From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a04907.html | 208 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 208 insertions(+) create mode 100644 docs/doxygen/nel/a04907.html (limited to 'docs/doxygen/nel/a04907.html') diff --git a/docs/doxygen/nel/a04907.html b/docs/doxygen/nel/a04907.html new file mode 100644 index 00000000..003266cf --- /dev/null +++ b/docs/doxygen/nel/a04907.html @@ -0,0 +1,208 @@ + + +NeL: render_trav.h File Reference + + + +
+

render_trav.h File Reference


Detailed Description

+
Id
render_trav.h,v 1.22 2003/11/26 13:44:00 berenguier Exp
+ +

+Definition in file render_trav.h. +

+#include "3d/trav_scene.h"
+#include "3d/ordering_table.h"
+#include "3d/layered_ordering_table.h"
+#include "nel/misc/rgba.h"
+#include "nel/3d/viewport.h"
+#include "3d/light_contribution.h"
+#include "3d/light.h"
+#include "3d/mesh_block_manager.h"
+#include "3d/shadow_map_manager.h"
+#include <vector>
+ +

+Go to the source code of this file. + + + + + + + + + + + + + + + + + +

Namespaces

namespace  NL3D

Defines

#define NL3D_MESH_SKIN_MANAGER_MAXVERTICES   5000
#define NL3D_MESH_SKIN_MANAGER_NUMVB   8
#define NL3D_MESH_SKIN_MANAGER_VERTEXFORMAT   (CVertexBuffer::PositionFlag | CVertexBuffer::NormalFlag | CVertexBuffer::TexCoord0Flag)
#define NL3D_SHADOW_MESH_SKIN_MANAGER_MAXVERTICES   3000
#define NL3D_SHADOW_MESH_SKIN_MANAGER_NUMVB   8
#define NL3D_SHADOW_MESH_SKIN_MANAGER_VERTEXFORMAT   (CVertexBuffer::PositionFlag)
+


Define Documentation

+

+ + + + +
+ + +
#define NL3D_MESH_SKIN_MANAGER_MAXVERTICES   5000 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 66 of file render_trav.h. +

+Referenced by NL3D::CMeshMRMSkinnedGeom::compileRunTime(), NL3D::CMeshMRMGeom::compileRunTime(), NL3D::CMeshMRMSkinned::isCompatible(), and NL3D::CRenderTrav::traverse().

+

+ + + + +
+ + +
#define NL3D_MESH_SKIN_MANAGER_NUMVB   8 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 67 of file render_trav.h. +

+Referenced by NL3D::CRenderTrav::traverse().

+

+ + + + +
+ + +
#define NL3D_MESH_SKIN_MANAGER_VERTEXFORMAT   (CVertexBuffer::PositionFlag | CVertexBuffer::NormalFlag | CVertexBuffer::TexCoord0Flag) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 65 of file render_trav.h. +

+Referenced by NL3D::CMeshMRMGeom::compileRunTime(), NL3D::CMeshMRMSkinnedGeom::profileSceneRender(), and NL3D::CRenderTrav::traverse().

+

+ + + + +
+ + +
#define NL3D_SHADOW_MESH_SKIN_MANAGER_MAXVERTICES   3000 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 76 of file render_trav.h. +

+Referenced by NL3D::CMeshMRMSkinnedGeom::compileRunTime(), NL3D::CMeshMRMGeom::compileRunTime(), NL3D::CMeshMRMSkinnedGeom::setShadowMesh(), NL3D::CMeshMRMGeom::setShadowMesh(), and NL3D::CRenderTrav::traverse().

+

+ + + + +
+ + +
#define NL3D_SHADOW_MESH_SKIN_MANAGER_NUMVB   8 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 77 of file render_trav.h. +

+Referenced by NL3D::CRenderTrav::traverse().

+

+ + + + +
+ + +
#define NL3D_SHADOW_MESH_SKIN_MANAGER_VERTEXFORMAT   (CVertexBuffer::PositionFlag) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 75 of file render_trav.h. +

+Referenced by NL3D::CMeshMRMSkinnedGeom::compileRunTime(), NL3D::CMeshMRMGeom::compileRunTime(), NL3D::CMeshMRMSkinnedGeom::setShadowMesh(), NL3D::CMeshMRMGeom::setShadowMesh(), and NL3D::CRenderTrav::traverse().

+


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