From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/animated__morph_8cpp-source.html | 179 ++++++++++++++++++++++ 1 file changed, 179 insertions(+) create mode 100644 docs/doxygen/nel/animated__morph_8cpp-source.html (limited to 'docs/doxygen/nel/animated__morph_8cpp-source.html') diff --git a/docs/doxygen/nel/animated__morph_8cpp-source.html b/docs/doxygen/nel/animated__morph_8cpp-source.html new file mode 100644 index 00000000..f68886fc --- /dev/null +++ b/docs/doxygen/nel/animated__morph_8cpp-source.html @@ -0,0 +1,179 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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animated_morph.cpp

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00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "std3d.h"
+00027 
+00028 #include "3d/animated_morph.h"
+00029 #include "nel/misc/common.h"
+00030 
+00031 using namespace NLMISC;
+00032 
+00033 namespace NL3D
+00034 {
+00035 
+00036 // ***************************************************************************
+00037 // ***************************************************************************
+00038 // ***************************************************************************
+00039 // ***************************************************************************
+00040 
+00041 CMorphBase::CMorphBase()
+00042 {
+00043         DefaultFactor.setValue (0.0f);
+00044 }
+00045 
+00046 // ***************************************************************************
+00047 void CMorphBase::serial(NLMISC::IStream &f)
+00048 {
+00049         f.serial (Name);
+00050 }
+00051 
+00052 // ***************************************************************************
+00053 // ***************************************************************************
+00054 // ***************************************************************************
+00055 // ***************************************************************************
+00056 
+00057 
+00058 // ***************************************************************************
+00059 CAnimatedMorph::CAnimatedMorph (CMorphBase*mb)
+00060 {
+00061         // IAnimatable.
+00062         IAnimatable::resize (AnimValueLast);
+00063 
+00064         _MorphBase = mb;
+00065         
+00066         _Factor.affect (mb->DefaultFactor.getValue());
+00067 }
+00068 
+00069 // ***************************************************************************
+00070 IAnimatedValue* CAnimatedMorph::getValue (uint valueId)
+00071 {
+00072         switch(valueId)
+00073         {
+00074                 case FactorValue: return &_Factor;
+00075         };
+00076 
+00077         return NULL;
+00078 }
+00079 // ***************************************************************************
+00080 const char *CAnimatedMorph::getValueName (uint valueId) const
+00081 {
+00082         switch(valueId)
+00083         {
+00084                 case FactorValue: return "MorphFactor";
+00085         };
+00086 
+00087         return "";
+00088 }
+00089 // ***************************************************************************
+00090 ITrack* CAnimatedMorph::getDefaultTrack (uint valueId)
+00091 {
+00092         //nlassert(_morphBase);
+00093 
+00094         switch(valueId)
+00095         {
+00096                 case FactorValue: return &_DefaultFactor;
+00097         };
+00098 
+00099         return NULL;
+00100 }
+00101 // ***************************************************************************
+00102 void    CAnimatedMorph::registerToChannelMixer(CChannelMixer *chanMixer, const std::string &prefix)
+00103 {
+00104         // For CAnimatedMorph, channels are detailled (morph evaluated after clip)!
+00105         addValue(chanMixer, FactorValue, OwnerBit, prefix, true);
+00106 
+00107 }
+00108 
+00109 
+00110 } // NL3D
+
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