From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/animation_8cpp-source.html | 369 ++++++++++++++++++++++++++++ 1 file changed, 369 insertions(+) create mode 100644 docs/doxygen/nel/animation_8cpp-source.html (limited to 'docs/doxygen/nel/animation_8cpp-source.html') diff --git a/docs/doxygen/nel/animation_8cpp-source.html b/docs/doxygen/nel/animation_8cpp-source.html new file mode 100644 index 00000000..193206f2 --- /dev/null +++ b/docs/doxygen/nel/animation_8cpp-source.html @@ -0,0 +1,369 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
# Home   # nevrax.com   
+ + + + +
Nevrax
+ + + + + + + + + + +
+ + +
+ Nevrax.org
+ + + + + + + +
#News
#Mailing-list
#Documentation
#CVS
#Bugs
#License
+
+ + +
+ + +
+Docs + +
+  + + + + + +
Documentation 
+ +
+Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages   Search  
+

animation.cpp

Go to the documentation of this file.
00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "std3d.h"
+00027 
+00028 #include "3d/animation.h"
+00029 #include "3d/track.h"
+00030 
+00031 #include "nel/misc/file.h"
+00032 #include "nel/misc/path.h"
+00033 #include "nel/misc/hierarchical_timer.h"
+00034 
+00035 namespace NL3D 
+00036 {
+00037 
+00038 H_AUTO_DECL( NL3D_UI_Animation )
+00039 
+00040 #define NL3D_HAUTO_UI_ANIMATION                                         H_AUTO_USE( NL3D_UI_Animation )
+00041 
+00042 
+00043 // ***************************************************************************
+00044 
+00045 CAnimation::CAnimation() : _BeginTimeTouched(true), _EndTimeTouched(true), _AnimLoopTouched(true)
+00046 {       
+00047         NL3D_MEM_ANIMATION
+00048         _MinEndTime = -FLT_MAX;
+00049 }
+00050 
+00051 // ***************************************************************************
+00052 
+00053 CAnimation::~CAnimation ()
+00054 {
+00055         NL3D_MEM_ANIMATION
+00056         // Delete all the pointers in the array
+00057         for (uint i=0; i<_TrackVector.size(); i++)
+00058                 // Delete
+00059                 delete _TrackVector[i];
+00060 }
+00061 
+00062 // ***************************************************************************
+00063 
+00064 void CAnimation::addTrack (const std::string& name, ITrack* pChannel)
+00065 {
+00066         NL3D_MEM_ANIMATION
+00067         // Add an entry in the map
+00068         _IdByName.insert (TMapStringUInt::value_type (name, (uint32)_TrackVector.size()));
+00069 
+00070         // Add an entry in the array
+00071         _TrackVector.push_back (pChannel);
+00072 
+00073         // 
+00074         _BeginTimeTouched = _EndTimeTouched = _AnimLoopTouched= true;
+00075 
+00076 }
+00077 
+00078 // ***************************************************************************
+00079 
+00080 void CAnimation::serial (NLMISC::IStream& f)
+00081 {
+00082         NL3D_MEM_ANIMATION
+00083         // Serial a header
+00084         f.serialCheck ((uint32)'_LEN');
+00085         f.serialCheck ((uint32)'MINA');
+00086 
+00087         // Serial a version
+00088         sint version=f.serialVersion (1);
+00089 
+00090         // Serial the name
+00091         f.serial (_Name);
+00092 
+00093         // Serial the name/id map
+00094         f.serialCont(_IdByName);
+00095 
+00096         // Serial the vector
+00097         f.serialContPolyPtr (_TrackVector);
+00098 
+00099         // Serial the min end time
+00100         if (version>=1)
+00101         {
+00102                 f.serial (_MinEndTime);
+00103         }
+00104 }
+00105 
+00106 // ***************************************************************************
+00107 
+00108 void CAnimation::getTrackNames (std::set<std::string>& setString) const
+00109 {
+00110         NL3D_MEM_ANIMATION
+00111         // For each track name
+00112         TMapStringUInt::const_iterator ite=_IdByName.begin();
+00113         while (ite!=_IdByName.end())
+00114         {
+00115                 // Add the name in the map
+00116                 setString.insert (ite->first);
+00117 
+00118                 // Next track
+00119                 ite++;
+00120         }
+00121 }
+00122 
+00123 // ***************************************************************************
+00124 
+00125 TAnimationTime CAnimation::getBeginTime () const
+00126 {
+00127         NL3D_MEM_ANIMATION
+00128         NL3D_HAUTO_UI_ANIMATION;
+00129 
+00130         if (_BeginTimeTouched)
+00131         {
+00132                 // Track count
+00133                 uint trackCount=_TrackVector.size();
+00134 
+00135                 // Track count empty ?
+00136                 if (trackCount==0)
+00137                         return 0.f;
+00138 
+00139                 // Look for the lowest
+00140                 _BeginTime=_TrackVector[0]->getBeginTime ();
+00141 
+00142                 // Scan all keys
+00143                 for (uint t=1; t<trackCount; t++)
+00144                 {
+00145                         if (_TrackVector[t]->getBeginTime ()<_BeginTime)
+00146                                 _BeginTime=_TrackVector[t]->getBeginTime ();
+00147                 }
+00148 
+00149                 _BeginTimeTouched = false;
+00150         }
+00151 
+00152         return _BeginTime;
+00153 }
+00154 
+00155 // ***************************************************************************
+00156 
+00157 TAnimationTime CAnimation::getEndTime () const
+00158 {
+00159         NL3D_MEM_ANIMATION
+00160         NL3D_HAUTO_UI_ANIMATION;
+00161 
+00162         if (_EndTimeTouched)
+00163         {
+00164                 // Track count
+00165                 uint trackCount=_TrackVector.size();
+00166 
+00167                 // Track count empty ?
+00168                 if (trackCount==0)
+00169                         return 0.f;
+00170 
+00171                 // Look for the highest
+00172                 _EndTime=_TrackVector[0]->getEndTime ();
+00173 
+00174                 // Scan tracks keys
+00175                 for (uint t=1; t<trackCount; t++)
+00176                 {
+00177                         if (_TrackVector[t]->getEndTime ()>_EndTime)
+00178                                 _EndTime=_TrackVector[t]->getEndTime ();
+00179                 }
+00180                 
+00181                 // Check min end time
+00182                 if (_EndTime < _MinEndTime)
+00183                         _EndTime = _MinEndTime;
+00184 
+00185                 _EndTimeTouched = false;
+00186         }
+00187 
+00188         return _EndTime;
+00189 }
+00190 
+00191 // ***************************************************************************
+00192 bool                    CAnimation::allTrackLoop() const
+00193 {
+00194         NL3D_MEM_ANIMATION
+00195         NL3D_HAUTO_UI_ANIMATION;
+00196 
+00197         if(_AnimLoopTouched)
+00198         {
+00199                 // Track count
+00200                 uint trackCount=_TrackVector.size();
+00201 
+00202                 // Default is true
+00203                 _AnimLoop= true;
+00204 
+00205                 // Scan tracks keys
+00206                 for (uint t=0; t<trackCount; t++)
+00207                 {
+00208                         if (!_TrackVector[t]->getLoopMode())
+00209                         {
+00210                                 _AnimLoop= false;
+00211                                 break;
+00212                         }
+00213                 }
+00214                 _AnimLoopTouched = false;
+00215         }
+00216 
+00217         return _AnimLoop;
+00218 }
+00219 
+00220 // ***************************************************************************
+00221 
+00222 UTrack* CAnimation::getTrackByName (const char* name)
+00223 {
+00224         NL3D_MEM_ANIMATION
+00225         NL3D_HAUTO_UI_ANIMATION;
+00226 
+00227         // Get track id
+00228         uint id=getIdTrackByName (name);
+00229 
+00230         // Not found ?
+00231         if (id==CAnimation::NotFound)
+00232                 // Error, return NULL
+00233                 return NULL;
+00234         else
+00235                 // No error, return the track
+00236                 return getTrack (id);
+00237 }
+00238 
+00239 // ***************************************************************************
+00240 
+00241 void CAnimation::releaseTrack (UTrack* track)
+00242 {
+00243         NL3D_MEM_ANIMATION
+00244         NL3D_HAUTO_UI_ANIMATION;
+00245 
+00246         // Nothing to do
+00247 }
+00248 
+00249 // ***************************************************************************
+00250 
+00251 void CAnimation::setMinEndTime (TAnimationTime minEndTime)
+00252 {
+00253         NL3D_MEM_ANIMATION
+00254         _MinEndTime = minEndTime;
+00255 }
+00256 
+00257 // ***************************************************************************
+00258 
+00259 UAnimation* UAnimation::createAnimation (const char* sPath)
+00260 {
+00261         NL3D_MEM_ANIMATION
+00262         NL3D_HAUTO_UI_ANIMATION;
+00263 
+00264         // Allocate an animation
+00265         std::auto_ptr<CAnimation> anim (new CAnimation);
+00266 
+00267         // Read it
+00268         NLMISC::CIFile file;
+00269         if (file.open ( NLMISC::CPath::lookup( sPath ) ) )
+00270         {
+00271                 // Serial the animation
+00272                 file.serial (*anim);
+00273 
+00274                 // Return pointer
+00275                 CAnimation *ret=anim.release ();
+00276 
+00277                 // Return the animation interface
+00278                 return ret;
+00279         }
+00280         else 
+00281                 return NULL;
+00282 }
+00283 
+00284 // ***************************************************************************
+00285 
+00286 void UAnimation::releaseAnimation (UAnimation* animation)
+00287 {
+00288         NL3D_MEM_ANIMATION
+00289         NL3D_HAUTO_UI_ANIMATION;
+00290 
+00291         // Cast the pointer
+00292         CAnimation* release=(CAnimation*)animation;
+00293 
+00294         // Delete it
+00295         delete release;
+00296 }
+00297 
+00298 // ***************************************************************************
+00299 
+00300 } // NL3D
+
+ + +
                                                                                                                                                                    +
+ + -- cgit v1.2.1