From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a04519.html | 117 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 117 insertions(+) create mode 100644 docs/doxygen/nel/a04519.html (limited to 'docs/doxygen/nel/a04519.html') diff --git a/docs/doxygen/nel/a04519.html b/docs/doxygen/nel/a04519.html new file mode 100644 index 00000000..f38082c0 --- /dev/null +++ b/docs/doxygen/nel/a04519.html @@ -0,0 +1,117 @@ + + +NeL: lod_character_texture.h File Reference + + + +
+

lod_character_texture.h File Reference


Detailed Description

+Lod Texture Descriptor

+

Id
lod_character_texture.h,v 1.1 2002/11/08 18:41:58 berenguier Exp
+ +

+Definition in file lod_character_texture.h. +

+#include "nel/misc/types_nl.h"
+#include "nel/misc/stream.h"
+ +

+Go to the source code of this file. + + + + + + + + + + + +

Namespaces

namespace  NL3D

Defines

#define NL3D_CLOD_TEXT_HEIGHT   32
#define NL3D_CLOD_TEXT_SIZE   NL3D_CLOD_TEXT_WIDTH*NL3D_CLOD_TEXT_HEIGHT
#define NL3D_CLOD_TEXT_WIDTH   32
+


Define Documentation

+

+ + + + +
+ + +
#define NL3D_CLOD_TEXT_HEIGHT   32 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 40 of file lod_character_texture.h. +

+Referenced by NL3D::CLodCharacterManager::addTextureCompute(), NL3D::CLodCharacterTexture::CLodCharacterTexture(), NL3D::CLodCharacterShapeBuild::compile(), NL3D::CLodCharacterManager::endTextureCompute(), NL3D::CLodCharacterManager::getTextureInstance(), NL3D::CLodCharacterShapeBuild::serial(), and NL3D::CLodCharacterManager::startTextureCompute().

+

+ + + + +
+ + +
#define NL3D_CLOD_TEXT_SIZE   NL3D_CLOD_TEXT_WIDTH*NL3D_CLOD_TEXT_HEIGHT +
+
+ + + + + +
+   + + +

+ +

+Definition at line 41 of file lod_character_texture.h. +

+Referenced by NL3D::CLodCharacterManager::addTextureCompute().

+

+ + + + +
+ + +
#define NL3D_CLOD_TEXT_WIDTH   32 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 39 of file lod_character_texture.h. +

+Referenced by NL3D::CLodCharacterManager::addTextureCompute(), NL3D::CLodCharacterTexture::CLodCharacterTexture(), NL3D::CLodCharacterShapeBuild::compile(), NL3D::CLodCharacterManager::endTextureCompute(), NL3D::CLodCharacterManager::getTextureInstance(), NL3D::CLodCharacterShapeBuild::serial(), and NL3D::CLodCharacterManager::startTextureCompute().

+


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