From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a04444.html | 483 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 483 insertions(+) create mode 100644 docs/doxygen/nel/a04444.html (limited to 'docs/doxygen/nel/a04444.html') diff --git a/docs/doxygen/nel/a04444.html b/docs/doxygen/nel/a04444.html new file mode 100644 index 00000000..1faac694 --- /dev/null +++ b/docs/doxygen/nel/a04444.html @@ -0,0 +1,483 @@ + + +NeL: landscape_def.h File Reference + + + +
+

landscape_def.h File Reference


Detailed Description

+Global Definitions for Landscape

+

Id
landscape_def.h,v 1.11 2002/08/26 13:01:42 berenguier Exp
+ +

+Definition in file landscape_def.h. +

+#include "nel/misc/types_nl.h"
+#include "nel/misc/bsphere.h"
+#include "3d/landscapevb_info.h"
+ +

+Go to the source code of this file. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Namespaces

namespace  NL3D

Defines

#define NL3D_LANDSCAPE_DLM_HEIGHT   256
#define NL3D_LANDSCAPE_DLM_WIDTH   512
#define NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_LIGHTED   15000
#define NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_MAX   (max(NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_UNLIT, NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_LIGHTED))
#define NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_UNLIT   60000
 For Landscape Vegetable: Maximum AGP load (in number of vertices allowed ).

#define NL3D_MAX_TILE_FACE   NL3D_MAX_TILE_PASS-1
#define NL3D_MAX_TILE_PASS   5
#define NL3D_PATCH_TILE_AREA   4.f
#define NL3D_PATCH_TILE_RADIUS   1.f
#define NL3D_REFINE_MERGE_THRESHOLD   2.0f
#define NL3D_TILE_PASS_ADD   3
#define NL3D_TILE_PASS_LIGHTMAP   4
#define NL3D_TILE_PASS_RGB0   0
#define NL3D_TILE_PASS_RGB1   1
#define NL3D_TILE_PASS_RGB2   2
#define NL_DLM_TILE_RES
+


Define Documentation

+

+ + + + +
+ + +
#define NL3D_LANDSCAPE_DLM_HEIGHT   256 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 80 of file landscape_def.h. +

+Referenced by NL3D::CLandscape::CLandscape(), and NL3D::CLandscape::getDynamicLightingMemoryLoad().

+

+ + + + +
+ + +
#define NL3D_LANDSCAPE_DLM_WIDTH   512 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 79 of file landscape_def.h. +

+Referenced by NL3D::CLandscape::CLandscape(), and NL3D::CLandscape::getDynamicLightingMemoryLoad().

+

+ + + + +
+ + +
#define NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_LIGHTED   15000 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 66 of file landscape_def.h. +

+Referenced by NL3D::CLandscape::CLandscape().

+

+ + + + +
+ + +
#define NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_MAX   (max(NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_UNLIT, NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_LIGHTED)) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 67 of file landscape_def.h. +

+Referenced by NL3D::CLandscape::setDriver().

+

+ + + + +
+ + +
#define NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_UNLIT   60000 +
+
+ + + + + +
+   + + +

+For Landscape Vegetable: Maximum AGP load (in number of vertices allowed ). +

+ +

+Definition at line 65 of file landscape_def.h. +

+Referenced by NL3D::CLandscape::CLandscape().

+

+ + + + +
+ + +
#define NL3D_MAX_TILE_FACE   NL3D_MAX_TILE_PASS-1 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 48 of file landscape_def.h. +

+Referenced by NL3D::CTessFace::allocTileUv(), NL3D::CPatch::appendFaceToTileRenderList(), NL3D::CTessFace::buildTileFaces(), NL3D::CTessFace::checkCreateFillTileVB(), NL3D::CTessFace::checkFillTileVB(), NL3D::CTessFace::computeTileMaterial(), NL3D::CTessFace::copyTileUv(), NL3D::CTessBlock::createFaceVectorTile(), NL3D::CTessFace::CTessFace(), NL3D::CTileMaterial::CTileMaterial(), NL3D::CTessBlock::deleteFaceVectorTile(), NL3D::CTessFace::deleteTileFaces(), NL3D::CTessFace::deleteTileUv(), NL3D::CTessFace::emptyTileFaces(), NL3D::CTessFace::heritTileUv(), NL3D::CPatch::recreateTileUvs(), NL3D::CTessBlock::refillFaceVectorTile(), NL3D::CPatch::removeFaceFromTileRenderList(), and NL3D::CTessFace::updateNearFarVertices().

+

+ + + + +
+ + +
#define NL3D_MAX_TILE_PASS   5 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 46 of file landscape_def.h. +

+Referenced by NL3D::CTileMaterial::appendTileToEachRenderPass(), NL3D::CPatchRdrPass::clearAllRenderList(), NL3D::CTessFace::computeTileMaterial(), and NL3D::CLandscape::render().

+

+ + + + +
+ + +
#define NL3D_PATCH_TILE_AREA   4.f +
+
+ + + + + +
+   + + +

+ +

+Definition at line 72 of file landscape_def.h. +

+Referenced by NL3D::CPatch::generateTileVegetable().

+

+ + + + +
+ + +
#define NL3D_PATCH_TILE_RADIUS   1.f +
+
+ + + + + +
+   + + +

+ +

+Definition at line 74 of file landscape_def.h. +

+Referenced by NL3D::CLandscapeVegetableBlock::init().

+

+ + + + +
+ + +
#define NL3D_REFINE_MERGE_THRESHOLD   2.0f +
+
+ + + + + +
+   + + +

+ +

+Definition at line 60 of file landscape_def.h. +

+Referenced by NL3D::CTessFace::updateRefineMerge().

+

+ + + + +
+ + +
#define NL3D_TILE_PASS_ADD   3 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 53 of file landscape_def.h. +

+Referenced by NL3D::CTessFace::computeTileMaterial(), NL3D::CPatch::getTileRenderPass(), NL3D::CPatch::getTileUvInfo(), and NL3D::CLandscape::render().

+

+ + + + +
+ + +
#define NL3D_TILE_PASS_LIGHTMAP   4 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 54 of file landscape_def.h. +

+Referenced by NL3D::CTessFace::computeTileMaterial(), NL3D::CLandscape::render(), and NL3D::CTileMaterial::renderTilePassLightmap().

+

+ + + + +
+ + +
#define NL3D_TILE_PASS_RGB0   0 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 50 of file landscape_def.h. +

+Referenced by NL3D::CTessFace::allocTileUv(), NL3D::CTessFace::checkCreateFillTileVB(), NL3D::CTessFace::checkFillTileVB(), NL3D::CTessFace::computeTileMaterial(), NL3D::CTessFace::copyTileUv(), NL3D::CTessFace::deleteTileUv(), NL3D::CPatch::getTileRenderPass(), NL3D::CPatch::getTileUvInfo(), NL3D::CTessFace::heritTileUv(), NL3D::CLandscape::render(), NL3D::CTileMaterial::renderTilePassLightmap(), and NL3D::CTileMaterial::renderTilePassRGB0().

+

+ + + + +
+ + +
#define NL3D_TILE_PASS_RGB1   1 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 51 of file landscape_def.h. +

+Referenced by NL3D::CTessFace::computeTileMaterial(), NL3D::CPatch::getTileRenderPass(), NL3D::CPatch::getTileUvInfo(), and NL3D::CLandscape::render().

+

+ + + + +
+ + +
#define NL3D_TILE_PASS_RGB2   2 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 52 of file landscape_def.h. +

+Referenced by NL3D::CTessFace::computeTileMaterial(), NL3D::CPatch::getTileRenderPass(), NL3D::CPatch::getTileUvInfo(), and NL3D::CLandscape::render().

+

+ + + + +
+ + +
#define NL_DLM_TILE_RES +
+
+ + + + + +
+   + + +

+ +

+Definition at line 84 of file landscape_def.h.

+


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