From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a03893.html | 433 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 433 insertions(+) create mode 100644 docs/doxygen/nel/a03893.html (limited to 'docs/doxygen/nel/a03893.html') diff --git a/docs/doxygen/nel/a03893.html b/docs/doxygen/nel/a03893.html new file mode 100644 index 00000000..9fe23ec2 --- /dev/null +++ b/docs/doxygen/nel/a03893.html @@ -0,0 +1,433 @@ + + +NeL: NL3D::SCloudTexture3D struct Reference + + + +
+

NL3D::SCloudTexture3D Struct Reference

#include <cloud_scape.h> +

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

void init (uint32 nWidth, uint32 nHeight, uint32 nDepth)
 SCloudTexture3D ()

Data Fields

uint32 Depth
uint32 Height
uint8Mem
uint32 NbH
uint32 NbW
NLMISC::CSmartPtr< NL3D::CTextureMemTex
NL3D::CMaterial ToBill
NL3D::CMaterial ToLight
uint32 Width
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Constructor & Destructor Documentation

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NL3D::SCloudTexture3D::SCloudTexture3D  ) 
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+   + + +

+ +

+Definition at line 51 of file cloud_scape.cpp. +

+References NL3D::CMaterial::initUnlit(), Mem, NL3D::CMaterial::setBlend(), NL3D::CMaterial::setBlendFunc(), NL3D::CMaterial::setColor(), NL3D::CMaterial::setDoubleSided(), NL3D::CMaterial::setShader(), NL3D::CMaterial::setZFunc(), NL3D::CMaterial::setZWrite(), NL3D::CMaterial::texEnvArg0Alpha(), NL3D::CMaterial::texEnvArg0RGB(), NL3D::CMaterial::texEnvArg1RGB(), NL3D::CMaterial::texEnvOpAlpha(), NL3D::CMaterial::texEnvOpRGB(), ToBill, and ToLight. +

+

00052 {
+00053         Mem = NULL;
+00054         ToLight.initUnlit();
+00055         ToLight.setShader (CMaterial::Normal);
+00056         //ToLight.setTexture (0, Tex);
+00057         ToLight.setZFunc (CMaterial::always);
+00058         ToLight.setZWrite (false);
+00059         ToLight.texEnvOpRGB (0, CMaterial::Replace);
+00060         ToLight.texEnvArg0RGB (0, CMaterial::Diffuse, CMaterial::SrcColor);
+00061         ToLight.texEnvOpAlpha (0, CMaterial::Replace);
+00062         ToLight.texEnvArg0Alpha (0, CMaterial::Texture, CMaterial::InvSrcAlpha);
+00063         ToLight.setBlend (true);
+00064         ToLight.setBlendFunc (CMaterial::invsrcalpha, CMaterial::srcalpha);
+00065         ToLight.setColor (CRGBA(0,0,0,255));
+00066 
+00067         ToBill.initUnlit();
+00068         ToBill.setZFunc (CMaterial::always);
+00069         ToBill.setZWrite (false);
+00070         ToBill.setDoubleSided(true);
+00071 
+00072         ToBill.texEnvOpRGB (0, CMaterial::Add);
+00073         ToBill.texEnvArg0RGB (0, CMaterial::Texture, CMaterial::SrcColor);
+00074         ToBill.texEnvArg1RGB (0, CMaterial::Diffuse, CMaterial::SrcColor);
+00075         ToBill.setColor (CRGBA(80,80,80,255));
+00076 
+00077         ToBill.texEnvOpAlpha (0, CMaterial::Replace);
+00078         ToBill.texEnvArg0Alpha (0, CMaterial::Texture, CMaterial::SrcAlpha);
+00079 
+00080         ToBill.texEnvOpRGB (1, CMaterial::Modulate);
+00081         ToBill.texEnvArg0RGB (1, CMaterial::Previous, CMaterial::SrcColor);
+00082         ToBill.texEnvArg1RGB (1, CMaterial::Previous, CMaterial::SrcAlpha);
+00083         ToBill.texEnvOpAlpha (1, CMaterial::Replace);
+00084         ToBill.texEnvArg0Alpha (1, CMaterial::Previous, CMaterial::SrcAlpha);
+00085 
+00086         ToBill.setBlendFunc (CMaterial::one, CMaterial::invsrcalpha);
+00087         ToBill.setBlend (true);
+00088 }
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+


Member Function Documentation

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void NL3D::SCloudTexture3D::init uint32  nWidth,
uint32  nHeight,
uint32  nDepth
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+   + + +

+ +

+Definition at line 91 of file cloud_scape.cpp. +

+References Depth, NLMISC::getPowerOf2(), Height, Mem, NbH, NbW, NLMISC::raiseToNextPowerOf2(), NL3D::CMaterial::setTexture(), Tex, ToBill, ToLight, uint32, uint8, and Width. +

+Referenced by NL3D::CCloudScape::init(). +

+

00092 {
+00093         if (Mem != NULL)
+00094                 return;
+00095 
+00096         Width = raiseToNextPowerOf2 (nWidth);
+00097         Height = raiseToNextPowerOf2 (nHeight);
+00098         Depth = raiseToNextPowerOf2 (nDepth);
+00099         uint32 vdpo2 = getPowerOf2(Depth);
+00100         NbW = 1 << (vdpo2 / 2);
+00101         if ((vdpo2 & 1) != 0)
+00102                 NbH = 2 << (vdpo2 / 2);
+00103         else
+00104                 NbH = 1 << (vdpo2 / 2);
+00105 
+00106         Mem = new uint8[4*NbW*Width*NbH*Height];
+00107         Tex = new CTextureMem (Mem, 4*NbW*Width*NbH*Height, true, false, NbW*Width, NbH*Height, CBitmap::RGBA);
+00108 
+00109         Tex->setWrapS (ITexture::Clamp);
+00110         Tex->setWrapT (ITexture::Clamp);
+00111         Tex->setFilterMode (ITexture::Linear, ITexture::LinearMipMapOff);
+00112         Tex->setReleasable (false);
+00113         Tex->generate ();
+00114 
+00115         ToLight.setTexture (0, Tex);
+00116 
+00117         ToBill.setTexture(0, Tex);
+00118         ToBill.setTexture(1, Tex);
+00119 }
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+


Field Documentation

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uint32 NL3D::SCloudTexture3D::Depth +
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+   + + +

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+Definition at line 48 of file cloud_scape.h. +

+Referenced by init().

+

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uint32 NL3D::SCloudTexture3D::Height +
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+   + + +

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+Definition at line 48 of file cloud_scape.h. +

+Referenced by init().

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uint8* NL3D::SCloudTexture3D::Mem +
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+   + + +

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+Definition at line 50 of file cloud_scape.h. +

+Referenced by init(), and SCloudTexture3D().

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uint32 NL3D::SCloudTexture3D::NbH +
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+Definition at line 49 of file cloud_scape.h. +

+Referenced by init().

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uint32 NL3D::SCloudTexture3D::NbW +
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+Definition at line 49 of file cloud_scape.h. +

+Referenced by init().

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NLMISC::CSmartPtr<NL3D::CTextureMem> NL3D::SCloudTexture3D::Tex +
+
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+   + + +

+ +

+Definition at line 51 of file cloud_scape.h. +

+Referenced by NL3D::CCloud::disp(), NL3D::CCloud::generate(), init(), and NL3D::CCloud::light().

+

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NL3D::CMaterial NL3D::SCloudTexture3D::ToBill +
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+   + + +

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+Definition at line 53 of file cloud_scape.h. +

+Referenced by NL3D::CCloud::genBill(), init(), and SCloudTexture3D().

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NL3D::CMaterial NL3D::SCloudTexture3D::ToLight +
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+   + + +

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+Definition at line 52 of file cloud_scape.h. +

+Referenced by init(), NL3D::CCloud::light(), and SCloudTexture3D().

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uint32 NL3D::SCloudTexture3D::Width +
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+   + + +

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+Definition at line 48 of file cloud_scape.h. +

+Referenced by init().

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The documentation for this struct was generated from the following files: +
Generated on Tue Mar 16 08:42:06 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1