From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a04478.html | 234 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 234 insertions(+) create mode 100644 docs/doxygen/nel/a04478.html (limited to 'docs/doxygen/nel/a04478.html') diff --git a/docs/doxygen/nel/a04478.html b/docs/doxygen/nel/a04478.html new file mode 100644 index 00000000..55fcf8b7 --- /dev/null +++ b/docs/doxygen/nel/a04478.html @@ -0,0 +1,234 @@ + + +NeL: lighting_manager.cpp File Reference + + + +
+

lighting_manager.cpp File Reference


Detailed Description

+
Id
lighting_manager.cpp,v 1.14 2003/11/13 14:22:31 besson Exp
+ +

+Definition in file lighting_manager.cpp. +

+#include "std3d.h"
+#include "3d/lighting_manager.h"
+#include "3d/point_light.h"
+#include "3d/transform.h"
+#include "nel/misc/fast_floor.h"
+#include "nel/3d/logic_info.h"
+#include "nel/misc/aabbox.h"
+#include "nel/misc/algo.h"
+ +

+Go to the source code of this file. + + + + + + + + + + + + + + + + + + + +

Namespaces

namespace  NL3D

Defines

#define NL3D_DEFAULT_LIGHT_TRANSITION_THRESHOLD   0.1f
#define NL3D_DEFAULT_NOATT_LIGHT_RADIUS   1000.f
#define NL3D_DEFAULT_OUT_OF_ATT_LIGHT_INF_FACTOR   0.1f
#define NL3D_LIGHT_QUAD_GRID_ELTSIZE   10.f
#define NL3D_LIGHT_QUAD_GRID_FACTOR   4
#define NL3D_LIGHT_QUAD_GRID_RADIUS_LIMIT   20.f
#define NL3D_LIGHT_QUAD_GRID_SIZE   128
+


Define Documentation

+

+ + + + +
+ + +
#define NL3D_DEFAULT_LIGHT_TRANSITION_THRESHOLD   0.1f +
+
+ + + + + +
+   + + +

+ +

+Definition at line 60 of file lighting_manager.cpp. +

+Referenced by NL3D::CLightingManager::CLightingManager().

+

+ + + + +
+ + +
#define NL3D_DEFAULT_NOATT_LIGHT_RADIUS   1000.f +
+
+ + + + + +
+   + + +

+ +

+Definition at line 56 of file lighting_manager.cpp. +

+Referenced by NL3D::CLightingManager::CLightingManager().

+

+ + + + +
+ + +
#define NL3D_DEFAULT_OUT_OF_ATT_LIGHT_INF_FACTOR   0.1f +
+
+ + + + + +
+   + + +

+ +

+Definition at line 58 of file lighting_manager.cpp. +

+Referenced by NL3D::CLightingManager::CLightingManager().

+

+ + + + +
+ + +
#define NL3D_LIGHT_QUAD_GRID_ELTSIZE   10.f +
+
+ + + + + +
+   + + +

+ +

+Definition at line 49 of file lighting_manager.cpp. +

+Referenced by NL3D::CLightingManager::CLightingManager().

+

+ + + + +
+ + +
#define NL3D_LIGHT_QUAD_GRID_FACTOR   4 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 52 of file lighting_manager.cpp. +

+Referenced by NL3D::CLightingManager::CLightingManager().

+

+ + + + +
+ + +
#define NL3D_LIGHT_QUAD_GRID_RADIUS_LIMIT   20.f +
+
+ + + + + +
+   + + +

+ +

+Definition at line 50 of file lighting_manager.cpp. +

+Referenced by NL3D::CLightingManager::CLightingManager().

+

+ + + + +
+ + +
#define NL3D_LIGHT_QUAD_GRID_SIZE   128 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 48 of file lighting_manager.cpp. +

+Referenced by NL3D::CLightingManager::CLightingManager().

+


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