From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a04471.html | 61 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 docs/doxygen/nel/a04471.html (limited to 'docs/doxygen/nel/a04471.html') diff --git a/docs/doxygen/nel/a04471.html b/docs/doxygen/nel/a04471.html new file mode 100644 index 00000000..626a1229 --- /dev/null +++ b/docs/doxygen/nel/a04471.html @@ -0,0 +1,61 @@ + + +NeL: light_contribution.h File Reference + + + +
+

light_contribution.h File Reference


Detailed Description

+
Id
light_contribution.h,v 1.5 2003/08/19 14:11:34 berenguier Exp
+ +

+Definition in file light_contribution.h. +

+#include "nel/misc/types_nl.h"
+#include "nel/misc/rgba.h"
+#include "3d/point_light.h"
+ +

+Go to the source code of this file. + + + + + + + +

Namespaces

namespace  NL3D

Defines

#define NL3D_MAX_LIGHT_CONTRIBUTION   6
+


Define Documentation

+

+ + + + +
+ + +
#define NL3D_MAX_LIGHT_CONTRIBUTION   6 +
+
+ + + + + +
+   + + +

+This is the maximum possible contribution of light. NB: actual max may be less because of setup in CLightingManager. +

+Definition at line 42 of file light_contribution.h. +

+Referenced by NL3D::CInstanceGroup::addToSceneWhenAllShapesLoaded(), NL3D::CRenderTrav::changeLightSetup(), NL3D::CLightingManager::computeModelLightContributions(), NL3D::CShadowMapManager::computeShadowColors(), NL3D::CShadowMapManager::computeShadowDirection(), NL3D::CTransform::freezeStaticLightSetup(), NL3D::CRenderTrav::getDriverLight(), NL3D::CTransform::resetLighting(), NL3D::CRenderTrav::resetLightSetup(), NL3D::CLightingManager::setMaxLightContribution(), and NL3D::CParticleSystemModel::traverseRender().

+


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