From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/animation__set_8cpp-source.html | 259 +++++++++++++++++++++++ 1 file changed, 259 insertions(+) create mode 100644 docs/doxygen/nel/animation__set_8cpp-source.html (limited to 'docs/doxygen/nel/animation__set_8cpp-source.html') diff --git a/docs/doxygen/nel/animation__set_8cpp-source.html b/docs/doxygen/nel/animation__set_8cpp-source.html new file mode 100644 index 00000000..c068d5e4 --- /dev/null +++ b/docs/doxygen/nel/animation__set_8cpp-source.html @@ -0,0 +1,259 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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animation_set.cpp

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00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "std3d.h"
+00027 
+00028 #include "3d/animation_set.h"
+00029 #include "nel/misc/stream.h"
+00030 #include "nel/misc/path.h"
+00031 #include "nel/misc/file.h"
+00032 
+00033 
+00034 #include <memory>
+00035 
+00036 
+00037 
+00038 namespace NL3D 
+00039 {
+00040 
+00041 // ***************************************************************************
+00042 
+00043 CAnimationSet::~CAnimationSet ()
+00044 {
+00045         // Erase all animations.
+00046         for (uint a=0; a<_Animation.size(); a++)
+00047                 delete _Animation[a];
+00048         for (uint s=0; s<_SkeletonWeight.size(); s++)
+00049                 delete _SkeletonWeight[s];
+00050 }
+00051 
+00052 // ***************************************************************************
+00053 
+00054 uint CAnimationSet::getNumChannelId () const
+00055 {
+00056         return _ChannelIdByName.size ();
+00057 }
+00058 
+00059 // ***************************************************************************
+00060 
+00061 uint CAnimationSet::addAnimation (const char* name, CAnimation* animation)
+00062 {
+00063         // Add an animation
+00064         _Animation.push_back (animation);
+00065         _AnimationName.push_back (name);
+00066 
+00067         // Add an entry name / animation
+00068         _AnimationIdByName.insert (std::map <std::string, uint32>::value_type (name, _Animation.size()-1));
+00069 
+00070         // Return animation id
+00071         return _Animation.size()-1;
+00072 }
+00073 
+00074 // ***************************************************************************
+00075 
+00076 uint CAnimationSet::addSkeletonWeight (const char* name, CSkeletonWeight* skeletonWeight)
+00077 {
+00078         // Add an animation
+00079         _SkeletonWeight.push_back (skeletonWeight);
+00080         _SkeletonWeightName.push_back (name);
+00081 
+00082         // Add an entry name / animation
+00083         _SkeletonWeightIdByName.insert (std::map <std::string, uint32>::value_type (name, _SkeletonWeight.size()-1));
+00084 
+00085         // Return animation id
+00086         return _SkeletonWeight.size()-1;
+00087 }
+00088 
+00089 // ***************************************************************************
+00090 
+00091 void CAnimationSet::reset ()
+00092 {
+00093         _Animation.clear();
+00094         _SkeletonWeight.clear();
+00095         _AnimationName.clear();
+00096         _SkeletonWeightName.clear();
+00097         _ChannelIdByName.clear();
+00098         _AnimationIdByName.clear();
+00099         _SkeletonWeightIdByName.clear();
+00100 }
+00101 
+00102 // ***************************************************************************
+00103 
+00104 void CAnimationSet::build ()
+00105 {
+00106         // Clear the channel map
+00107         _ChannelIdByName.clear ();
+00108 
+00109         // Set of names
+00110         std::set<std::string> channelNames;
+00111 
+00112         // For each animation in the set
+00113         for (uint a=0; a<_Animation.size(); a++)
+00114         {
+00115                 // Fill the set of channel names
+00116                 getAnimation (a)->getTrackNames (channelNames);
+00117         }
+00118 
+00119         // Add this name in the map with there iD
+00120         uint id=0;
+00121         std::set<std::string>::iterator ite=channelNames.begin ();
+00122         while (ite!=channelNames.end ())
+00123         {
+00124                 // Insert an entry
+00125                 _ChannelIdByName.insert (std::map <std::string, uint32>::value_type (*ite, id++));
+00126 
+00127                 // Next entry
+00128                 ite++;
+00129         }
+00130 }
+00131 
+00132 // ***************************************************************************
+00133 
+00134 void CAnimationSet::serial (NLMISC::IStream& f)
+00135 {
+00136         // Serial an header
+00137         f.serialCheck ((uint32)'_LEN');
+00138         f.serialCheck ((uint32)'MINA');
+00139         f.serialCheck ((uint32)'TES_');
+00140 
+00141         // Serial a version
+00142         (void)f.serialVersion (0);
+00143 
+00144         // Serial the class
+00145         f.serialContPtr (_Animation);
+00146         f.serialContPtr (_SkeletonWeight);
+00147         f.serialCont (_AnimationName);
+00148         f.serialCont (_SkeletonWeightName);
+00149         f.serialCont(_ChannelIdByName);
+00150         f.serialCont(_AnimationIdByName);
+00151         f.serialCont(_SkeletonWeightIdByName);
+00152 }
+00153 
+00154 // ***************************************************************************
+00155 bool CAnimationSet::loadFromFiles(const std::string &path, bool recurse /* = true*/, const char *ext /*= "anim"*/, bool wantWarningMessage /*= true*/)
+00156 {
+00157         bool everythingOk = true;
+00158         std::vector<std::string> anims;
+00159         NLMISC::CPath::getPathContent(path, recurse, false, true, anims);
+00160         for (uint k = 0; k < anims.size(); ++k)
+00161         {
+00162                 std::string fileExt = NLMISC::CFile::getExtension(anims[k]);
+00163                 if (fileExt == ext) // an animation file ?
+00164                 {
+00165                         try
+00166                         {
+00167                                 NLMISC::CIFile  iFile;
+00168                                 iFile.open(anims[k]);
+00169                                 std::auto_ptr<CAnimation> anim(new CAnimation);
+00170                                 anim->serial(iFile);
+00171                                 addAnimation(NLMISC::CFile::getFilenameWithoutExtension(anims[k]).c_str(), anim.release());
+00172                                 iFile.close();
+00173 
+00174                         }
+00175                         catch (NLMISC::EStream &e)
+00176                         {
+00177                                 if (wantWarningMessage)
+00178                                 {
+00179                                         nlinfo("Unable to load an automatic animation : %s", e.what());
+00180                                 }
+00181                                 everythingOk = false;
+00182                         }
+00183                 }
+00184         }
+00185         build();
+00186         return everythingOk;
+00187 }
+00188 
+00189 
+00190 } // NL3D
+
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