texture__manager_8h-source.html b/docs/doxygen/nel/async__texture__manager_8h-source.html new file mode 100644 index 00000000..9ac79b92 --- /dev/null +++ b/docs/doxygen/nel/async__texture__manager_8h-source.html @@ -0,0 +1,282 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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async_texture_manager.h

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00001 
+00007 /* Copyright, 2000-2002 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_ASYNC_TEXTURE_MANAGER_H
+00027 #define NL_ASYNC_TEXTURE_MANAGER_H
+00028 
+00029 
+00030 #include "nel/misc/types_nl.h"
+00031 #include "3d/texture_file.h"
+00032 #include "3d/hls_texture_manager.h"
+00033 #include <vector>
+00034 #include "nel/misc/bitmap.h"
+00035 
+00036 
+00037 namespace NL3D 
+00038 {
+00039 
+00040 
+00041 class   CMeshBaseInstance;
+00042 
+00043 
+00044 // ***************************************************************************
+00053 class CAsyncTextureManager
+00054 {
+00055 public:
+00057         CHLSTextureManager              HLSManager;
+00058 
+00059 public:
+00060 
+00062         CAsyncTextureManager();
+00063         ~CAsyncTextureManager();
+00064 
+00072         void                    setupLod(uint baseLevel, uint maxLevel);
+00074         void                    setupMaxUploadPerFrame(uint maxup);
+00076         void                    setupMaxHLSColoringPerFrame(uint maxCol);
+00078         void                    setupMaxTotalTextureSize(uint maxText);
+00079 
+00091         uint                    addTextureRef(const std::string &textName, CMeshBaseInstance *instance);
+00092 
+00094         void                    releaseTexture(uint id, CMeshBaseInstance *instance);
+00095 
+00097         bool                    isTextureUpLoaded(uint id) const;
+00098 
+00103         const NLMISC::CBitmap   *getCoarseBitmap(uint id) const;
+00104 
+00105 
+00109         void                    update(IDriver *pDriver);
+00110 
+00111 
+00113         uint                    getTotalTextureSizeAsked() const {return _TotalTextureSizeAsked;}
+00115         uint                    getLastTextureSizeGot() const {return _LastTextureSizeGot;}
+00116 
+00117 
+00118 // ***************************************************************************
+00119 private:
+00120 
+00121         typedef std::map<std::string, uint>     TTextureEntryMap;
+00122         typedef TTextureEntryMap::iterator      ItTextureEntryMap;
+00123 
+00124 
+00125         // A base texture uploadable.
+00126         class   CTextureBase
+00127         {
+00128         public:
+00129                 // the texture currently loaded / uploaded.
+00130                 NLMISC::CSmartPtr<CTextureFile>         Texture;
+00131 
+00132                 bool    isTextureEntry() const {return IsTextureEntry;}
+00133         protected:
+00134                 bool    IsTextureEntry;
+00135         };
+00136 
+00137         
+00138         class   CTextureEntry;
+00139 
+00140 
+00141         // A Lod version of a texture entry.
+00142         class   CTextureLod : public CTextureBase
+00143         {
+00144         public:
+00145                 CTextureLod();
+00146 
+00147                 // A Ptr on the real texture used.
+00148                 CTextureEntry                                           *TextureEntry;
+00149                 // Weight of the lod, according to distance and level.
+00150                 float                                                           Weight;
+00151                 // the level of this Lod. 0 means full original texture resolution.
+00152                 uint8                                                           Level;
+00153                 // True if loading has ended
+00154                 bool                                                            Loaded;
+00155                 // True if TextureEntry has at least this lod in VRAM
+00156                 bool                                                            UpLoaded;
+00157                 // The size that this lod takes in VRAM (minus TextureEntry->BaseSize)
+00158                 uint                                                            ExtraSize;
+00159         };
+00160 
+00161 
+00162         class   CPredTextLod
+00163         {
+00164         public:
+00165                 bool    operator()(CTextureLod *lod0, CTextureLod *lod1)
+00166                 {
+00167                         return lod0->Weight<lod1->Weight;
+00168                 }
+00169         };
+00170 
+00171 
+00172         // A texture entry
+00173         class   CTextureEntry : public CTextureBase
+00174         {
+00175         public:
+00176                 // The it in the map.
+00177                 ItTextureEntryMap                                       ItMap;
+00178                 // true if async loading has ended
+00179                 bool                                                            Loaded;
+00180                 // true if the texture is loaded in the driver (at least the coarsest level).
+00181                 bool                                                            UpLoaded;
+00182                 // true if first loading ended, and if DXTC with mipmap
+00183                 bool                                                            CanHaveLOD;
+00184                 // true if this texture must be builded from the HLSManager (at first load)
+00185                 bool                                                            BuildFromHLSManager;
+00186                 // if BuildFromHLSManager, gives the text id in the manager
+00187                 sint                                                            HLSManagerTextId;
+00188 
+00189                 // Base Size of the texture, without HDLod
+00190                 uint                                                            BaseSize;
+00191                 // list of instances currently using this texture.
+00192                 std::vector<CMeshBaseInstance*>         Instances;
+00193                 // min distance of all Instances.
+00194                 float                                                           MinDistance;
+00195                 // with all mipmaps loaded, what place this takes.
+00196                 uint                                                            TotalTextureSizeAsked;
+00197 
+00198                 // The High Def Lod.
+00199                 CTextureLod                                                     HDLod;
+00200 
+00201                 // The Coarse Bitmap stored in RAM for CLod
+00202                 NLMISC::CBitmap                                         CoarseBitmap;
+00203 
+00204         public:
+00205                 CTextureEntry();
+00206 
+00207                 void            createCoarseBitmap();
+00208         };
+00209 
+00210 
+00211 private:
+00212         uint                                                            _BaseLodLevel, _MaxLodLevel;
+00213         uint                                                            _MaxUploadPerFrame;
+00214         uint                                                            _MaxHLSColoringPerFrame;
+00215         uint                                                            _MaxTotalTextureSize;
+00216         uint                                                            _TotalTextureSizeAsked;
+00217         uint                                                            _LastTextureSizeGot;
+00218 
+00219         // Textures Entries.
+00220         std::vector<CTextureEntry*>                     _TextureEntries;
+00221         std::vector<uint>                                       _FreeTextureIds;
+00222         TTextureEntryMap                                        _TextureEntryMap;
+00223         std::vector<uint>                                       _WaitingTextures;
+00224 
+00225         // Upload of texture piece by piece.
+00226         CTextureBase                                            *_CurrentUploadTexture;
+00227         uint                                                            _CurrentUploadTextureMipMap;
+00228         uint                                                            _CurrentUploadTextureLine;
+00229 
+00230         // The current HDLod async loaded (NB: loaded / or upLoaded)
+00231         CTextureLod                                                     *_CurrentTextureLodLoaded;
+00232 
+00233 private:
+00234 
+00235         static bool             validDXTCMipMap(ITexture *pText);
+00236 
+00237         // delete the texture and all references in map/array, instance refcount etc...
+00238         void                    deleteTexture(uint id);
+00239 
+00240         // Fill _CurrentUploadTexture with next texture to upload, or set NULL if none
+00241         void                    getNextTextureToUpLoad(uint &nTotalColored, IDriver *pDriver);
+00242         bool                    uploadTexturePart(ITexture *pText, IDriver *pDriver, uint &nTotalUpload);
+00243 
+00244         // update list of texture lods.
+00245         void                    updateTextureLodSystem(IDriver *pDriver);
+00246 
+00247 };
+00248 
+00249 
+00250 } // NL3D
+00251 
+00252 
+00253 #endif // NL_ASYNC_TEXTURE_MANAGER_H
+00254 
+00255 /* End of async_texture_manager.h */
+
+ + +
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