From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a04726.html | 75 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 75 insertions(+) create mode 100644 docs/doxygen/nel/a04726.html (limited to 'docs/doxygen/nel/a04726.html') diff --git a/docs/doxygen/nel/a04726.html b/docs/doxygen/nel/a04726.html new file mode 100644 index 00000000..92348811 --- /dev/null +++ b/docs/doxygen/nel/a04726.html @@ -0,0 +1,75 @@ + + +NeL: particle_system_model.h File Reference + + + +
+

particle_system_model.h File Reference


Detailed Description

+
Id
particle_system_model.h,v 1.40 2004/03/09 13:45:55 vizerie Exp
+ +

+Definition in file particle_system_model.h. +

+#include "nel/misc/types_nl.h"
+#include "nel/misc/plane.h"
+#include "nel/misc/contiguous_block_allocator.h"
+#include "3d/transform_shape.h"
+#include "3d/particle_system.h"
+#include "3d/particle_system_manager.h"
+#include "3d/clip_trav.h"
+#include "3d/anim_detail_trav.h"
+#include "3d/load_balancing_trav.h"
+#include "3d/scene.h"
+#include "nel/misc/hierarchical_timer.h"
+#include <vector>
+ +

+Go to the source code of this file. + + + + + + + +

Namespaces

namespace  NL3D

Defines

#define MINI_TIMER(name)
+


Define Documentation

+

+ + + + +
+ + + + + + + +
#define MINI_TIMERname   )  +
+
+ + + + + +
+   + + +

+ +

+Definition at line 390 of file particle_system_model.h. +

+Referenced by NL3D::CParticleSystemModel::checkAgainstPyramid(), NL3D::CParticleSystemModel::checkDestroyCondition(), NL3D::CParticleSystemModel::doAnimate(), NL3D::CParticleSystemModel::forceInstanciate(), NL3D::CParticleSystemModel::getAABBox(), NL3D::CParticleSystemModel::getNumTriangles(), NL3D::CPSZoneRectangle::performMotion(), NL3D::CPSZoneCylinder::performMotion(), NL3D::CPSZoneDisc::performMotion(), NL3D::CPSZoneSphere::performMotion(), NL3D::CPSZonePlane::performMotion(), NL3D::CParticleSystemModel::refreshRscDeletion(), NL3D::CParticleSystemModel::registerPSModelObserver(), NL3D::CParticleSystemModel::releasePSPointer(), NL3D::CParticleSystemModel::releaseRsc(), NL3D::CParticleSystemModel::releaseRscAndInvalidate(), NL3D::CParticleSystemModel::removePSModelObserver(), NL3D::CPSLocated::step(), NL3D::CParticleSystem::step(), NL3D::CParticleSystemModel::traverseAnimDetail(), NL3D::CParticleSystemModel::traverseClip(), NL3D::CParticleSystemModel::traverseRender(), NL3D::CParticleSystemModel::updateLightingInfos(), and NL3D::CParticleSystemModel::updateOpacityInfos().

+


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