From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a04567.html | 103 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 103 insertions(+) create mode 100644 docs/doxygen/nel/a04567.html (limited to 'docs/doxygen/nel/a04567.html') diff --git a/docs/doxygen/nel/a04567.html b/docs/doxygen/nel/a04567.html new file mode 100644 index 00000000..3dd5c6bd --- /dev/null +++ b/docs/doxygen/nel/a04567.html @@ -0,0 +1,103 @@ + + +NeL: mesh.h File Reference + + + +
+

mesh.h File Reference


Detailed Description

+
Id
mesh.h,v 1.39 2003/12/10 12:47:33 berenguier Exp
+ +

+Definition in file mesh.h. +

+#include "nel/misc/types_nl.h"
+#include "3d/shape.h"
+#include "3d/driver.h"
+#include "nel/misc/aabbox.h"
+#include "nel/misc/uv.h"
+#include "nel/misc/bit_set.h"
+#include "3d/vertex_buffer.h"
+#include "3d/vertex_buffer_hard.h"
+#include "3d/material.h"
+#include "3d/primitive_block.h"
+#include "3d/animated_material.h"
+#include "3d/mesh_base.h"
+#include "3d/mesh_geom.h"
+#include "3d/mesh_morpher.h"
+#include "3d/mesh_vertex_program.h"
+#include <set>
+#include <vector>
+ +

+Go to the source code of this file. + + + + + + + + + +

Namespaces

namespace  NL3D

Defines

#define NL3D_MESH_PRECISE_CLIP_THRESHOLD   5.0f
#define NL3D_MESH_SKINNING_MAX_MATRIX   4
+


Define Documentation

+

+ + + + +
+ + +
#define NL3D_MESH_PRECISE_CLIP_THRESHOLD   5.0f +
+
+ + + + + +
+   + + +

+ +

+Definition at line 66 of file mesh.h. +

+Referenced by NL3D::CMeshMRMSkinnedGeom::compileRunTime(), NL3D::CMeshMRMGeom::compileRunTime(), and NL3D::CMeshGeom::compileRunTime().

+

+ + + + +
+ + +
#define NL3D_MESH_SKINNING_MAX_MATRIX   4 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 63 of file mesh.h. +

+Referenced by NL3D::CMeshMRMGeom::applySkin(), NL3D::CLodCharacterBuilder::applySkin(), NL3D::CMeshMRMGeom::build(), NL3D::CMeshMRMGeom::buildBoneUsageVer2(), NL3D::CMeshGeom::CFaceTmp::buildBoneUse(), NL3D::CMRMBuilder::buildFinalMRM(), NL3D::CLodCharacterShape::buildMesh(), NL3D::CMRMBuilder::buildMeshBuildMrm(), NL3D::CMeshGeom::buildSkin(), NL3D::CMeshMRMGeom::CLod::buildSkinVertexBlocks(), NL3D::CMeshGeom::CCornerTmp::CCornerTmp(), NL3D::CMRMBuilder::collapseSkinWeight(), NL3D::CMeshMRMSkinnedGeom::computeBonesId(), NL3D::CMeshMRMGeom::computeBonesId(), NL3D::CMesh::CSkinWeight::CSkinWeight(), NL3D::CMeshGeom::findVBId(), NL3D::H_AUTO_DECL(), NL3D::CMRMBuilder::normalizeSkinWeight(), NL3D::CMRMMeshFinal::CWedge::operator<(), NL3D::CMeshGeom::CCornerTmp::operator<(), NL3D::CMeshMRMGeom::restoreOriginalSkinPart(), NL3D::CMesh::CSkinWeight::serial(), NL3D::CMeshMRMSkinnedGeom::updateRawSkinNormal(), and NL3D::CMeshMRMGeom::updateRawSkinNormal().

+


Generated on Tue Mar 16 06:42:59 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1