From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a04230.html | 142 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 142 insertions(+) create mode 100644 docs/doxygen/nel/a04230.html (limited to 'docs/doxygen/nel/a04230.html') diff --git a/docs/doxygen/nel/a04230.html b/docs/doxygen/nel/a04230.html new file mode 100644 index 00000000..e444c1f5 --- /dev/null +++ b/docs/doxygen/nel/a04230.html @@ -0,0 +1,142 @@ + + +NeL: driver_opengl_vertex.cpp File Reference + + + +
+

driver_opengl_vertex.cpp File Reference


Detailed Description

+OpenGL driver implementation for vertex Buffer / render manipulation.

+

Id
driver_opengl_vertex.cpp,v 1.38 2003/11/03 18:08:54 vizerie Exp
+

+

Todo:
manage better the init/release system (if a throw occurs in the init, we must release correctly the driver)
+ +

+Definition in file driver_opengl_vertex.cpp. +

+#include "stdopengl.h"
+#include "3d/primitive_block.h"
+#include "driver_opengl_vertex_buffer_hard.h"
+ +

+Go to the source code of this file. + + + + + + + + + + + + + +

Namespaces

namespace  NL3D

Defines

#define NL3D_DRV_SOFTSKIN_VCOMPUTED   0
#define NL3D_DRV_SOFTSKIN_VMUSTCOMPUTE   1
#define NL3D_DRV_SOFTSKIN_VNEEDCOMPUTE   3
#define NL3D_DRV_VERTEXARRAY_MINIMUM_SIZE   (512*1024)
+


Define Documentation

+

+ + + + +
+ + +
#define NL3D_DRV_SOFTSKIN_VCOMPUTED   0 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 43 of file driver_opengl_vertex.cpp.

+

+ + + + +
+ + +
#define NL3D_DRV_SOFTSKIN_VMUSTCOMPUTE   1 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 42 of file driver_opengl_vertex.cpp.

+

+ + + + +
+ + +
#define NL3D_DRV_SOFTSKIN_VNEEDCOMPUTE   3 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 41 of file driver_opengl_vertex.cpp.

+

+ + + + +
+ + +
#define NL3D_DRV_VERTEXARRAY_MINIMUM_SIZE   (512*1024) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 50 of file driver_opengl_vertex.cpp. +

+Referenced by NL3D::CDriverGL::initVertexArrayRange().

+


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