From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a03922.html | 1401 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1401 insertions(+) create mode 100644 docs/doxygen/nel/a03922.html (limited to 'docs/doxygen/nel/a03922.html') diff --git a/docs/doxygen/nel/a03922.html b/docs/doxygen/nel/a03922.html new file mode 100644 index 00000000..ec129b59 --- /dev/null +++ b/docs/doxygen/nel/a03922.html @@ -0,0 +1,1401 @@ + + +NeL: NL3D::UBone class Reference + + + +
+

NL3D::UBone Class Reference

#include <u_bone.h> +

+

Inheritance diagram for NL3D::UBone: +

+ +NL3D::UTransformable +NL3D::CBoneUser + +

Detailed Description

+Base interface for manipulating Bones. see UTransformable. A bone comes from a USkeleton.
Author:
Lionel Berenguier

+Nevrax France

+
Date:
2001
+ +

+ +

+Definition at line 44 of file u_bone.h. + + + + + + + + + + + + + + + + +

Public Types

enum  TTransformMode { DirectMatrix = 0, +RotEuler, +RotQuat, +TransformModeCount + }

Public Member Functions

Special feature
virtual const CMatrixgetLastWorldMatrixComputed () const=0

Protected Member Functions

Object
 UBone ()
 Constructor. By default, RotQuat mode.

virtual ~UBone ()
 Constructor. By default, RotQuat mode.

+


Member Enumeration Documentation

+

+ + + + +
+ + +
enum NL3D::UTransformable::TTransformMode [inherited] +
+
+ + + + + +
+   + + +

+

Enumeration values:
+ + + + + +
DirectMatrix  +
RotEuler  +
RotQuat  +
TransformModeCount  +
+
+ +

+Definition at line 66 of file u_transformable.h. +

+

00067         {
+00068                 DirectMatrix=0,         // DirectMatrixMode .
+00069                 RotEuler,                       // Matrix is computed from sperated composantes, with euler rotation.
+00070                 RotQuat,                        // Matrix is computed from sperated composantes, with quat rotation (default).
+00071 
+00072                 TransformModeCount
+00073         };
+
+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::UBone::UBone  )  [inline, protected]
+
+ + + + + +
+   + + +

+Constructor. By default, RotQuat mode. +

+ +

+Definition at line 51 of file u_bone.h. +

+

00051 {}
+
+

+ + + + +
+ + + + + + + + + +
virtual NL3D::UBone::~UBone  )  [inline, protected, virtual]
+
+ + + + + +
+   + + +

+Constructor. By default, RotQuat mode. +

+ +

+Definition at line 52 of file u_bone.h. +

+

00052 {}
+
+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + +
virtual const CMatrix& NL3D::UBone::getLastWorldMatrixComputed  )  const [pure virtual]
+
+ + + + + +
+   + + +

+get the last world matrix computed in last render(). NB: this WM is computed in last render() only if the object was not clipped. So use it wisely.

+NB: this WM may also not be computed in last render() for "Lod skeleton" reason. ie if the skeleton is too far, the engine may not compute a bone (for speed). To avoid problem, you should ask the artist what bones have such a scheme, or you could stickObject() a dummy (eg a UTransform) onto this bone, because in this case, this bone will always be computed. +

+Implemented in NL3D::CBoneUser.

+

+ + + + +
+ + + + + + + + + +
virtual const CMatrix& NL3D::UTransformable::getMatrix  )  const [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Get the matrix, compute her if necessary (work in all modes). +

+ +

+Implemented in NL3D::CTransformableUser. +

+Referenced by NL3D::CDriverUser::setMatrixMode3D().

+

+ + + + +
+ + + + + + + + + +
virtual CVector NL3D::UTransformable::getPivot  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransformable::getPivot CVector pivot  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + +
const char * NL3D::UTransformable::getPivotValueName  )  [static, inherited]
+
+ + + + + +
+   + + +

+ +

+Definition at line 55 of file transformable_user.cpp. +

+References NL3D_MEM_TRANSFORMABLE. +

+

00056 {
+00057         NL3D_MEM_TRANSFORMABLE
+00058         return ITransformable::getPivotValueName();
+00059 }
+
+

+ + + + +
+ + + + + + + + + +
virtual CVector NL3D::UTransformable::getPos  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode(nlassert). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransformable::getPos CVector pos  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode(nlassert). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + +
const char * NL3D::UTransformable::getPosValueName  )  [static, inherited]
+
+ + + + + +
+   + + +

+ +

+Definition at line 35 of file transformable_user.cpp. +

+References NL3D_MEM_TRANSFORMABLE. +

+

00036 {
+00037         NL3D_MEM_TRANSFORMABLE
+00038         return ITransformable::getPosValueName ();
+00039 }
+
+

+ + + + +
+ + + + + + + + + +
virtual CVector NL3D::UTransformable::getRotEuler  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in RotEuler mode(nlassert). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransformable::getRotEuler CVector rot  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in RotEuler mode(nlassert). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + +
const char * NL3D::UTransformable::getRotEulerValueName  )  [static, inherited]
+
+ + + + + +
+   + + +

+ +

+Definition at line 40 of file transformable_user.cpp. +

+References NL3D_MEM_TRANSFORMABLE. +

+

00041 {
+00042         NL3D_MEM_TRANSFORMABLE
+00043         return ITransformable::getRotEulerValueName();
+00044 }
+
+

+ + + + +
+ + + + + + + + + +
virtual CMatrix::TRotOrder NL3D::UTransformable::getRotOrder  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+get the current rotorder (information vlaid only when RotEuler mode). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + +
virtual CQuat NL3D::UTransformable::getRotQuat  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in RotQuat mode (nlassert). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransformable::getRotQuat CQuat quat  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in RotQuat mode (nlassert). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + +
const char * NL3D::UTransformable::getRotQuatValueName  )  [static, inherited]
+
+ + + + + +
+   + + +

+ +

+Definition at line 45 of file transformable_user.cpp. +

+References NL3D_MEM_TRANSFORMABLE. +

+

00046 {
+00047         NL3D_MEM_TRANSFORMABLE
+00048         return ITransformable::getRotQuatValueName();
+00049 }
+
+

+ + + + +
+ + + + + + + + + +
virtual CVector NL3D::UTransformable::getScale  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransformable::getScale CVector scale  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + +
const char * NL3D::UTransformable::getScaleValueName  )  [static, inherited]
+
+ + + + + +
+   + + +

+ +

+Definition at line 50 of file transformable_user.cpp. +

+References NL3D_MEM_TRANSFORMABLE. +

+

00051 {
+00052         NL3D_MEM_TRANSFORMABLE
+00053         return ITransformable::getScaleValueName();
+00054 }
+
+

+ + + + +
+ + + + + + + + + +
virtual TTransformMode NL3D::UTransformable::getTransformMode  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+get the current transform mode. +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UTransformable::lookAt const CVector eye,
const CVector target,
float  roll = 0.f
[pure virtual, inherited]
+
+ + + + + +
+   + + +

+Setup Matrix by the lookAt method. Work only in DirectMatrix mode and RotQuat mode (not euler...).

+

Parameters:
+ + + + +
eye is the coordinate of the object.
target is the point the object look at.
roll is the roll angle in radian along the object's Y axis.
+
+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransformable::setMatrix const CMatrix mat  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in DirecTMatrix mode (nlassert). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::UTransformable::setPivot float  px,
float  py,
float  pz
[inline, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Definition at line 108 of file u_transformable.h. +

+References NL3D::UTransformable::setPivot(). +

+

00108 {setPivot(CVector(px, py, pz));}
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransformable::setPivot const CVector pivot  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Implemented in NL3D::CTransformableUser. +

+Referenced by NL3D::UTransformable::setPivot().

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::UTransformable::setPos float  px,
float  py,
float  pz
[inline, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode(nlassert). +

+ +

+Definition at line 86 of file u_transformable.h. +

+References NL3D::UTransformable::setPos(). +

+

00086 {setPos(CVector(px, py, pz));}
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransformable::setPos const CVector pos  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode(nlassert). +

+ +

+Implemented in NL3D::CTransformableUser. +

+Referenced by NL3D::UTransformable::setPos().

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::UTransformable::setRotEuler float  rx,
float  ry,
float  rz
[inline, inherited]
+
+ + + + + +
+   + + +

+Work only in RotEuler mode(nlassert). +

+ +

+Definition at line 90 of file u_transformable.h. +

+References NL3D::UTransformable::setRotEuler(). +

+

00090 {setRotEuler(CVector(rx, ry, rz));}
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransformable::setRotEuler const CVector rot  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in RotEuler mode(nlassert). +

+ +

+Implemented in NL3D::CTransformableUser. +

+Referenced by NL3D::UTransformable::setRotEuler().

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UTransformable::setRotQuat const CVector jdir,
const CVector vup
[pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in RotQuat mode (nlassert). Build a quaternion from a forward direction (a J vector). the roll is determined with help of the vector up vup... vectors do not need to be noramlized. +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransformable::setRotQuat const CVector jdir  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in RotQuat mode (nlassert). Build a quaternion from a forward direction (a J vector). there is no roll... jdir do not need to be noramlized. +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransformable::setRotQuat const CQuat quat  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in RotQuat mode (nlassert). +

+ +

+Implemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::UTransformable::setScale float  sx,
float  sy,
float  sz
[inline, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Definition at line 104 of file u_transformable.h. +

+References NL3D::UTransformable::setScale(). +

+

00104 {setScale(CVector(sx, sy, sz));}
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTransformable::setScale const CVector scale  )  [pure virtual, inherited]
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Implemented in NL3D::CTransformableUser. +

+Referenced by NL3D::UTransformable::setScale().

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UTransformable::setTransformMode TTransformMode  mode,
CMatrix::TRotOrder  ro = CMatrix::ZXY
[pure virtual, inherited]
+
+ + + + + +
+   + + +

+Change the transform mode. Components or matrix are not reseted. +

+ +

+Implemented in NL3D::CTransformableUser.

+


The documentation for this class was generated from the following file: +
Generated on Tue Mar 16 08:42:39 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1