From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/actor__script_8h-source.html | 235 ++++++++++++++++++++++++++ 1 file changed, 235 insertions(+) create mode 100644 docs/doxygen/nel/actor__script_8h-source.html (limited to 'docs/doxygen/nel/actor__script_8h-source.html') diff --git a/docs/doxygen/nel/actor__script_8h-source.html b/docs/doxygen/nel/actor__script_8h-source.html new file mode 100644 index 00000000..51e1fd21 --- /dev/null +++ b/docs/doxygen/nel/actor__script_8h-source.html @@ -0,0 +1,235 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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actor_script.h

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00001 
+00008 /* Copyright, 2000 Nevrax Ltd.
+00009  *
+00010  * This file is part of NEVRAX NEL.
+00011  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00012  * it under the terms of the GNU General Public License as published by
+00013  * the Free Software Foundation; either version 2, or (at your option)
+00014  * any later version.
+00015 
+00016  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00017  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00018  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00019  * General Public License for more details. 
+00020 
+00021  * You should have received a copy of the GNU General Public License
+00022  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00023  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00024  * MA 02111-1307, USA.
+00025  */
+00026 
+00027 #ifndef NL_ACTOR_SCRIPT_H_
+00028 #define NL_ACTOR_SCRIPT_H_
+00029 
+00030 #include "nel/ai/agent/agent.h"
+00031 #include "nel/ai/agent/agent_script.h"
+00032 #include "nel/ai/agent/agent_manager.h"
+00033 #include "nel/ai/logic/bool_cond.h"
+00034 #include "nel/ai/script/type_def.h"
+00035 #include "nel/ai/script/interpret_actor.h"
+00036 #include "nel/ai/agent/comp_handle.h"
+00037 
+00038 namespace NLAIAGENT
+00039 {
+00049         class CActorScript  : public CAgentScript
+00050         {
+00051                 protected:
+00052 
+00053                         enum c_funcs_id 
+00054                         {
+00055                                 fid_activate,
+00056                                 fid_onActivate,
+00057                                 fid_unActivate,
+00058                                 fid_onUnActivate,
+00059                                 fid_switch,
+00060                                 fid_launch,
+00061                                 fid_launch_goal,
+00062                                 fid_launched,
+00063                                 fid_pause,
+00064                                 fid_restart,
+00065                                 fid_success,
+00066                                 fid_msg_success,
+00067                                 fid_failure,
+00068                                 fid_msg_failure,
+00069                                 fid_nb_answers,
+00070                                 fid_toplevel,
+00071                                 fid_owner,
+00072                                 fid_isactive,
+00073                                 fid_last
+00074                         };
+00075 
+00076                         bool _IsActivated;
+00077                         bool _OnActivate;
+00078                         bool _IsPaused;
+00079 
+00080                         // TODO: to be transfered in the class
+00081                         sint32  _OnActivateIndex;
+00082                         sint32  _OnUnActivateIndex;
+00083                         sint32  _OnPauseIndex;
+00084                         sint32  _OnRestartIndex;
+00085                         sint32  _OnSuccessIndex;
+00086                         sint32  _OnFailureIndex;
+00087 
+00088                         sint32  _NbAnswers;
+00089 
+00091 
+00092                         std::vector<CComponentHandle *> _Actors;
+00093 
+00094                         std::list<IBasicAgent *>                _Launched;
+00095 
+00096                         CAgentScript *_TopLevel;
+00097                         
+00101                         virtual void switchActor(CActorScript *, bool stay_active = false);
+00105                         virtual void switchActor(std::vector<CActorScript *> &, bool stay_active = false);
+00109                         virtual void switchActor(std::vector<CComponentHandle *> &, bool stay_active = false);
+00110 
+00111                 public:
+00112                         static NLAISCRIPT::COperandSimpleListOr *ParamIdSuccessMsg;
+00113                         static NLAISCRIPT::CParam *ParamSuccessMsg;
+00114                         static NLAISCRIPT::COperandSimpleListOr *ParamIdFailureMsg;
+00115                         static NLAISCRIPT::CParam *ParamFailureMsg;
+00116 
+00117                 public:
+00118                         // Builds and actor with its father
+00119                         CActorScript(IAgentManager *, bool activated = false);
+00120                         // copy constructor
+00121                         CActorScript(const CActorScript &);
+00122                         CActorScript(IAgentManager *, IBasicAgent *, std::list<IObjectIA *> &, NLAISCRIPT::CAgentClass *);
+00123                         virtual ~CActorScript();
+00124 
+00126                         bool isActivated();
+00128 
+00130                         void activate();
+00132                         virtual void onActivate();
+00133 
+00135                         void unActivate();
+00137                         virtual void onUnActivate();
+00138                         
+00140                         virtual const NLAIC::IBasicType *clone() const;
+00141                         virtual const NLAIC::IBasicType *newInstance() const;
+00142                         virtual void getDebugString(std::string &t) const;
+00143                         virtual bool isEqual(const IBasicObjectIA &a) const;
+00144                         virtual void processMessages();
+00145                         virtual const CProcessResult &run();
+00146 
+00147                         virtual CProcessResult sendMessage(IObjectIA *);
+00148                         virtual const NLAIC::CIdentType &getType() const;
+00149 
+00150                         static const NLAIC::CIdentType IdActorScript;
+00151 
+00152                         virtual void save(NLMISC::IStream &os);         
+00153                         virtual void load(NLMISC::IStream &is);         
+00154 
+00155                         // Script functions
+00156                         virtual int getBaseMethodCount() const;
+00157                         virtual sint32 getMethodIndexSize() const;
+00158                         virtual tQueue getPrivateMember(const IVarName *,const IVarName *,const IObjectIA &) const;
+00159                         virtual IObjectIA::CProcessResult runMethodBase(int heritance, int index,IObjectIA *);
+00160                         virtual IObjectIA::CProcessResult runMethodBase(int index,IObjectIA *);
+00161 
+00162                         virtual void cancel();
+00163 
+00167                         virtual void processSuccess(NLAIAGENT::IObjectIA *);
+00168                         virtual void processFailure(NLAIAGENT::IObjectIA *);
+00169                         virtual void success();
+00170 
+00171                         virtual void failure();
+00172 
+00174                         void pause();
+00175                         void restart();
+00176 
+00178                         virtual void onPause();
+00179                         virtual void onRestart();
+00180 
+00183                         virtual void onSuccess( IObjectIA *) {}
+00184                         virtual void onFailure( IObjectIA *) {}
+00185 
+00187                         virtual float priority() const;
+00188 
+00189                         virtual void setTopLevel(CAgentScript *);
+00190                         const CAgentScript *getTopLevel() const;
+00191 
+00192                         virtual IMessageBase *runTell(const IMessageBase &m);
+00193 
+00194                 public:
+00195                         static void initClass();
+00196                         static void releaseClass();
+00197 
+00198                         virtual void Launch(const std::string &name, NLAIAGENT::IBasicAgent *);
+00199         };
+00200 }
+00201 #endif
+
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