From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a04512.html | 323 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 323 insertions(+) create mode 100644 docs/doxygen/nel/a04512.html (limited to 'docs/doxygen/nel/a04512.html') diff --git a/docs/doxygen/nel/a04512.html b/docs/doxygen/nel/a04512.html new file mode 100644 index 00000000..06c3a08d --- /dev/null +++ b/docs/doxygen/nel/a04512.html @@ -0,0 +1,323 @@ + + +NeL: lod_character_manager.cpp File Reference + + + +
+

lod_character_manager.cpp File Reference


Detailed Description

+
Id
lod_character_manager.cpp,v 1.14 2003/11/26 13:44:00 berenguier Exp
+ +

+Definition in file lod_character_manager.cpp. +

+#include "std3d.h"
+#include "nel/misc/common.h"
+#include "3d/lod_character_manager.h"
+#include "3d/lod_character_shape.h"
+#include "3d/lod_character_shape_bank.h"
+#include "3d/lod_character_instance.h"
+#include "nel/misc/hierarchical_timer.h"
+#include "nel/misc/fast_floor.h"
+#include "3d/lod_character_texture.h"
+#include "nel/misc/file.h"
+#include "nel/misc/algo.h"
+#include "nel/misc/fast_mem.h"
+#include "nel/misc/system_info.h"
+ +

+Go to the source code of this file. + + + + + + + + + + + + + + + + + + + + + + + + + +

Namespaces

namespace  NL3D

Defines

#define NL3D_CLOD_BIGTEXT_HEIGHT   NL3D_CLOD_TEXT_NLOD_HEIGHT*NL3D_CLOD_TEXT_HEIGHT
#define NL3D_CLOD_BIGTEXT_WIDTH   NL3D_CLOD_TEXT_NLOD_WIDTH*NL3D_CLOD_TEXT_WIDTH
#define NL3D_CLOD_COLOR_OFF   20
#define NL3D_CLOD_DEFAULT_TEXCOLOR   CRGBA(255,255,255,255)
#define NL3D_CLOD_TEXT_NLOD_HEIGHT   16
#define NL3D_CLOD_TEXT_NLOD_WIDTH   16
#define NL3D_CLOD_TEXT_NUM_IDS   NL3D_CLOD_TEXT_NLOD_WIDTH*NL3D_CLOD_TEXT_NLOD_HEIGHT
#define NL3D_CLOD_UV_OFF   12
#define NL3D_CLOD_VERTEX_FORMAT   (CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag | CVertexBuffer::PrimaryColorFlag)
#define NL3D_CLOD_VERTEX_SIZE   24
+


Define Documentation

+

+ + + + +
+ + +
#define NL3D_CLOD_BIGTEXT_HEIGHT   NL3D_CLOD_TEXT_NLOD_HEIGHT*NL3D_CLOD_TEXT_HEIGHT +
+
+ + + + + +
+   + + +

+ +

+Definition at line 61 of file lod_character_manager.cpp. +

+Referenced by NL3D::CLodCharacterManager::CLodCharacterManager().

+

+ + + + +
+ + +
#define NL3D_CLOD_BIGTEXT_WIDTH   NL3D_CLOD_TEXT_NLOD_WIDTH*NL3D_CLOD_TEXT_WIDTH +
+
+ + + + + +
+   + + +

+ +

+Definition at line 60 of file lod_character_manager.cpp. +

+Referenced by NL3D::CLodCharacterManager::addTextureCompute(), NL3D::CLodCharacterManager::CLodCharacterManager(), NL3D::CLodCharacterManager::endTextureCompute(), NL3D::CLodCharacterManager::getTextureInstance(), and NL3D::CLodCharacterManager::startTextureCompute().

+

+ + + + +
+ + +
#define NL3D_CLOD_COLOR_OFF   20 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 54 of file lod_character_manager.cpp. +

+Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey(), and NL3D::CLodCharacterManager::beginRender().

+

+ + + + +
+ + +
#define NL3D_CLOD_DEFAULT_TEXCOLOR   CRGBA(255,255,255,255) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 64 of file lod_character_manager.cpp. +

+Referenced by NL3D::CLodCharacterManager::endTextureCompute(), and NL3D::CLodCharacterManager::startTextureCompute().

+

+ + + + +
+ + +
#define NL3D_CLOD_TEXT_NLOD_HEIGHT   16 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 58 of file lod_character_manager.cpp. +

+Referenced by NL3D::CLodCharacterManager::initInstance().

+

+ + + + +
+ + +
#define NL3D_CLOD_TEXT_NLOD_WIDTH   16 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 57 of file lod_character_manager.cpp. +

+Referenced by NL3D::CLodCharacterManager::endTextureCompute(), NL3D::CLodCharacterManager::getTextureInstance(), and NL3D::CLodCharacterManager::initInstance().

+

+ + + + +
+ + +
#define NL3D_CLOD_TEXT_NUM_IDS   NL3D_CLOD_TEXT_NLOD_WIDTH*NL3D_CLOD_TEXT_NLOD_HEIGHT +
+
+ + + + + +
+   + + +

+ +

+Definition at line 59 of file lod_character_manager.cpp. +

+Referenced by NL3D::CLodCharacterManager::CLodCharacterManager(), NL3D::CLodCharacterManager::getTextureInstance(), NL3D::CLodCharacterManager::initInstance(), and NL3D::CLodCharacterManager::releaseInstance().

+

+ + + + +
+ + +
#define NL3D_CLOD_UV_OFF   12 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 53 of file lod_character_manager.cpp. +

+Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey(), and NL3D::CLodCharacterManager::beginRender().

+

+ + + + +
+ + +
#define NL3D_CLOD_VERTEX_FORMAT   (CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag | CVertexBuffer::PrimaryColorFlag) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 51 of file lod_character_manager.cpp. +

+Referenced by NL3D::CLodCharacterManager::beginRender().

+

+ + + + +
+ + +
#define NL3D_CLOD_VERTEX_SIZE   24 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 52 of file lod_character_manager.cpp. +

+Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey(), and NL3D::CLodCharacterManager::beginRender().

+


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