From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/animation__set_8h-source.html | 229 +++++++++++++++++++++++++ 1 file changed, 229 insertions(+) create mode 100644 docs/doxygen/nel/animation__set_8h-source.html (limited to 'docs/doxygen/nel/animation__set_8h-source.html') diff --git a/docs/doxygen/nel/animation__set_8h-source.html b/docs/doxygen/nel/animation__set_8h-source.html new file mode 100644 index 00000000..a6028824 --- /dev/null +++ b/docs/doxygen/nel/animation__set_8h-source.html @@ -0,0 +1,229 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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animation_set.h

Go to the documentation of this file.
00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_ANIMATION_SET_H
+00027 #define NL_ANIMATION_SET_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 #include "3d/animation.h"
+00031 #include "3d/skeleton_weight.h"
+00032 #include "nel/misc/smart_ptr.h"
+00033 #include <map>
+00034 #include <string>
+00035 #include <vector>
+00036 
+00037 namespace NLMISC
+00038 {
+00039 class IStream;
+00040 struct EStream;
+00041 }
+00042 
+00043 namespace NL3D {
+00044 
+00045 
+00054 class CAnimationSet : public NLMISC::CRefCount
+00055 {
+00056 public:
+00057 
+00058         enum { NotFound=0xffffffff };
+00059 
+00060         ~CAnimationSet ();
+00061 
+00065         uint getNumChannelId () const;
+00066 
+00070         uint getChannelIdByName (const std::string& name) const
+00071         {
+00072                 // Look for an id with this name
+00073                 std::map <std::string, uint32>::const_iterator ite=_ChannelIdByName.find (name);
+00074                 if (ite!=_ChannelIdByName.end ())
+00075                         return ite->second;
+00076                 else
+00077                         return NotFound;
+00078         }
+00079 
+00083         uint getAnimationIdByName (const std::string& name) const
+00084         {
+00085                 // Look for an id with this name
+00086                 std::map <std::string, uint32>::const_iterator ite=_AnimationIdByName.find (name);
+00087                 if (ite!=_AnimationIdByName.end ())
+00088                         return ite->second;
+00089                 else
+00090                         return NotFound;
+00091         }
+00092 
+00096         uint getNumAnimation () const
+00097         {
+00098                 return _Animation.size();
+00099         }
+00100 
+00104         const std::string& getAnimationName (uint animationId) const
+00105         {
+00106                 return _AnimationName[animationId];
+00107         }
+00108 
+00112         const CAnimation* getAnimation (uint animationId) const
+00113         {
+00114                 return _Animation[animationId];
+00115         }
+00116 
+00120         CAnimation* getAnimation (uint animationId)
+00121         {
+00122                 return _Animation[animationId];
+00123         }
+00124 
+00128         uint getNumSkeletonWeight () const
+00129         {
+00130                 return _SkeletonWeight.size();
+00131         }
+00132 
+00136         uint getSkeletonWeightIdByName (const std::string& name) const
+00137         {
+00138                 // Look for an id with this name
+00139                 std::map <std::string, uint32>::const_iterator ite=_SkeletonWeightIdByName.find (name);
+00140                 if (ite!=_SkeletonWeightIdByName.end ())
+00141                         return ite->second;
+00142                 else
+00143                         return NotFound;
+00144         }
+00145 
+00149         const std::string& getSkeletonWeightName (uint skeletonId) const
+00150         {
+00151                 return _SkeletonWeightName[skeletonId];
+00152         }
+00153 
+00157         const CSkeletonWeight* getSkeletonWeight (uint skeletonId) const
+00158         {
+00159                 return _SkeletonWeight[skeletonId];
+00160         }
+00161 
+00165         CSkeletonWeight* getSkeletonWeight (uint skeletonId)
+00166         {
+00167                 return _SkeletonWeight[skeletonId];
+00168         }
+00169 
+00178         uint addAnimation (const char* name, CAnimation* animation);
+00179 
+00186         uint addSkeletonWeight (const char* name, CSkeletonWeight* skeletonWeight);
+00187 
+00191         void reset ();
+00192 
+00200         void build ();
+00201 
+00203         void serial (NLMISC::IStream& f);
+00204 
+00214         bool                    loadFromFiles
+00215                                         (
+00216                                                 const std::string &path, 
+00217                                                 bool recurse = true,
+00218                                                 const char *ext = "anim",
+00219                                                 bool wantWarningMessage = true
+00220                                         );
+00221 
+00222 private:
+00223         std::vector <CAnimation*>               _Animation;
+00224         std::vector <CSkeletonWeight*>  _SkeletonWeight;
+00225         std::vector <std::string>               _AnimationName;
+00226         std::vector <std::string>               _SkeletonWeightName;
+00227         std::map <std::string, uint32>  _ChannelIdByName;
+00228         std::map <std::string, uint32>  _AnimationIdByName;
+00229         std::map <std::string, uint32>  _SkeletonWeightIdByName;
+00230 };
+00231 
+00232 
+00233 } // NL3D
+00234 
+00235 
+00236 #endif // NL_ANIMATION_SET_H
+00237 
+00238 /* End of animation_set.h */
+
+ + +
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