From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a04440.html | 102 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 102 insertions(+) create mode 100644 docs/doxygen/nel/a04440.html (limited to 'docs/doxygen/nel/a04440.html') diff --git a/docs/doxygen/nel/a04440.html b/docs/doxygen/nel/a04440.html new file mode 100644 index 00000000..02630b1c --- /dev/null +++ b/docs/doxygen/nel/a04440.html @@ -0,0 +1,102 @@ + + +NeL: landscape.h File Reference + + + +
+

landscape.h File Reference


Detailed Description

+
Id
landscape.h,v 1.52 2004/03/12 16:27:51 berenguier Exp
+ +

+Definition in file landscape.h. +

+#include "nel/misc/types_nl.h"
+#include "nel/misc/class_id.h"
+#include "nel/misc/smart_ptr.h"
+#include "nel/misc/triangle.h"
+#include "3d/zone.h"
+#include "3d/tile_bank.h"
+#include "3d/patch_rdr_pass.h"
+#include "3d/vertex_buffer.h"
+#include "3d/primitive_block.h"
+#include "3d/material.h"
+#include "3d/tile_far_bank.h"
+#include "3d/texture_near.h"
+#include "3d/quad_grid.h"
+#include "nel/misc/block_memory.h"
+#include "3d/landscapevb_allocator.h"
+#include "3d/landscape_face_vector_manager.h"
+#include "3d/tess_face_priority_list.h"
+#include "nel/3d/point_light_influence.h"
+#include "3d/shadow_poly_receiver.h"
+#include <map>
+ +

+Go to the source code of this file. + + + + + + + + + +

Namespaces

namespace  NL3D

Defines

#define NL_MAX_SIZE_OF_TEXTURE_EDGE   (1<<NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT)
#define NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT   (NL_MAX_TILES_BY_PATCH_EDGE_SHIFT+NL_NUM_PIXELS_ON_FAR_TILE_EDGE_SHIFT)
+


Define Documentation

+

+ + + + +
+ + +
#define NL_MAX_SIZE_OF_TEXTURE_EDGE   (1<<NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 53 of file landscape.h.

+

+ + + + +
+ + +
#define NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT   (NL_MAX_TILES_BY_PATCH_EDGE_SHIFT+NL_NUM_PIXELS_ON_FAR_TILE_EDGE_SHIFT) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 52 of file landscape.h.

+


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