From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/actor_8h-source.html | 162 ++++++++++++++++++++++++++++++++++ 1 file changed, 162 insertions(+) create mode 100644 docs/doxygen/nel/actor_8h-source.html (limited to 'docs/doxygen/nel/actor_8h-source.html') diff --git a/docs/doxygen/nel/actor_8h-source.html b/docs/doxygen/nel/actor_8h-source.html new file mode 100644 index 00000000..8e1b2ef2 --- /dev/null +++ b/docs/doxygen/nel/actor_8h-source.html @@ -0,0 +1,162 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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actor.h

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00001 
+00007 /* Copyright, 2000 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details. 
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_ACTOR_H_
+00027 #define NL_ACTOR_H_
+00028 
+00029 #include "nel/ai/agent/agent.h"
+00030 #include "nel/ai/agent/agent_script.h"
+00031 #include "nel/ai/logic/bool_cond.h"
+00032 #include "nel/ai/script/type_def.h"
+00033 
+00034 namespace NLAIAGENT
+00035 {
+00036         class CActor;
+00037 
+00046         class CActor     : public IAgent
+00047         {
+00048                 protected:
+00049 
+00050                         enum c_funcs_id 
+00051                         {
+00052                                 fid_activate,
+00053                                 fid_unActivate,
+00054                                 fid_forwardActivity
+00055                         };
+00056 
+00057                         bool _IsActivated;
+00058 //                      std::vector<CTransition *> _Transitions;
+00059                         
+00063                         virtual void forwardActivity(CActor *, bool stay_active = false);
+00067                         virtual void forwardActivity(std::vector<CActor *> &, bool stay_active = false);
+00068 
+00069 
+00070                 public:
+00072                         CActor();
+00073                         // Builds and actor with its father
+00074                         CActor(IAgent *, bool activated = false);
+00075                         // copy constructor
+00076                         CActor(const CActor &);
+00077                         ~CActor();
+00078 
+00080                         bool isActivated();
+00082                         void addTransition(NLAILOGIC::IBaseCond *, std::vector<CActor *> &, bool);
+00083 //                      void addTransition(CTransition *);
+00084 
+00086                         void activate();
+00088                         virtual void onActivate();
+00089 
+00091                         void unActivate();
+00093                         virtual void onUnActivate();
+00094 
+00096 
+00097                         virtual const NLAIC::IBasicType *clone() const;
+00098                         virtual const NLAIC::IBasicType *newInstance() const;
+00099                         virtual void getDebugString(std::string &t) const;
+00100                         virtual bool isEqual(const IBasicObjectIA &a) const;
+00101                         virtual void processMessages();
+00102                         virtual const CProcessResult &run();                    
+00103                         virtual const NLAIC::CIdentType &getType() const;
+00104 
+00105                         static const NLAIC::CIdentType IdActor;
+00106                                         
+00107                         virtual void save(NLMISC::IStream &os);         
+00108                         virtual void load(NLMISC::IStream &is);         
+00109 
+00110                         virtual tQueue isMember(const NLAIAGENT::IVarName *, const NLAIAGENT::IVarName *, const IObjectIA &) const;
+00111                         virtual IObjectIA::CProcessResult runMethodeMember(sint32, IObjectIA *);
+00112                         virtual sint32 getMethodIndexSize() const;
+00114         };
+00115 }
+00116 #endif
+
+ + +
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