From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a04590.html | 37 +++++++++++++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 docs/doxygen/nel/a04590.html (limited to 'docs/doxygen/nel/a04590.html') diff --git a/docs/doxygen/nel/a04590.html b/docs/doxygen/nel/a04590.html new file mode 100644 index 00000000..92198c0f --- /dev/null +++ b/docs/doxygen/nel/a04590.html @@ -0,0 +1,37 @@ + + +NeL: mesh_mrm_skinned_instance.cpp File Reference + + + +
+

mesh_mrm_skinned_instance.cpp File Reference


Detailed Description

+Optimised instance for skinned object with MRM, 1 UV coordinates, 1 to 4 skinning weight and 256 matrices. Tangeant space, vertex program, mesh block rendering and vertex buffer hard are not available.

+

Id
mesh_mrm_skinned_instance.cpp,v 1.1 2003/12/08 13:54:59 corvazier Exp
+ +

+Definition in file mesh_mrm_skinned_instance.cpp. +

+#include "std3d.h"
+#include "3d/mesh_mrm_skinned_instance.h"
+#include "3d/mesh_mrm_skinned.h"
+#include "3d/skeleton_model.h"
+#include "3d/raw_skinned.h"
+#include "3d/shifted_triangle_cache.h"
+#include "nel/3d/u_scene.h"
+#include "3d/scene.h"
+ +

+Go to the source code of this file. + + + + +

Namespaces

namespace  NL3D
+


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+ + -- cgit v1.2.1