From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a03944.html | 392 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 392 insertions(+) create mode 100644 docs/doxygen/nel/a03944.html (limited to 'docs/doxygen/nel/a03944.html') diff --git a/docs/doxygen/nel/a03944.html b/docs/doxygen/nel/a03944.html new file mode 100644 index 00000000..d2cc6321 --- /dev/null +++ b/docs/doxygen/nel/a03944.html @@ -0,0 +1,392 @@ + + +NeL: NL3D::UShapeBank class Reference + + + +
+

NL3D::UShapeBank Class Reference

#include <u_shape_bank.h> +

+

Inheritance diagram for NL3D::UShapeBank: +

+ +NL3D::CShapeBankUser + +

Detailed Description

+Game interface for managing shape bank

+

Author:
Matthieu Besson

+Nevrax France

+
Date:
2001
+ +

+ +

+Definition at line 48 of file u_shape_bank.h. + + + + + + + + + + + + + + + + + + +

Public Member Functions

virtual void addShapeCache (const std::string &shapeCacheName)=0
virtual UShape getShape (const std::string &shapeName)=0
virtual void linkShapeToShapeCache (const std::string &shapeName, const std::string &shapeCacheName)=0
virtual void preLoadShapesFromBNP (const std::string &shapeCacheName, const std::string &bnpName, const std::string &wildCard, NLMISC::IProgressCallback *progress=NULL, bool flushTextures=false)=0
virtual void preLoadShapesFromDirectory (const std::string &shapeCacheName, const std::string &path, const std::string &wildCard, bool recurs=false, NLMISC::IProgressCallback *progress=NULL, bool flushTextures=false)=0
virtual void removeShapeCache (const std::string &shapeCacheName)=0
virtual void reset ()=0
virtual void setShapeCacheSize (const std::string &shapeCacheName, sint32 maxSize)=0
+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UShapeBank::addShapeCache const std::string &  shapeCacheName  )  [pure virtual]
+
+ + + + + +
+   + + +

+Add a new ShapeCache. If already exist do nothing. +

+Implemented in NL3D::CShapeBankUser.

+

+ + + + +
+ + + + + + + + + + +
virtual UShape NL3D::UShapeBank::getShape const std::string &  shapeName  )  [pure virtual]
+
+ + + + + +
+   + + +

+Return a UShape proxy from this name. NB: if not found the mesh is not loaded, and the proxy returned will be empty +

+Implemented in NL3D::CShapeBankUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UShapeBank::linkShapeToShapeCache const std::string &  shapeName,
const std::string &  shapeCacheName
[pure virtual]
+
+ + + + + +
+   + + +

+Link a shape to a ShapeCache. The ShapeCache must exist and must not contains the shape. +

+Implemented in NL3D::CShapeBankUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UShapeBank::preLoadShapesFromBNP const std::string &  shapeCacheName,
const std::string &  bnpName,
const std::string &  wildCard,
NLMISC::IProgressCallback progress = NULL,
bool  flushTextures = false
[pure virtual]
+
+ + + + + +
+   + + +

+PreLoad all shapes (.shape, .ps, .skel...) files from a directory into a shapeCache. same as preLoadShapesFromDirectory() but take a BNP name which must have been added with CBigFile::add() or through CPath::addSearchBigFile()

Parameters:
+ + + +
bnpName eg: "characters.bnp" (NB: set the bigFileNAme without any path).
flushTex : true to flush the texture of each shape when it is loaded
+
+ +

+Implemented in NL3D::CShapeBankUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UShapeBank::preLoadShapesFromDirectory const std::string &  shapeCacheName,
const std::string &  path,
const std::string &  wildCard,
bool  recurs = false,
NLMISC::IProgressCallback progress = NULL,
bool  flushTextures = false
[pure virtual]
+
+ + + + + +
+   + + +

+PreLoad all shapes (.shape, .ps, .skel...) files from a directory into a shapeCache. Shapes are Loaded if not present, assigned to the given cache, and fit in the cache Size as max possible. NB: crash if you try to load a non shape file (eg: a .dds etc...)

Parameters:
+ + + + + +
shapeCacheName name of a shapeCache created with addShapeCache()/setShapeCacheSize(). no-op if don't exist
path a valid path (local or not) where to find shapes. NB: CPath is used to load the shapes.
wildcard a filter string like: "*.shape", "??_HOM*.shape". NB: strlwr-ed internally
recurs true if want to recurs in sub directory
+
+ +

+Implemented in NL3D::CShapeBankUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UShapeBank::removeShapeCache const std::string &  shapeCacheName  )  [pure virtual]
+
+ + + + + +
+   + + +

+Remove a ShapeCache. All shapes in the shape cache are deleted. All links are redirected to the default ShapeCache. +

+Implemented in NL3D::CShapeBankUser.

+

+ + + + +
+ + + + + + + + + +
virtual void NL3D::UShapeBank::reset  )  [pure virtual]
+
+ + + + + +
+   + + +

+Remove all ShapeCache and suppress all links (even the link to the default cache are removed) +

+Implemented in NL3D::CShapeBankUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UShapeBank::setShapeCacheSize const std::string &  shapeCacheName,
sint32  maxSize
[pure virtual]
+
+ + + + + +
+   + + +

+Set the shapeCache shapeCacheName the new size.(delete shapes if maxsize<shapeCacheSize). +

+Implemented in NL3D::CShapeBankUser.

+


The documentation for this class was generated from the following file: +
Generated on Tue Mar 16 08:50:05 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1