From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/agent__object_8cpp-source.html | 176 ++++++++++++++++++++++++ 1 file changed, 176 insertions(+) create mode 100644 docs/doxygen/nel/agent__object_8cpp-source.html (limited to 'docs/doxygen/nel/agent__object_8cpp-source.html') diff --git a/docs/doxygen/nel/agent__object_8cpp-source.html b/docs/doxygen/nel/agent__object_8cpp-source.html new file mode 100644 index 00000000..e0c0ee29 --- /dev/null +++ b/docs/doxygen/nel/agent__object_8cpp-source.html @@ -0,0 +1,176 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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agent_object.cpp

Go to the documentation of this file.
00001 
+00006 /* Copyright, 2000 Nevrax Ltd.
+00007  *
+00008  * This file is part of NEVRAX NEL.
+00009  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00010  * it under the terms of the GNU General Public License as published by
+00011  * the Free Software Foundation; either version 2, or (at your option)
+00012  * any later version.
+00013 
+00014  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00015  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00016  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00017  * General Public License for more details.
+00018 
+00019  * You should have received a copy of the GNU General Public License
+00020  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00021  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00022  * MA 02111-1307, USA.
+00023  */
+00024 
+00025 #include "nel/ai/agent/agent.h"
+00026 #include "nel/ai/agent/agent_object.h"
+00027 #include "nel/ai/logic/boolval.h"
+00028 #include "nel/ai/agent/object_type.h"
+00029 #include "nel/ai/script/interpret_methodes.h"
+00030 #include "nel/ai/agent/agent_method_def.h"
+00031 
+00032 namespace NLAIAGENT
+00033 {               
+00034         const NLAIC::CIdentType &CStringType::getType() const
+00035         {               
+00036                 return IdStringType;
+00037         }
+00038 
+00039         IObjetOp &CStringType::operator += (const IObjetOp &a)
+00040         {
+00041                 const IVarName &b = (const IVarName &)a;
+00042                 *_Str += b;             
+00043                 return *this;
+00044         }
+00045 
+00046         IObjetOp &CStringType::operator -= (const IObjetOp &a)
+00047         {
+00048                 const IVarName &b = (const IVarName &)a;
+00049                 *_Str -= b;
+00050                 return *this;
+00051         }
+00052         
+00053 
+00054         IObjetOp *CStringType::operator < (IObjetOp &a) const
+00055         {               
+00056                 const IVarName &b = (const IVarName &)a;
+00057                 NLAILOGIC::CBoolType *x = new NLAILOGIC::CBoolType(*_Str < b);
+00058                 return x;
+00059         }
+00060 
+00061         IObjetOp *CStringType::operator > (IObjetOp &a) const
+00062         {               
+00063                 const IVarName &b = (const IVarName &)a;                
+00064                 NLAILOGIC::CBoolType *x = new NLAILOGIC::CBoolType(*_Str > b);
+00065                 return x;
+00066         }
+00067 
+00068         IObjetOp *CStringType::operator <= (IObjetOp &a) const
+00069         {
+00070                 const IVarName &b = (const IVarName &)a;                
+00071                 NLAILOGIC::CBoolType *x = new NLAILOGIC::CBoolType(!(*_Str > b));
+00072                 return x;
+00073         }
+00074 
+00075         IObjetOp *CStringType::operator >= (IObjetOp &a) const
+00076         {               
+00077                 const IVarName &b = (const IVarName &)a;                
+00078                 NLAILOGIC::CBoolType *x = new NLAILOGIC::CBoolType(!(*_Str < b));
+00079                 return x;
+00080         }
+00081         
+00082         IObjetOp *CStringType::operator != (IObjetOp &a) const
+00083         {
+00084                 const CStringType &b = (const CStringType &)a;          
+00085                 NLAILOGIC::CBoolType *x = new NLAILOGIC::CBoolType(!(*_Str == b.getStr()));
+00086                 return x;
+00087         }
+00088 
+00089         IObjetOp *CStringType::operator == (IObjetOp &a) const
+00090         {
+00091                 const CStringType &b = (const CStringType &)a;          
+00092                 NLAILOGIC::CBoolType *x = new NLAILOGIC::CBoolType((*_Str == b.getStr()));
+00093                 return x;
+00094         }
+00095 
+00096         bool CStringType::operator < (const CStringType &a) const
+00097         {
+00098                 return *_Str < *a._Str;
+00099         }
+00100 
+00101         const IObjectIA::CProcessResult &CStringType::run()
+00102         {
+00103                 return IObjectIA::ProcessRun;
+00104         }
+00105         
+00106 }
+
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