From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a04975.html | 66 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 docs/doxygen/nel/a04975.html (limited to 'docs/doxygen/nel/a04975.html') diff --git a/docs/doxygen/nel/a04975.html b/docs/doxygen/nel/a04975.html new file mode 100644 index 00000000..a7d26399 --- /dev/null +++ b/docs/doxygen/nel/a04975.html @@ -0,0 +1,66 @@ + + +NeL: skeleton_user.h File Reference + + + +
+

skeleton_user.h File Reference


Detailed Description

+
Id
skeleton_user.h,v 1.22 2003/11/06 14:53:11 vizerie Exp
+ +

+Definition in file skeleton_user.h. +

+#include "nel/misc/types_nl.h"
+#include "nel/misc/debug.h"
+#include "nel/3d/u_skeleton.h"
+#include "nel/3d/u_instance.h"
+#include "3d/transform_user.h"
+#include "3d/skeleton_model.h"
+#include "3d/mesh_base_instance.h"
+#include "3d/bone_user.h"
+ +

+Go to the source code of this file. + + + + + + + +

Namespaces

namespace  NL3D

Defines

#define NL3D_MEM_SKELETON   NL_ALLOC_CONTEXT( 3dSkel )
+


Define Documentation

+

+ + + + +
+ + +
#define NL3D_MEM_SKELETON   NL_ALLOC_CONTEXT( 3dSkel ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 38 of file skeleton_user.h. +

+Referenced by NL3D::CSkeletonUser::bindSkin(), NL3D::CSkeletonUser::changeMRMDistanceSetup(), NL3D::CSkeletonUser::computeCurrentBBox(), NL3D::CSkeletonUser::computeLodTexture(), NL3D::CSkeletonUser::computeRenderedBBox(), NL3D::CSceneUser::createSkeleton(), NL3D::CSkeletonUser::CSkeletonUser(), NL3D::CSceneUser::deleteSkeleton(), NL3D::CSkeletonUser::detachSkeletonSon(), NL3D::CSkeletonUser::forceComputeBone(), NL3D::CSkeletonUser::getBone(), NL3D::CSkeletonUser::getBoneAnimCtrl(), NL3D::CSkeletonUser::getBoneIdByName(), NL3D::CSkeletonUser::getInterpolationDistance(), NL3D::CSkeletonUser::getLodCharacterAnimId(), NL3D::CSkeletonUser::getLodCharacterAnimTime(), NL3D::CSkeletonUser::getLodCharacterDistance(), NL3D::CSkeletonUser::getLodCharacterShape(), NL3D::CSkeletonUser::getLodCharacterWrapMode(), NL3D::CSkeletonUser::getNumBones(), NL3D::CSkeletonUser::getShapeDistMax(), NL3D::CSkeletonUser::getSkeleton(), NL3D::H_AUTO_DECL(), NL3D::CSkeletonUser::isBoneComputed(), NL3D::CSkeletonUser::isDisplayedAsLodCharacter(), NL3D::CSkeletonUser::setBoneAnimCtrl(), NL3D::CSkeletonUser::setInterpolationDistance(), NL3D::CSkeletonUser::setLodCharacterAnimId(), NL3D::CSkeletonUser::setLodCharacterAnimTime(), NL3D::CSkeletonUser::setLodCharacterDistance(), NL3D::CSkeletonUser::setLodCharacterShape(), NL3D::CSkeletonUser::setLodCharacterWrapMode(), NL3D::CSkeletonUser::setShapeDistMax(), NL3D::CSkeletonUser::stickObject(), NL3D::CSkeletonUser::stickObjectEx(), and NL3D::CSkeletonUser::~CSkeletonUser().

+


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