From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a04477.html | 61 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 docs/doxygen/nel/a04477.html (limited to 'docs/doxygen/nel/a04477.html') diff --git a/docs/doxygen/nel/a04477.html b/docs/doxygen/nel/a04477.html new file mode 100644 index 00000000..00c65d23 --- /dev/null +++ b/docs/doxygen/nel/a04477.html @@ -0,0 +1,61 @@ + + +NeL: light_user.h File Reference + + + +
+

light_user.h File Reference


Detailed Description

+
Id
light_user.h,v 1.2 2002/10/28 17:32:13 corvazier Exp
+ +

+Definition in file light_user.h. +

+#include "nel/misc/types_nl.h"
+#include "nel/3d/u_light.h"
+#include "3d/light.h"
+ +

+Go to the source code of this file. + + + + + + + +

Namespaces

namespace  NL3D

Defines

#define NL3D_MEM_LIGHT   NL_ALLOC_CONTEXT( 3dLight )
+


Define Documentation

+

+ + + + +
+ + +
#define NL3D_MEM_LIGHT   NL_ALLOC_CONTEXT( 3dLight ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 33 of file light_user.h. +

+Referenced by NL3D::ULight::createLight(), NL3D::CSceneUser::createPointLight(), NL3D::CSceneUser::deletePointLight(), NL3D::CSceneUser::enableLightingSystem(), NL3D::CLightUser::getAmbiant(), NL3D::CSceneUser::getAmbientGlobal(), NL3D::CSceneUser::getCoarseMeshLightingUpdate(), NL3D::CLightUser::getConstantAttenuation(), NL3D::CLightUser::getCutoff(), NL3D::CLightUser::getDiffuse(), NL3D::CLightUser::getDirection(), NL3D::CLightUser::getExponent(), NL3D::CSceneUser::getLightTransitionThreshold(), NL3D::CLightUser::getLinearAttenuation(), NL3D::CSceneUser::getMaxLightContribution(), NL3D::CLightUser::getMode(), NL3D::CLightUser::getPosition(), NL3D::CLightUser::getQuadraticAttenuation(), NL3D::CLightUser::getSpecular(), NL3D::CSceneUser::getSunAmbient(), NL3D::CSceneUser::getSunDiffuse(), NL3D::CSceneUser::getSunDirection(), NL3D::CSceneUser::getSunSpecular(), NL3D::H_AUTO_DECL(), NL3D::CLightUser::setAmbiant(), NL3D::CSceneUser::setAmbientGlobal(), NL3D::CSceneUser::setCoarseMeshLightingUpdate(), NL3D::CLightUser::setConstantAttenuation(), NL3D::CLightUser::setCutoff(), NL3D::CLightUser::setDiffuse(), NL3D::CLightUser::setDirection(), NL3D::CLightUser::setExponent(), NL3D::CSceneUser::setLightGroupColor(), NL3D::CSceneUser::setLightTransitionThreshold(), NL3D::CLightUser::setLinearAttenuation(), NL3D::CSceneUser::setMaxLightContribution(), NL3D::CLightUser::setMode(), NL3D::CLightUser::setNoAttenuation(), NL3D::CLightUser::setPosition(), NL3D::CLightUser::setQuadraticAttenuation(), NL3D::CLightUser::setSpecular(), NL3D::CSceneUser::setSunAmbient(), NL3D::CSceneUser::setSunDiffuse(), NL3D::CSceneUser::setSunDirection(), NL3D::CSceneUser::setSunSpecular(), NL3D::CLightUser::setupAttenuation(), NL3D::CLightUser::setupDirectional(), NL3D::CLightUser::setupPointLight(), NL3D::CLightUser::setupSpotExponent(), and NL3D::CLightUser::setupSpotLight().

+


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