From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a04738.html | 77 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 77 insertions(+) create mode 100644 docs/doxygen/nel/a04738.html (limited to 'docs/doxygen/nel/a04738.html') diff --git a/docs/doxygen/nel/a04738.html b/docs/doxygen/nel/a04738.html new file mode 100644 index 00000000..5f20a34e --- /dev/null +++ b/docs/doxygen/nel/a04738.html @@ -0,0 +1,77 @@ + + +NeL: patch_render.cpp File Reference + + + +
+

patch_render.cpp File Reference


Detailed Description

+CPatch implementation of Noise

+

Id
patch_noise.cpp,v 1.7 2003/09/15 11:14:43 lecroart Exp
+ +

+Definition in file patch_render.cpp. +

+#include "std3d.h"
+#include "3d/patch.h"
+#include "3d/tessellation.h"
+#include "3d/bezier_patch.h"
+#include "3d/zone.h"
+#include "3d/landscape.h"
+#include "3d/landscape_profile.h"
+#include "3d/patchdlm_context.h"
+#include "nel/misc/vector.h"
+#include "nel/misc/common.h"
+ +

+Go to the source code of this file. + + + + + + + +

Namespaces

namespace  NL3D

Defines

#define NL3D_PROFILE_LAND_ADD_FACE_VECTOR(_x, _fv)
+


Define Documentation

+

+ + + + +
+ + + + + + + + + + +
#define NL3D_PROFILE_LAND_ADD_FACE_VECTOR_x,
_fv   )  +
+
+ + + + + +
+   + + +

+ +

+Definition at line 455 of file patch_render.cpp. +

+Referenced by NL3D::CPatch::renderFar0(), NL3D::CPatch::renderFar1(), NL3D::CTileMaterial::renderTile(), NL3D::CTileMaterial::renderTilePassLightmap(), and NL3D::CTileMaterial::renderTilePassRGB0().

+


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+ + -- cgit v1.2.1