From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a05304.html | 112 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 112 insertions(+) create mode 100644 docs/doxygen/nel/a05304.html (limited to 'docs/doxygen/nel/a05304.html') diff --git a/docs/doxygen/nel/a05304.html b/docs/doxygen/nel/a05304.html new file mode 100644 index 00000000..7b00494c --- /dev/null +++ b/docs/doxygen/nel/a05304.html @@ -0,0 +1,112 @@ + + +NeL: visual_collision_entity_user.cpp File Reference + + + +
+

visual_collision_entity_user.cpp File Reference


Detailed Description

+
Id
visual_collision_entity_user.cpp,v 1.7 2002/10/28 17:32:13 corvazier Exp
+ +

+Definition in file visual_collision_entity_user.cpp. +

+#include "std3d.h"
+#include "3d/visual_collision_entity_user.h"
+#include "3d/driver_user.h"
+#include "nel/misc/hierarchical_timer.h"
+ +

+Go to the source code of this file. + + + + + + + + + + + +

Namespaces

namespace  NL3D

Defines

#define NL3D_HAUTO_LIGHT_VCE   H_AUTO_USE( NL3D_Misc_VisualCollisionEntity_GetLight )
#define NL3D_HAUTO_SNAP_VCE   H_AUTO_USE( NL3D_Misc_VisualCollisionEntity_Snap )
#define NL3D_HAUTO_UI_VCE   H_AUTO_USE( NL3D_UI_VisualCollisionEntity )
+


Define Documentation

+

+ + + + +
+ + +
#define NL3D_HAUTO_LIGHT_VCE   H_AUTO_USE( NL3D_Misc_VisualCollisionEntity_GetLight ) +
+
+ + + + + +
+   + + +

+ +

+Referenced by NL3D::CVisualCollisionEntityUser::getStaticLightSetup(), and NL3D::H_AUTO_DECL().

+

+ + + + +
+ + +
#define NL3D_HAUTO_SNAP_VCE   H_AUTO_USE( NL3D_Misc_VisualCollisionEntity_Snap ) +
+
+ + + + + +
+   + + +

+ +

+Referenced by NL3D::H_AUTO_DECL(), and NL3D::CVisualCollisionEntityUser::snapToGround().

+

+ + + + +
+ + +
#define NL3D_HAUTO_UI_VCE   H_AUTO_USE( NL3D_UI_VisualCollisionEntity ) +
+
+ + + + + +
+   + + +

+ +

+Referenced by NL3D::CVisualCollisionEntityUser::getCeilMode(), NL3D::CVisualCollisionEntityUser::getGroundMode(), NL3D::CVisualCollisionEntityUser::getSnapToRenderedTesselation(), NL3D::H_AUTO_DECL(), NL3D::CVisualCollisionEntityUser::setCeilMode(), NL3D::CVisualCollisionEntityUser::setGroundMode(), and NL3D::CVisualCollisionEntityUser::setSnapToRenderedTesselation().

+


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