From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a04930.html | 281 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 281 insertions(+) create mode 100644 docs/doxygen/nel/a04930.html (limited to 'docs/doxygen/nel/a04930.html') diff --git a/docs/doxygen/nel/a04930.html b/docs/doxygen/nel/a04930.html new file mode 100644 index 00000000..d8c81a0c --- /dev/null +++ b/docs/doxygen/nel/a04930.html @@ -0,0 +1,281 @@ + + +NeL: scene_user.h File Reference + + + +
+

scene_user.h File Reference


Detailed Description

+
Id
scene_user.h,v 1.51 2004/03/12 16:27:52 berenguier Exp
+ +

+Definition in file scene_user.h. +

+#include "nel/misc/types_nl.h"
+#include "nel/3d/u_scene.h"
+#include "3d/driver_user.h"
+#include "3d/camera_user.h"
+#include "3d/instance_user.h"
+#include "3d/particle_system_instance_user.h"
+#include "3d/landscape_user.h"
+#include "3d/cloud_scape_user.h"
+#include "3d/instance_group_user.h"
+#include "3d/skeleton_user.h"
+#include "3d/visual_collision_manager_user.h"
+#include "3d/animation_set_user.h"
+#include "3d/play_list_manager_user.h"
+ +

+Go to the source code of this file. + + + + + + + + + + + + + + + + + + + + + + + +

Namespaces

namespace  NL3D

Defines

#define NL3D_MEM_SCENE   NL_ALLOC_CONTEXT( 3dScene )
#define NL3D_MEM_SCENE_INIT   NL_ALLOC_CONTEXT( 3dScIni )
#define NL3D_MEM_SCENE_INIT0   NL_ALLOC_CONTEXT( 3dScIn0 )
#define NL3D_MEM_SCENE_INIT1   NL_ALLOC_CONTEXT( 3dScIn1 )
#define NL3D_MEM_SCENE_INIT2   NL_ALLOC_CONTEXT( 3dScIn2 )
#define NL3D_MEM_SCENE_INIT3   NL_ALLOC_CONTEXT( 3dScIn3 )
#define NL3D_MEM_SCENE_INIT4   NL_ALLOC_CONTEXT( 3dScIn4 )
#define NL3D_MEM_SCENE_INIT5   NL_ALLOC_CONTEXT( 3dScIn5 )
#define NL3D_MEM_SCENE_INIT6   NL_ALLOC_CONTEXT( 3dScIn6 )
+


Define Documentation

+

+ + + + +
+ + +
#define NL3D_MEM_SCENE   NL_ALLOC_CONTEXT( 3dScene ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 43 of file scene_user.h. +

+Referenced by NL3D::CSceneUser::createCamera(), NL3D::CSceneUser::createTransform(), NL3D::CSceneUser::deleteCamera(), NL3D::CSceneUser::deleteTransform(), NL3D::CSceneUser::findCameraClusterSystemFromRay(), NL3D::CSceneUser::getCam(), NL3D::CSceneUser::getGlobalWindDirection(), NL3D::CSceneUser::getGlobalWindPower(), NL3D::CSceneUser::getGroupLoadMaxPolygon(), NL3D::CSceneUser::getGroupNbFaceAsked(), NL3D::CSceneUser::getNbFaceAsked(), NL3D::CSceneUser::getPolygonBalancingMode(), NL3D::CSceneUser::getScene(), NL3D::CSceneUser::getViewport(), NL3D::CSceneUser::setCam(), NL3D::CSceneUser::setGlobalWindPower(), NL3D::CSceneUser::setGroupLoadMaxPolygon(), NL3D::CSceneUser::setPolygonBalancingMode(), NL3D::CSceneUser::setViewport(), and NL3D::CSceneUser::~CSceneUser().

+

+ + + + +
+ + +
#define NL3D_MEM_SCENE_INIT   NL_ALLOC_CONTEXT( 3dScIni ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 44 of file scene_user.h. +

+Referenced by NL3D::CSceneUser::CSceneUser().

+

+ + + + +
+ + +
#define NL3D_MEM_SCENE_INIT0   NL_ALLOC_CONTEXT( 3dScIn0 ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 45 of file scene_user.h.

+

+ + + + +
+ + +
#define NL3D_MEM_SCENE_INIT1   NL_ALLOC_CONTEXT( 3dScIn1 ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 46 of file scene_user.h.

+

+ + + + +
+ + +
#define NL3D_MEM_SCENE_INIT2   NL_ALLOC_CONTEXT( 3dScIn2 ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 47 of file scene_user.h.

+

+ + + + +
+ + +
#define NL3D_MEM_SCENE_INIT3   NL_ALLOC_CONTEXT( 3dScIn3 ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 48 of file scene_user.h.

+

+ + + + +
+ + +
#define NL3D_MEM_SCENE_INIT4   NL_ALLOC_CONTEXT( 3dScIn4 ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 49 of file scene_user.h.

+

+ + + + +
+ + +
#define NL3D_MEM_SCENE_INIT5   NL_ALLOC_CONTEXT( 3dScIn5 ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 50 of file scene_user.h.

+

+ + + + +
+ + +
#define NL3D_MEM_SCENE_INIT6   NL_ALLOC_CONTEXT( 3dScIn6 ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 51 of file scene_user.h.

+


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