From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a06376.html | 140 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 140 insertions(+) create mode 100644 docs/doxygen/nel/a06376.html (limited to 'docs/doxygen/nel/a06376.html') diff --git a/docs/doxygen/nel/a06376.html b/docs/doxygen/nel/a06376.html new file mode 100644 index 00000000..1b41b5ed --- /dev/null +++ b/docs/doxygen/nel/a06376.html @@ -0,0 +1,140 @@ + + +NeL: shape.cpp Source File + + + +
+

shape.cpp

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00001 
+00007 /* Copyright, 2000 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "std3d.h"
+00027 
+00028 #include "3d/shape.h"
+00029 #include "3d/transform_shape.h"
+00030 #include "3d/scene.h"
+00031 
+00032 #include <string>
+00033 
+00034 
+00035 using namespace NLMISC;
+00036 
+00037 
+00038 namespace NL3D 
+00039 {
+00040 
+00041         
+00042 // ***************************************************************************
+00043 // ***************************************************************************
+00044 // IShape
+00045 // ***************************************************************************
+00046 // ***************************************************************************
+00047 
+00048 
+00049 // ***************************************************************************
+00050 CTransformShape         *IShape::createInstance(CScene &scene)
+00051 {
+00052         CTransformShape         *mo= (CTransformShape*)scene.createModel(NL3D::TransformShapeId);
+00053         mo->Shape= this;
+00054         return mo;
+00055 }
+00056 
+00057 
+00058 // ***************************************************************************
+00059 IShape::IShape()
+00060 {
+00061         _DistMax= -1;
+00062 }
+00063 
+00064 
+00065 // ***************************************************************************
+00066 void                    IShape::setDistMax(float distMax)
+00067 {
+00068         _DistMax= distMax;
+00069         // normalize infinite setup.
+00070         if(distMax<0)
+00071                 _DistMax= -1;
+00072 }
+00073 
+00074 
+00075 // ***************************************************************************
+00076 void                    IShape::getAABBox(CAABBox &bbox) const
+00077 {
+00078         bbox.setCenter(CVector::Null);
+00079         bbox.setHalfSize(CVector::Null);
+00080 }
+00081 
+00082 
+00083 // ***************************************************************************
+00084 // ***************************************************************************
+00085 // CShapeStream
+00086 // ***************************************************************************
+00087 // ***************************************************************************
+00088 
+00089 
+00090 // ***************************************************************************
+00091 CShapeStream::CShapeStream ()
+00092 {
+00093         _Shape=NULL;
+00094 }
+00095 
+00096 
+00097 // ***************************************************************************
+00098 CShapeStream::CShapeStream (IShape* shape)
+00099 {
+00100         // Set the pointer
+00101         setShapePointer (shape);
+00102 }
+00103 
+00104 
+00105 // ***************************************************************************
+00106 void CShapeStream::setShapePointer (IShape* shape)
+00107 {
+00108         _Shape=shape;
+00109 }
+00110 
+00111 
+00112 // ***************************************************************************
+00113 IShape* CShapeStream::getShapePointer () const
+00114 {
+00115         return _Shape;
+00116 }
+00117 
+00118 
+00119 // ***************************************************************************
+00120 void CShapeStream::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
+00121 {
+00122         // First, serial an header or checking if it is correct
+00123         f.serialCheck ((uint32)'PAHS');
+00124 
+00125         // Then, serial the shape
+00126         f.serialPolyPtr (_Shape);
+00127 
+00128         // Ok, it's done
+00129 }
+00130 
+00131 } // NL3D
+

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